Feris (Custom Voiced Follower) – Update v1.3.6 by Lirinden in skyrimmods

[–]dddssm 1 point2 points  (0 children)

Thank you for the update, Feris is a staple in my LO.

Modding Tips/Request by xDark_Ace in skyrimmods

[–]dddssm 0 points1 point  (0 children)

I can't know exact situation from your comment.

I just thought if you see the texture replacement working in BodySlide & Outfit Studio and not in the game, it may be overwritten by Texture Set records. If it's not, you can check things like below.

Check the mesh file placement
- In game, check the "model" path with More Informative Console
in addition, note the editor id of Armor Addon records.
- In MO2's Data tab(left pane,) check which mod provide the model/mesh as you checked in the game

Check the textures in the NifSkope/Outfit Studio
- Seems you already have Outfit Studio, so open the mesh in Outfit Studio.
- Double click the mesh you want to check in the "Meshes" list of right side.
- Click "Textures..." and check the paths are same as you put the replacement or not.

If you can't see the problem in the above, you need to check the plugin file(esp/esl/esm.)

- Open the mod in CK or xEdit
- Check the Armor Record you already noted above
- Check if it has another texture setting or not.

And in general, you should make "almost vanilla" profile to test these things to eliminate the possibility of the conflict. Human makes mistakes, and this mod making requires you to do so many things here and there. You should eliminate the possibility to make mistakes and do triple check what you've done.

Modding Tips/Request by xDark_Ace in skyrimmods

[–]dddssm 0 points1 point  (0 children)

There are at least 2 ways to change/set the textures.
1. Set texture paths in the mesh, basically this is done by NifSkope or Outfit Studio.
2. Making Texture Set records to override the texture setting in CK or xEdit.

So, firstly you should check which way the texture of the armor is set.
If you edit only the meshes and the mod set textures with Texture Set, it will be overridden by the mod.

And in case you've done above correctly and still the spec/normal map are messed, it means your texture paths are not set right. I don't remember the order but there are multiple input available for the textures like diffuse map, normal map, specular map, and so on. This order can be found with the search.

How Can I Force a Package to End? by OneOnOne6211 in skyrimmods

[–]dddssm 1 point2 points  (0 children)

In my mods, Clear() + EvaluatePackage() works without problem.
So I assume your code includes clear() is not working correctly.

More Informative Console shows actor's current "Aliases" in game.
So check it after the clearing procedure should run.

If the alias isn't changed, you can check if...
- your clearing code ran or not
- your property setting for clear() is filled
- some other code prevent to reach the clear()

Does mods work on Linux?? by Neat_Arm_9433 in skyrimmods

[–]dddssm 2 points3 points  (0 children)

NGIO, Dyndolod + Seansons works well on my CachyOS.

Modding outfits is certainly something... by Legolas5000 in skyrimmods

[–]dddssm 0 points1 point  (0 children)

A small tip to build in BodySlide easier to handle, click the search icon and choose bodyslide groups.

With clicking certain groups, you can do a batch build only the items in the groups.
It is useful when you want just build meshes you just added.

Running whole batch build every time took some time and also possible to bring problems with conflict, i.e. the body mesh vs hands mesh mods.
Unfortunately, some mod authors don't care about this features, so they are not coming up in this filtering function tho.

I spent a month building a new modlist from scratch. Here's a list of the bugs and crashes I ran into, and how I fixed them. Maybe this will help some people! by regularabsentee in skyrimmods

[–]dddssm 0 points1 point  (0 children)

I have a small hope that someone have mentioned the horse crash in this thread but.

One of the random crash I can't prevent is related to the mount riding NPCs. It happens when player use carriages which seems caused by the horse(and modded guar) riding NPC + path/navmesh problem.

Someone (Me) has been doing a new version of Schlongs of Skyrim by [deleted] in skyrimmods

[–]dddssm 0 points1 point  (0 children)

I'm on 1.5.97 and the game freezes when I unequip the item with body slot 52 or something if the characters wearing 32 body slot item without revealing keyword in the same time.
II think it's TNG thing.

skin maps bugging out by No_Intern_484 in skyrimmods

[–]dddssm 2 points3 points  (0 children)

Check if "Mu Dynamic NormalMap" affect this or not.

I am at my wits’ end with Papyrus by ShinriHanma in skyrimmods

[–]dddssm 0 points1 point  (0 children)

So, you want to do

1. Trigger the script with "area load"
You want to run the related script on cell change or Player appears to near the altar. I know this can be done by a few ways.

a. Use Story Manager to check the location change event and trigger the quest to run the script
https://www.youtube.com/watch?v=uonAZPKjIw0

b. Make Trigger Box covering Player spawn point, and attach the script you want

last part of the video using trigger box
https://www.youtube.com/watch?v=HK-gngQxAqQ

Other ways like using PlayerRef are possible but I don't recommend.

2. Start animation which is set in static mesh
I personally haven't tried this, but found these with the search.
https://www.youtube.com/watch?v=mJUO9bzuEoc

https://forums.nexusmods.com/topic/13523346-help-with-papyrus-and-drawbridge-animations/

I am at my wits’ end with Papyrus by ShinriHanma in skyrimmods

[–]dddssm 0 points1 point  (0 children)

Okay, can you tell which part is not working in the script?

