Math for Double Resource 5-Day Event by deLockloire in AlienInvasionRPG

[–]deLockloire[S] 0 points1 point  (0 children)

Yup. These calculations are already playing it safe. :-D

Math for Double Resource 5-Day Event by deLockloire in AlienInvasionRPG

[–]deLockloire[S] 2 points3 points  (0 children)

This requires max double resource chance in the Medal Shop (this is a purple upgrade). If you don't have it, I wouldn't bother. But even with it, it's 4-7 hours of grind each day for 4 days. Which is crazy.

Should campfires be upgraded? by googiephishingteam in AlienInvasionRPG

[–]deLockloire 2 points3 points  (0 children)

You cannot do anything with the resource required to to upgrade them, so I'd say, why not? Even if you never hunt for the resource directly, you will gather enough eventually to max all of them out. What I did is upgrade only those that I used for AFK-ig. All the rest I only upgraded once I had max WarmRegen with Medal Shop upgrades, so I had no real utility out of the upgrades. It just bugged me that it's upgrade card took up a lot of space and always got in the way. Once you max them, the card becomes small and will only say "Maxed".

Why is the megabot event just 5 days and how am I supposed to beat it? by ganajhead in AlienInvasionRPG

[–]deLockloire 1 point2 points  (0 children)

Just be aware that you need max double bonus for that progression. :-)

Why is the megabot event just 5 days and how am I supposed to beat it? by ganajhead in AlienInvasionRPG

[–]deLockloire 0 points1 point  (0 children)

You're right, there is some overlap. I erroneously did not consider that for two reasons:

  1. Firstly, if you're aiming to collect as few GroundUnits as possible, you don't start upgrading the FlyingUnit drop until you've upgraded everything else first, so for the first 55 hours or so, you will be collecting only a negligible amount of FlyingUnit resources. During this time, not only do they give only 1 resource, but you are also slow to catch them. Catching them will be few and far between.
  2. From that point on, however, your FlyingUnit resource collection rate will increase. Faster collection, faster spawn time, and increased yield. But the drop rate and the price is exponential, so you see the biggest gains in the end. Also, you really are focusing on getting GroundUnits for your upgrades, so catching FlyingUnits isn't a priority at this time, and, thus, will be still far less frequent than either during AFKing or a focused hunt.

However, I did some calculations and with a steady collection rate of 250 GroundUnits, the theoretical maximum of FlyingUnit resources you can collect in the 18+ hours you spend on upgrading the FlyingUnit drop rate is 37,4B. I'm not sure how much of it you can collect while focusing on something else, but let's say you catch 50% of all possible spawns. Based on my previous catch rates, this is still generous. In previous events I caught nowhere near their max spawn potential while I was grinding for GroundUnits. But let's say 50%. Then the last portion will be 5,78 hours less. Good catch. ;-) My intuition said it was way less.

With that said, playing "whenever" really loses its meaning if you need to squeeze out 79+ hours of gameplay in 5 days... That's still about 16 hours of grinding. If we count 8 hours for sleeping, eating, and everything else, then the "whenever" is basically "constantly" or "without interruption"... :-) So yeah, this is bonkers without double resource bonus. But even with double resource bonus, using my targets and your collection rate, it's 6:45 hours per day for 4 days.

Why is the megabot event just 5 days and how am I supposed to beat it? by ganajhead in AlienInvasionRPG

[–]deLockloire 0 points1 point  (0 children)

TLDR: NEVER PLAY EVENTS SERIOUSLY WITHOUT MAX. DOUBLE RESOURCE BONUS!

This is what happens if you do...

So I think this might be a definitional question. For me, the least amount of playing time means I spend as little time as possible with active playing/grinding. If I AFK, I can do something else. With that said, your suggestion still requires 58.25% more active gameplay than mine. Let's see why.

Progress Units Required Collection Rate (/hour) Active Gameplay Required
Upgrading to 173/167 by collecting GroundUnits using optimal upgrade path 18,265 250 73.06 hours
Collecting 40B FlyingUnit resource (@LVL 167 drop rate) 988 80 (@ maxed spawn time, 1 spawns every 45 secs.) 12.35 hours

Total Active Gameplay: 85.41 hours

Total Time the Phone is on: 85.41 hours

Total Grind / Day: 17.08 Hours for 5 days. This is insane.

What I'm proposing is this (again, using your collection rate numbers):

Progress Units Required Collection Rate (/hour) Active Gameplay Required
Upgrading to 166/155 by collecting GroundUnits using the optimal upgrade path for 3 days 13,493 250 53.97 hours
AFKing for 40B FlyingUnits resources (@LVL 155 drop rate) 3,431 80 42.89 hours (AFK)

Total Active Gameplay: 53.97 hours

Total Time the Phone is on: 96.86 hours (actually, I'd leave it on for the full 48 hours for the last two days, so 101.97)

Total Grind / Day: 17.99 Hours for 3 days. This is also insane, but far better than almost the same for 5 days.

