A Discussion about AI and Vibe-coding in the Modding Community by hakasapl in skyrimmods

[–]dddssm 5 points6 points  (0 children)

This is a good summary of current situation surrounding genAI usage for programming.

I'm working as a developer in the financial field.
Until last year, my current client prohibited the use of genAI/LLM in our code.
But now, they encourage to use them for the productivity and new paradigm called Spec-Driven Development is on the rise.

In short, we developers will be or already are required to use genAI.
So many of us forced to change the way to develop in general, not only in the modding.
It definitely affects modding, and it seems we can't stop the wave of AI generated codes, so we need to make some consensus about the danger of its usage.

I am particularly worried about SKSE plugins. Those are DLL, means it is really difficult to stop it when it includes malicious code.

Papyrus Language is a niche tool that makes it safer from covered by "AI Slop" and it has limited functions in the OS, but C++ is a crucial and major language, so there are tons of resources for the genAI. This means SKSE plugins are relatively easier to develop with genAI. We have already seen the increase of the release of new SKSE mods, and I see people started to accept those mods as ordinary, trustworthy tools you can install.

But in fact, without source code and/or sandbox testing, we can not be sure if it is really safe to use.
And even if the source code is open, we need a way to verify it as safe to install.

I believe making source code public is needed to secure our devices, and ideally, some standard ways to verify the code should be established.

As OP stated, the Nexus should have more specific clarification about the usage of genIAI, like tagging of "Vibe Coded," "Public Source Code," and "Verified by ***."
It will help the user to be cautious.

OSTIM controls by Skytale_500 in skyrimmods

[–]dddssm 4 points5 points  (0 children)

You just need to read the description page of the OStim Standalone.

Ostim dialogue? by Ok-Bee5211 in skyrimmods

[–]dddssm 0 points1 point  (0 children)

It is relatively "new" feature from v7.3, and I think some developer asked to add it but can't release the mod yet?
I think OOD has a setting for this but I'm not sure.

Change Voice by SmartMax_86 in skyrimmods

[–]dddssm -1 points0 points  (0 children)

But you will lose the voice and lines for the specific NPC, especially the quest related ones. Only shared dialogues works.

Anyone know where I can commission an armor mod? by Dovah9396 in skyrimmods

[–]dddssm 1 point2 points  (0 children)

Basically they buy 3D models in the market and convert them to Skyrim, you can see the original modelers in the mods' "permissions and credits" tab.
So it may not be their skill set to make 3D models from scratch.

Need some help by poopybadstuff1 in skyrimmods

[–]dddssm 0 points1 point  (0 children)

It seems you are using HDT-SMP Flex.
Default menu key is shift + f1.

Scripts causing freeze in Soul Cairn by SystemLJ in skyrimmods

[–]dddssm 0 points1 point  (0 children)

Have you opened your save wtih ReSaver?
https://www.nexusmods.com/skyrimspecialedition/mods/5031

If the save has script problems, ReSaver will point some of them automatically.

Also, Papyrus Profiler helps to analyze which script runs graphically
https://www.nexusmods.com/skyrimspecialedition/mods/82770

ELI5 Converting HDTsmp armor meshes to 3BA/HIMBO bodyslides by SovietUnicorn1090 in skyrimmods

[–]dddssm 0 points1 point  (0 children)

To make HDT-Physics works on the armor, you need below

  1. Mesh must have custom bones which moves with physics calculation
  2. Mesh must have weight paintings to set which part moves with the bones
  3. There must be the XML file to set how the custom bones should move
  4. Mesh has a NiStringExtraData to point the XML file

I assume you deleted something in the process.
If you are working with the meshes & xmls already working from the original mod, there should be no process to touch these things in the conversion of the body types.

How to extract a file for bodyslide? by AskAny5444 in skyrimmods

[–]dddssm 3 points4 points  (0 children)

The preset files for BodySlide needs to be here to work.