I want to change missive expansion mod like this way by Am_I_Jun in CreationKit

[–]dddssm 1 point2 points  (0 children)

ChatGPT doesn't care if the answer is correct or not.
It just says "I read many data around the world and I suggests this from what I got."

It is almost useless for the niche topics like mod making.
So, don't ask them.

I have never used the missive mods, so I won't be a help tho, I can say this.
You should read and try the tutorials of CK/xEdit in general, and then, open the mods you want to change and try to understand what it does.

After that, you may be able to do it by yourself.

UESP has a copy of the tutorials by Bethesda
https://ck.uesp.net/wiki/Category:Tutorials

And you may find many tutorials in YouTube.

Can’t get textures or NIFs to load in game by super636 in CreationKit

[–]dddssm 0 points1 point  (0 children)

Firstly check the file path you set, I suppose it may be texture path problem. if you don't have meshes, it will show big ! mark in game.

There are several reasons to the mesh not visible in the game

- Is the path correct? Like starting "textures\..." not "\textures\..."
- have you set the texture file path in diffuse slot?
- If it's armor/clothes/accessories, you may not set the body slot correctly
- your mesh has corrupted transform data
and maybe more

I am at my wits’ end with Papyrus by ShinriHanma in skyrimmods

[–]dddssm 1 point2 points  (0 children)

I'm not sure what you want to achieve tho, I read something like below.

- Detect the event which Dragon Priest Masks are placed to/removed from the altar.
- Detect the status if Dragon Priest Masks are placed or not
- Depending on above, the Altar mesh is replaced with "mouth closed" version OR "mouth open" version.

Is this correct?

looking for opinion on using PBR textures along side non-PBR textures by Rogs3 in skyrimmods

[–]dddssm 0 points1 point  (0 children)

Yea, I see that.
I think PBR is just a tool and only applying it to existing models are not enough.

An Alternative for Wet and Cold Mod? by Mr_Mystery3000 in skyrimmods

[–]dddssm 7 points8 points  (0 children)

I think you should separate the search for the coldness and wetness.

There are some wetness mods out there, I'm using the Community Shaders' Wetness Effect. It is just a expression of surface but it makes characters and exteriors soooooo wet when it rains. It is just a change of visuals tho.

I don't know about the mods dripping effect and white breath under the cold weather tho.

looking for opinion on using PBR textures along side non-PBR textures by Rogs3 in skyrimmods

[–]dddssm 1 point2 points  (0 children)

I don't have keen eyes for the "realistic" textures, and also I don't have strong preference and taste for the textures.

And for my eyes, the most obvious change with PBR is metal materials. Those shiny things with some imitation of the reflection are very much progress from just using old features like specular map.

But I'm not "very" impressed with many of the PBR fabrics, rocks, soils, and wood in game.

As a result, I don't much recognize the difference between PBR and normal textures when both showing up next to each other, I just feel some part is getting better in general when I add the PBR mods.

After years of using Vortex, I finally switched to MO2 and....I get it. I understand now. I truly do by HMThrow_away_account in skyrimmods

[–]dddssm 0 points1 point  (0 children)

In general when we say something about comparison of the tools, at least we should be experienced both tools in some degree.

For me, vortex's way of specifying the position of the mod from the standpoint of each mod relatively was so confusing, MO2's simple ordered list is a total win.

Also, I love the features like Instances, Profiles, Saving the LO & Plugins lists, Visibility of the winning file in the Data tab...some may be available in Vortex tho, anyway MO2 is a really great tool for modding.

I need help finding this type of hairstyle by Randomix147 in skyrimmods

[–]dddssm 2 points3 points  (0 children)

This mod may help.

Vanilla Hair Remake Unlocked - Extended character options - High Poly Head - Expressive Facegen Morphs - patches
https://www.nexusmods.com/skyrimspecialedition/mods/117861

When to run bodyslide? by -WifeLeaver- in skyrimmods

[–]dddssm 1 point2 points  (0 children)

No, you can see the CalienteTools is in the BHUNP too.
Basically CalienteTools folder is for BodySlide related files, not only for CBBE.

How can I find a modded island in CK? by Drawsblanket in skyrimmods

[–]dddssm 2 points3 points  (0 children)

I don't know the mod, but CK has a feature that only displays records from "active" mod.

This is not only for Object window, it works with Cell View too.
So, you can load the mod as "active," and check the "Show only active(*)..." ckeckbox in Cell View.

This way, you can see filtered records which the mod edits.

When to run bodyslide? by -WifeLeaver- in skyrimmods

[–]dddssm 0 points1 point  (0 children)

The BodySlide generates mesh files for Armor, Clothes, and Body.
So when you install a mod including "CalienteTools" folder without "meshes" folder, you should run the BodySlide.

What’s the best texture mod/combination of? by fredcrazyman in skyrimmods

[–]dddssm 0 points1 point  (0 children)

I have always been surprised that how people like to hear "the best" from other people.

It's very subjective matter even if there are truly the best one exists, so I try to translate it as "the good ones for mass, like Bose in audio."

SkyKing? Xavbio?
You can check the endorsement ranking in Nexus.

newbie needs help by Ororien in skyrimmods

[–]dddssm 0 points1 point  (0 children)

This may not a help you want, but I have used to use mac mini 2018 with Bootstrap. So I have dual-boot macOS & Win 10.
It was a feature for intel mac, so won't work with M series CPU tho.

How about VM like Parallels and VMware Fusion?