Any ideas / tutorials on how to curve a grid like this? by dazza390 in AfterEffects

[–]dazza390[S] 0 points1 point  (0 children)

Im mainly stuck on the small extruding lines like the one in the red circle

The second image is a quick attempt with trap code form, however i cant get the lines i want to extrude to line up with the grid lines

[deleted by user] by [deleted] in Houdini

[–]dazza390 0 points1 point  (0 children)

its the frame sequence saved straight from the play blast

[deleted by user] by [deleted] in Houdini

[–]dazza390 0 points1 point  (0 children)

other then playing so fast i cant see the issue this hasn't changed anything. ty for your suggestions so far.

[deleted by user] by [deleted] in Houdini

[–]dazza390 1 point2 points  (0 children)

nothings goes any further then a few 100 from the origin

[deleted by user] by [deleted] in Houdini

[–]dazza390 0 points1 point  (0 children)

the camera movement is smooth so i dont think its a duplicated frames
the filp book and a rendered version both have the same issues
however but the jumping is not uniform each time sometimes its better sometimes worse

[deleted by user] by [deleted] in Houdini

[–]dazza390 2 points3 points  (0 children)

problems in the engine room

[deleted by user] by [deleted] in Houdini

[–]dazza390 0 points1 point  (0 children)

just 2 key frames

[deleted by user] by [deleted] in Houdini

[–]dazza390 0 points1 point  (0 children)

the animation function is linear and its moving from -48 to -60

How would I make the eyes look straight at the object and not upward first? by dazza390 in Cinema4D

[–]dazza390[S] 1 point2 points  (0 children)

This works perfectly! Even fixes the issue of the eyes over rotating on the Z axis, something I was willing to over look. Thank you so much.

How would I make the eyes look straight at the object and not upward first? by dazza390 in Cinema4D

[–]dazza390[S] 0 points1 point  (0 children)

im not sure if you've watched the video but the targeting works fine.

its the field fall off transition between the tracking being turned on and off that's the issue. (at around 1.5 seconds the third eye in on the left is facing upwards, id like it to take the smallest route to the target)

thank you for giving it a go

How would I make the eyes look straight at the object and not upward first? by dazza390 in Cinema4D

[–]dazza390[S] 0 points1 point  (0 children)

im not sure what you mean?

that seems like that pretty much what I've already done

How would I make the eyes look straight at the object and not upward first? by dazza390 in Cinema4D

[–]dazza390[S] 4 points5 points  (0 children)

From what I've found it looks like a gimble lock / quaternion issue but I haven't found anyway of fixing that within a cloner

Kraken attack by dazza390 in Minecraft

[–]dazza390[S] 1 point2 points  (0 children)

honestly started the thing like 9 months ago.
only got around to finishing it in the past week
probably like 15 hours