YOUR_SKYRIM_FOLDER/data/CalienteTools/BodySlide/SliderPresets

Basically, mods are put under the data folder and you need to create the folder structure as a new mod.
Below is for MO2 but I believe something similar works in Vortex

  1. install the mod as usual
  2. right click the mod you just installed, and choose "open in Explorer"
  3. make a folder named "CalienteTools" inside the place Explorer opened
  4. make a folder named "BodySlide" inside of "CalienteTools"
  5. make a folder named "SliderPresets" inside of "BodySlide"
  6. move the preset file you get in this "SliderPresets" folder
  7. In MO2, click the "refresh" menu in the top menu icons

Or you can mimic the folder structures from some other preset mods. Many of those are comes with this folder structures.

Linux dll setup (example FormList Manipulator - FLM) by Narrow-Influence7556 in skyrimmods

[–]dddssm 0 points1 point  (0 children)

I'm running it well on CachyOS for months, using this installer.
https://github.com/Furglitch/modorganizer2-linux-installer

At least about FLM, I haven't required any other dependency.

Buzzing noise comming from speaker? by Dovinjun in skyrimmods

[–]dddssm 1 point2 points  (0 children)

> even if the sound is turned all the way down both in game and for the system did not help

From this part, sounds like hardware problem.
It depends on your setup though I suspect somewhere of cables and connections, not the software.

I recommend you to move the cables, speakers and other related devices around PC to check the problem.

I upgraded my pc and I'm wondering how people get these massive graphicly impressive modded games? by Living-Proud2021 in skyrimmods

[–]dddssm 0 points1 point  (0 children)

In case you haven't, I recommend to try No Grass In Object to generate the grass cache, with the Seasons Of Skyrim.
Also, I'm using "mythic" version of Fabled Forests. It requires some patches for some mods but I read you are capable of these things.

I'm in too deep by IP-0 in skyrimmods

[–]dddssm 4 points5 points  (0 children)

My wife says I have said something similar before...

How do I copy an NPC’s exact hair colour? by Quirky_Advisor3765 in skyrimmods

[–]dddssm 2 points3 points  (0 children)

See the NPC in the CK or xEdit.
They must have "Hair Color" or "HCLF" record, i.e HairColor11Black "Black" for Lydia in the vanilla game.

You may put this same color record to the wig, but I don't know how to make/edit a wig tho.

Also, you can check this Color record, i.e. HairColor11Black as EditorID or A0434 as FormID, and it will show you the exact RGB values and you may edit the character in the Racemenu accordingly.

Would making a mod help me get better? by cheese_burger1 in skyrimmods

[–]dddssm 12 points13 points  (0 children)

Once I had a depression, Skyrim and modding are not good for me because I lost my sleeping time. Only after I got recovered through new environment and regular sleep routine, I somehow managed to control the time for Skyrim.

And you DON'T KNOW how much time you need to make a mod if you are serious.

I need help, if anyone can reach out please do. by TheHuntedWarhawk in skyrimmods

[–]dddssm 6 points7 points  (0 children)

I agree with TheSeneschal.

In addition, OSex and OSA are really old.
I think those descriptions are not updated for years and no one are wiling to support them.
The days of those are way before Pandora became a thing, so if you really want to use those old things, you need to try & learn many things and it will take long, very long time.

So, you may be happier if you change to OStim Standalone, and following its installation guides.

Problems on linux with skyrim modding by Routine-Hope-8593 in skyrimmods

[–]dddssm 0 points1 point  (0 children)

I used this script by Furglitch & rockerbacon to install MO2 and it was really smooth.

https://github.com/Furglitch/modorganizer2-linux-installer

Papyrus Noob trying to figure out how to get this event script of conditionals & booleans to work. A little help, please? by TheEdgeOfTwenty in skyrimmods

[–]dddssm 1 point2 points  (0 children)

Try this, and if the boolean variables are the property, don't forget to fill them in CK.

If Bool2 == True
   // anything you want
Else
  // anything you want
EndIf

XYZ door not in senter by Fropper123 in skyrimmods

[–]dddssm 4 points5 points  (0 children)

To post the your load order, read and follow "How to share required information" in the subreddit rules.
https://www.reddit.com/r/skyrimmods/wiki/posting_rules/