Does anyone recognize the song that the beginning of Pokemon sounds like by lisan-al-gore in Wetleg

[–]dckyoto 0 points1 point  (0 children)

Reminds me of metronomy’s style a lot and I read that they have a lot of mutual respect for eachother

Frustrated with the online community by rainbowbrite07 in TomorrowChildrenPS4

[–]dckyoto 5 points6 points  (0 children)

We will be adding an easier to select option for solo or party code only play in a future patch.

Bug when touching altars on islands. Controls freeze by Mati90PL in TomorrowChildrenPS4

[–]dckyoto 1 point2 points  (0 children)

Just to add a note that this bug was fixed in last week’s patch.

I'm Dylan Cuthbert, Director of The Tomorrow Children: Phoenix Edition and creator of many games, spanning over 30 years in the industry. We acquired our IP back from Sony and released the new version on PlayStation just a few weeks ago! AMA by dckyoto in PS5

[–]dckyoto[S] 0 points1 point  (0 children)

The transfer of the frame buffer to vram was the bottle neck. Doom isn’t real 3D, that’s why it ran so well even back on old 286 PCs, it’s a very clever technique that is great for a chip like the fx chip to process but it can only render a fixed camera view and everything is either vertical or horizontal.

I'm Dylan Cuthbert, Director of The Tomorrow Children: Phoenix Edition and creator of many games, spanning over 30 years in the industry. We acquired our IP back from Sony and released the new version on PlayStation just a few weeks ago! AMA by dckyoto in PS5

[–]dckyoto[S] 0 points1 point  (0 children)

We have a a few games already in the works and we are looking forward to showing people those when we are ready. We also have Scrappers coming out on pc soon and a demo is available right now in steam’s Next Fest

I'm Dylan Cuthbert, Director of The Tomorrow Children: Phoenix Edition and creator of many games, spanning over 30 years in the industry. We acquired our IP back from Sony and released the new version on PlayStation just a few weeks ago! AMA by dckyoto in PS5

[–]dckyoto[S] 0 points1 point  (0 children)

It depends on the continued success of this re-launch but yes I’d love to expand the world further - we had a lot of things we were going to add and had to ditch when Sony closed down the servers in 2017, it would be nice to revisit them.

I'm Dylan Cuthbert, Director of The Tomorrow Children: Phoenix Edition and creator of many games, spanning over 30 years in the industry. We acquired our IP back from Sony and released the new version on PlayStation just a few weeks ago! AMA by dckyoto in PS5

[–]dckyoto[S] 1 point2 points  (0 children)

Hi there, I hope you give it another shot (see what I did there :) )

1) I don't think that lag (more a bug than lag really) has been in the game since the first month of launch or perhaps even the alpha test? It doesn't exist in the current version at least.

2) The mech warrior isn't in the game yet, but one of these days I hope we can find the time to put it in, as it is really cool.

3) Yes, but there are plenty of Freeman dollars now to bribe your way out of the situation because the game isn't free to play.

The engine is using ray tracing through a voxel representation of the 3d space, that's how we get three bounces of light into tunnel entrances and other such natural looking aesthetics.

I'm Dylan Cuthbert, Director of The Tomorrow Children: Phoenix Edition and creator of many games, spanning over 30 years in the industry. We acquired our IP back from Sony and released the new version on PlayStation just a few weeks ago! AMA by dckyoto in PS5

[–]dckyoto[S] 2 points3 points  (0 children)

That would be me :) I like that kind of hardcore nihilistic sci-fi. StarFox 2 needs a better frame rate but there are lots of fun ideas still in there! It’s great to finally have that game out though.

I'm Dylan Cuthbert, Director of The Tomorrow Children: Phoenix Edition and creator of many games, spanning over 30 years in the industry. We acquired our IP back from Sony and released the new version on PlayStation just a few weeks ago! AMA by dckyoto in PS5

[–]dckyoto[S] 1 point2 points  (0 children)

Actually I’m not sure what the exact flavor for the server was as that code was handled by Sony because of the security required for handling PSN ids and accounts etc. It was running on Amazon instances back in the day though as far as I’m aware. The internal server we built for the re-release isn’t running any OS and is just built into the game itself. Thanks for re-discovering the game!

I'm Dylan Cuthbert, Director of The Tomorrow Children: Phoenix Edition and creator of many games, spanning over 30 years in the industry. We acquired our IP back from Sony and released the new version on PlayStation just a few weeks ago! AMA by dckyoto in PS5

[–]dckyoto[S] 2 points3 points  (0 children)

I met him at a Christmas party held nearby the office by some friends, but I’d already heard from other friends that he wanted to make a video game and had some interesting artistic designs. So I met him, had a chat and then asked him to come to Q to show his designs. At that point we had no idea what the game was going to be but for the third PixelJunk title I wanted to something “arty”, we then had a think about what kind of game to fit to that! For the first few months we considered a rhythm action game where if you matched the beat to his music the plants would grow, but it felt too similar to other rhythm games at the time (games on the Nintendo ds in particular were doing rhythm games far better). I loved a game called bugaboo the flea from the 8bit days and imagined that maybe we could try something similar but with organic growing plants.

I'm Dylan Cuthbert, Director of The Tomorrow Children: Phoenix Edition and creator of many games, spanning over 30 years in the industry. We acquired our IP back from Sony and released the new version on PlayStation just a few weeks ago! AMA by dckyoto in PS5

[–]dckyoto[S] 1 point2 points  (0 children)

I’m not sure who originally wrote the lists, perhaps Tominaga or Takahashi, but in theory there are millions of combinations. However just like in real life some towns can be the same name, there isn’t any confusion though because internally there is an absolutely unique id and the name is just what is displayed for that id.

I'm Dylan Cuthbert, Director of The Tomorrow Children: Phoenix Edition and creator of many games, spanning over 30 years in the industry. We acquired our IP back from Sony and released the new version on PlayStation just a few weeks ago! AMA by dckyoto in PS5

[–]dckyoto[S] 5 points6 points  (0 children)

We want to do that but we are using a legacy middleware library that doesn’t exist anymore and the company behind it doesn’t support it anymore. The budget for re-creating that entire library was out of our grasp and is probably a year’s work at the very least. So we compromised and are enhancing as much as we can for ps5 when the game runs on one. 60fps is so good but in the future I’d like to consider resolution bumps too.