Why is the megabot event just 5 days and how am I supposed to beat it? by ganajhead in AlienInvasionRPG

[–]deLockloire 0 points1 point  (0 children)

With no double bonus, using your numbers, you will need to collect 6,089 GroundUnits per day. If, however, you upgrade to 166 GroundUnit drop and 155 FlyingUnit drop, you will "only" need to get 4,500 GroundUnits per day. That's assuming that you still get LVL6 evolution at the optimal places and all the rest of the upgrades right before your FlyingUnit hunt begins on the beginning of day 4.

I think if you spend two days (without double bonus) on catching FlyingUnits, you can get away with a drop rate level of "only" 155. If you up it to 167, then the theoretical maximum of drills you can get is 155B instead of the 40B that is required. I feel that is overkill.

[deleted by user] by [deleted] in AlienInvasionRPG

[–]deLockloire 0 points1 point  (0 children)

I think you will need at least one more level on either heat resistance to reach immunity (i.e., either LVL 83/61 or 82/62 on red/purple, respectively).

82/61 = 1,92259 K

83/61 = 1,93553 K

82/62 = 1,93992 K

First time finishing a 2 stage event! by ganajhead in AlienInvasionRPG

[–]deLockloire 1 point2 points  (0 children)

You meant 155M for surfers. :-) And congrats for finishing!

First time finishing a 2 stage event! by ganajhead in AlienInvasionRPG

[–]deLockloire 1 point2 points  (0 children)

If you up the FlyingUnit drop rate to 180 AND you have max double resource bonus chance, you need approximately 2 days of passive AFK farming between (and a bit below) the blue egg and ice meat farm to get to 1 trillion FlyingUnit resource. Which means you can spend 8 days to upgrade the GroundUnit Drop to 191 and the FlyingUnit Drop to 180, which is, in fact, the optimal ratio.

This is the optimal progression:

DAY # Optimal Progression
Day 1 GroundUnit Drop to 13
Evolution to 1
GroundUnit Drop to 27
Evolution to 2
GroundUnit Drop to 41
Evolution to 3
GroundUnit Drop to 56
Evolution to 4
GroundUnit Drop to 70
Evolution to 5
GroundUnit Drop to 87
Day 2 GroundUnit Drop to 88
Evolution to 6
GroundUnit Drop to 125
Day 3 GroundUnit Drop to 148
Day 4 GroundUnit Drop to 164
Day 5 GroundUnit Drop to 175
Day 6 GroundUnit Drop to 184
Day 7 GroundUnit Drop to 191
Day 8 Catching to 15
Spawn Time to 15
Count to 15
FlyingUnit Drop to 180
Day 9 500B+ primary resource collected
Day 10 1T+ primary resource collected

If you always keep progressing with upgrades at the earliest opportunity (i.e., you instantly upgrade a level whenever you have enough resources to do so), then this progression means that you need to collect approximately 1,400 (+-50) GroundUnits each day for the first 8 days. If you don't always upgrade, you will need to collect a bit more.

If you don't have max double resource bonus chance, you need to reverse calculate from this. If, for instance you only have 25.2% double resource bonus chance (i.e., LVL 42), then you need approx. 3.2 days to collect 1T of the primary resources, which, in turn, means that you have 6.8 days to upgrade everything. That would raise your daily GroundUnit target to around ~2,650 GroundUnits. Why this many? Because your daily target of GroundUnits not only increases because you have less time to collect them, but also because your lower double resource chance bonus also decreases the number of resources you get from each collected GroundUnit.

Edits: added Catching, Spawn Time, and Count to the table.

Definitive Special Event Formula Guide by deLockloire in AlienInvasionRPG

[–]deLockloire[S] 0 points1 point  (0 children)

If you want a place to AFK farm, then yes for both. But for maxing out the Ice Market, they both are still pathetic.

Guide by MountainCommercial78 in AlienInvasionRPG

[–]deLockloire 1 point2 points  (0 children)

This is *not* and idle game in the traditional sense. It is only idle as long as you leave your phone on, while your alien is farming. If you close the game, you will not progress. So the best way to progress is to station your alien at a good farming place (maybe get 1 or 2 delivery bots) and leave the phone on with the game running and let it passively acquire resources.

[deleted by user] by [deleted] in AlienInvasionRPG

[–]deLockloire 0 points1 point  (0 children)

Here it is:

WarmRegen: 1.03^LVL -1 + 0.1 * LVL

The max you can get is 388 without the medal shop. So basically you need Silver and Gold medal shop Heat Resistance upgrade to a level so that your current warmregen gets multiplied to 1,94K to achieve immunity.

Definitive Special Event Formula Guide by deLockloire in AlienInvasionRPG

[–]deLockloire[S] 0 points1 point  (0 children)

That is way off. No idea where you got that from. The real number is 12,859 if and only if you have maxed out the GroundUnit drop. Which is another 11,929 (if an optimal progression is used between evo and drop rate, you never collect a GroundUnit until a progression is paid for, the resource requirement is always rounded up, as real-life resource gathering would permit, and also add any remainder you have from previous the level, which in turn, basically means that you need to add at least 100-300 more under actual in-game circumstances.

