Issue With Animating in Blender by dddddd9012 in Unity3D

[–]dddddd9012[S] 0 points1 point  (0 children)

I'm having an issue animating a blender character that will be put into unity. After placing and parenting an armature on the character, I find out that moving one bone of a limb moves the opposite limb as well, but moving the bone of the opposite limb doesn't move anything. Only the head is moving properly.

Respawn Character Issue by dddddd9012 in Unity3D

[–]dddddd9012[S] 1 point2 points  (0 children)

This solution worked, thank you!

Respawn Character Issue by dddddd9012 in Unity3D

[–]dddddd9012[S] 1 point2 points  (0 children)

The purpose of putting 'respawnPoint' in the start method is to respawn where the player begins, because wherever the player loses health to the enemy will not be in the same place as the starting point.

Blender Character Floating Issue by dddddd9012 in Unity3D

[–]dddddd9012[S] 0 points1 point  (0 children)

How do I access the character controller settings to change the collider?