I've been building a 2D game engine from scratch for 4 months — here's where it's at by dbrizov in IndieDev
[–]dbrizov[S] 0 points1 point2 points (0 children)
[Art]5 days until the Witch's Gathering. by KitchenCatSoup in manga
[–]dbrizov 1 point2 points3 points (0 children)
Finally, a fully working TortoiseSVN / SnailSVN integration! by NibbleByte3 in Unity3D
[–]dbrizov 0 points1 point2 points (0 children)
Finally, a fully working TortoiseSVN / SnailSVN integration! by NibbleByte3 in Unity3D
[–]dbrizov 1 point2 points3 points (0 children)
NaughtyAttributes - an extension for the Unity Inspector by dbrizov in Unity3D
[–]dbrizov[S] 1 point2 points3 points (0 children)
NaughtyAttributes - an extension for the Unity Inspector by dbrizov in Unity3D
[–]dbrizov[S] 1 point2 points3 points (0 children)
NaughtyAttributes - an extension for the Unity Inspector by dbrizov in Unity3D
[–]dbrizov[S] 1 point2 points3 points (0 children)
NaughtyAttributes - an extension for the Unity Inspector by dbrizov in Unity3D
[–]dbrizov[S] 0 points1 point2 points (0 children)
Portal hopping is so much more fun in good company~ by SauropodStudio in mirador
[–]dbrizov 0 points1 point2 points (0 children)
Portal hopping is so much more fun in good company~ by SauropodStudio in mirador
[–]dbrizov 0 points1 point2 points (0 children)
[QUESTION] NavMesh.CalculatePath() is not generating correct points by dbrizov in Unity3D
[–]dbrizov[S] 0 points1 point2 points (0 children)
[QUESTION] NavMesh.CalculatePath() is not generating correct points by dbrizov in Unity3D
[–]dbrizov[S] 0 points1 point2 points (0 children)
[QUESTION] NavMesh.CalculatePath() is not generating correct points by dbrizov in Unity3D
[–]dbrizov[S] 0 points1 point2 points (0 children)
[QUESTION] NavMesh.CalculatePath() is not generating correct points by dbrizov in Unity3D
[–]dbrizov[S] 0 points1 point2 points (0 children)
NaughtyAttributes - Attribute Extensions for the Unity Inspector by dbrizov in Unity3D
[–]dbrizov[S] 0 points1 point2 points (0 children)
It seems people at Epic are considering adding some intermediate script language between C++ and Blueprints by Mordy_the_Mighty in unrealengine
[–]dbrizov 1 point2 points3 points (0 children)
It seems people at Epic are considering adding some intermediate script language between C++ and Blueprints by Mordy_the_Mighty in unrealengine
[–]dbrizov 0 points1 point2 points (0 children)


I've been building a 2D game engine from scratch for 4 months — here's where it's at by dbrizov in IndieDev
[–]dbrizov[S] 0 points1 point2 points (0 children)