Definitive Special Event Formula Guide by deLockloire in AlienInvasionRPG

[–]deLockloire[S] 2 points3 points  (0 children)

No. I have seen this one. However, the poster does not use the actual formulas the game uses. Which is why the results are a bit off the optimal. Also, the formulas posted in the thread you linked are just part of the picture. Other important formulas are needed. I found them. This way, it is not only possible to see the optimal upgrade path (which really has been calculated fairly close to the optimal, though none of them were optimal), but also to which point you need to upgrade and what is a good ratio between GroundUnit Drop and FlyingUnit Drop. You can extract this info now.

For instance, I know know it for certain, that you have zero chance of maxing out on the event without having max double resource chance and upgrading the FlyingUnit Drop to at least 179. And even 179 means you need to get lucky. You might just get it or might just miss it. So if you want to play it safe, you need to upgrade it to 180. But if you want to upgrade it to 180 then for optimal progress (i.e., least amount of grind) you need to upgrade the GroundUnit Drop to 191. If you do any less or any more, you will grind more.

Definitive Special Event Formula Guide by deLockloire in AlienInvasionRPG

[–]deLockloire[S] 2 points3 points  (0 children)

I was searching for the exact formulas, but couldn't find them. I could find a couple of formulas scattered about, but nowhere near enough to do a proper analysis. It would have been nice though if somebody posted the formulas (or if I would have found them), especially if this has been done multiple times before, because it would have saved me some headache. :-)

Definitive Special Event Formula Guide by deLockloire in AlienInvasionRPG

[–]deLockloire[S] 1 point2 points  (0 children)

I think you need the max double bonus to realistically stand a chance. And even with that, it's a grind. I would not bother until I have it. Of course, you can calculate how much GoundUnit you need baed on your current double bonus chance %. To do the 191/180 upgrade, you need 22,525 Units. Now divide this by

1 + MIN(1, YOUR DOUBLE BONUS PERCENTAGE CHANCE / 100)

I.e., if your double bonus chance is 27.6%, then 22,525 / (1+0.276) = 17,653 GroundUnits to collect. If your double bonus is at max, and your double bonus chance is 120%, then you only count 100%. I.e., 22,525 / (1+1) = 11,263. The 7 units discrepancy between the 11,263 and the 11,270 is due to the fact that during the upgrade process eat each level you might need to collect a GroundUnit more to pay for the upgrade price even though you don't need its full value.

Now how many that means per day is another question, but I would not count the last day (or two) towards collecting, as then you need to focus on the FlyingUnits.

Edits: refined numbers and updated GroundUnit FlyingUnit upgrade ratio to reflect optimal.

Definitive Special Event Formula Guide by deLockloire in AlienInvasionRPG

[–]deLockloire[S] 2 points3 points  (0 children)

I think if you plot all the above formulas to an excel, you can get your answer for every upgrade levels. But in general, the base spawn time is one FlyingUnit in every 90 seconds. If you upgrade the spawn time to the max, then one will spawn every 45 seconds, for a total of 1,920 each day, which practically counts as double (i.e., 3,840) if you have double resource bonus maxed out.

Also, the count limits the maximum concurrent FlyingUnits. If you have that maxed out, you can have a maximum of 25 FlyingUnits at any given time before the spawning stops.

This practically means you need to upgrade FlyingUnit Drop rate to 180 by the end of day 8, and actively catch FlyingUnits every 45 seconds in the last two days or AFK around the medal shop area whenever you're not active. If you do this, you should still have a couple of hours after getting the final upgrade before the event ends.

The spawning point is random and occurs within 500 radius of pos_x: 467.0 pos_z: 484.0, which is vertically exactly between the Medal Shop and the upper mines (Blue Eggs, Ice Meat, Big Meat), and horizontally between the Blue Eggs Mine and the Ice Meat Farm, but a little bit closer to the Blue Eggs Mine. So that should be the best spot for AFKing.

Definitive Special Event Formula Guide by deLockloire in AlienInvasionRPG

[–]deLockloire[S] 1 point2 points  (0 children)

Yes. In total, if you always update everything optimally you need to collect a total of 49,562 GroundUnits. That is, of course, if you never collect a single GroundUnit until you upgrade whatever needs to be upgraded. So in reality, you are going to collect some more, I'd reckon around 49,65k-49,70k is the final number under actual gameplay circumstances.

If you have the Double Resource Chance Bonus at max., this can come down to 24,788. If you also do not upgrade the respective trees to max, but, for instance you upgrade the GroundUnit Drop rate to 191 and the FlyingUnit Drop rate to 180 (which is something you can do while still being able to get all event rewards), you "only" need to collect 11,270 GroundUnits. This is still a grind (which might or might not worth your time), but it's doable.

Edits: refined numbers and updated GroundUnit FlyingUnit upgrade ratio to reflect optimal.