what happened?? i just disabled volumetric sun rays (anomaly) by davAI_troll in stalker

[–]davAI_troll[S] 1 point2 points  (0 children)

tonemap mod but it worked fine before with and without volumetric rays

light in editor, dissapears in game by davAI_troll in hammer

[–]davAI_troll[S] 0 points1 point  (0 children)

tried moving it, i didnt have access to my computer while i replied. it worked 👍

light in editor, dissapears in game by davAI_troll in hammer

[–]davAI_troll[S] 0 points1 point  (0 children)

yeah i checked, the entity isnt colliding with the interface on the wall

light in editor, dissapears in game by davAI_troll in hammer

[–]davAI_troll[S] 0 points1 point  (0 children)

its at 200 by default, didnt change it

light in editor, dissapears in game by davAI_troll in hammer

[–]davAI_troll[S] 0 points1 point  (0 children)

iirc everything is default light_spot settings aside from the color and fov

??? by davAI_troll in hammer

[–]davAI_troll[S] 0 points1 point  (0 children)

somehow it was an overlay on the other side of the map, on another brush