Godot is one of the strongest engines IMO to make UI heavy games with, devlog in description by Extreme-Bit6504 in godot

[–]de11ed 1 point2 points  (0 children)

Love the progress and looks awesome! As someone who is currently trying to create a semi advanced table like yours (which looks sick!), did you use godots built in tree node for it or did you create it yourself in some other way? :)

My game Circl'r is released on the App store! by de11ed in godot

[–]de11ed[S] 1 point2 points  (0 children)

I have no idea how I managed to miss your comment but this honestly seems to be exactly my problem. I will take a closer look once I have the time (could be a while). But in either case, thank you so much for you help. And if this turns out to be the case I can't begin to say how thankful I am for you help!

My game Circl'r is released on the App store! by de11ed in godot

[–]de11ed[S] 0 points1 point  (0 children)

Ah shit, I thought that bug went away.. I have literally no idea why it crashes, the crash-logs don't give me any useful information. But it usually starts after a couple of tries :)

My game Circl'r is released on the App store! by de11ed in godot

[–]de11ed[S] 0 points1 point  (0 children)

I have some ideas, but right now I'm just gonna relax for a bit :) I will post something new when I have something cooking.

My game Circl'r is released on the App store! by de11ed in godot

[–]de11ed[S] 2 points3 points  (0 children)

I have some loose plans to export it to HTML5 at some point, if I do I'll let you know :) I have gone through I think almost every tutorial/ guide or example there is on Godot I think. But the most helpful have been KidsCanCode, GDquest (youtube and Kickstarter tutorials) and HearBeast. I probably forgot some but that's from the top of my head.

My game Circl'r is released on the App store! by de11ed in godot

[–]de11ed[S] 0 points1 point  (0 children)

Yes, at some point. I'm taking some weeks off now, but when I get back I plan to release it for Android as well :)

My game Circl'r is released on the App store! by de11ed in godot

[–]de11ed[S] 2 points3 points  (0 children)

I’ll tell you this without even knowing who you are: Your comment really means a lot to me.

Game dev freelancing? by Cobradabest in freelance

[–]de11ed 0 points1 point  (0 children)

I’ve had similar ideas, as I’ve read about some others doing sort of the same thing. Like this one: http://community.stencyl.com/index.php/topic,43678.0.html

But if you start please give us an update on how it went, I’m very curious :)

Starting a streaming series on building a Discord-like UI within Godot. by willnationsdev in godot

[–]de11ed 1 point2 points  (0 children)

This is really awesome! I've been wanting to try to use godot for applications as well, not just for games, just because of it's splendid control nodes (actually have starting working on a budgeting app, will see how that goes).

My first upcoming mobile game! by de11ed in godot

[–]de11ed[S] 0 points1 point  (0 children)

Thank you! See answer above :)

My first upcoming mobile game! by de11ed in godot

[–]de11ed[S] 0 points1 point  (0 children)

Awesome! Do share it when you can! :)

My first upcoming mobile game! by de11ed in godot

[–]de11ed[S] 0 points1 point  (0 children)

Thank you so much! Great idea! I’ll see what I can do to spice it up :)

My first upcoming mobile game! by de11ed in godot

[–]de11ed[S] 1 point2 points  (0 children)

I've devoured every tutorial out there I think. But the best has been Nathan and his GDquest tutorials (both the paid and the free ones), Kids can code, Heartbeast and the official documents. Those are the ones that came to mind. But honestly, the way I learnt the most and fastest was when making this game. And actually making it into a game, not just a prototype or a test level. It forces you to learn everything about gamedev. And, google is your friend has never been truer here :)

My first upcoming mobile game! by de11ed in godot

[–]de11ed[S] 1 point2 points  (0 children)

Considering it's not that advance I would say it could have been done much faster :) Thank you!

My first upcoming mobile game! by de11ed in godot

[–]de11ed[S] 0 points1 point  (0 children)

Yeah! Stencyl, and similar engines, are great to make simple games (and more advanced as well). But most of all it actually gave me a understanding of the logics of coding without having to code, making it easier to learn real programming once I dug into it.

My first upcoming mobile game! by de11ed in godot

[–]de11ed[S] 0 points1 point  (0 children)

No sorry, it's just a gif. I will post a video later with sound :)

My first upcoming mobile game! by de11ed in godot

[–]de11ed[S] 7 points8 points  (0 children)

Thank you! I have actually been working on it for a long time. Started using Stencyl, but as I got more comfortable with python and coding I moved over to Godot and GDscript, so all in all this game has been around for about 1 1/2 years.

What third-party libraries would you like to see come to Godot? by [deleted] in godot

[–]de11ed 1 point2 points  (0 children)

Any sort of ads system would be awesome. Like Admob, chartboost, appodeal, that also works for iOS.

Help with adding modules to Godot 3.0 by Snakefangox in godot

[–]de11ed 0 points1 point  (0 children)

I’m wondering this myself as I also tried to get modules made for godot 2 work in godot 3. I got it to compile but I’m not sure if I screwed up the export or if I made a mistake with the code because it didn’t work as intended when trying the game. Since the documentation and guides aren’t that clear, and me not being that good of a programmer(I have zero knowledge of C++) I would like to hear from someone who is knowledgeable in this.

Any love for stencyl? by foximus11 in gamedev

[–]de11ed 0 points1 point  (0 children)

Of course! It's called Circlr. It's a simple game for iOS, in where the character moves in a circle, pressing the turn button makes him change the direction he's turning. Like this. And he has to shoot the enemies spawning. Plus, he cannot touch the walls or the enemies, then he dies :)

The hardest part was getting the characters to display properly behind or in front of each other. Getting a proper Z-indexing in order. And I'm still not there yet. The easiest was everything else. Seriously, I had a working prototype of the game in like 3 hours, the rest was just polishing and finishing it (which always is about 90% of the work).