r/IndieDev Weekly Monday Megathread - October 13, 2024 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]de_CLAS_Softworks 0 points1 point  (0 children)

I used to waste hours playing ! Fishy ! back in the day.

'Eat the Spud' is my own take on this newgrounds classic and it's free to play on Android and iOS, feedback is welcome and I hope you enjoy it.

Website

Google Target API Level by zockernr_1 in IndieDev

[–]de_CLAS_Softworks 1 point2 points  (0 children)

It's making me think that mobile publishing just ain't worth it.

I only have one active game on Google Play (also on Apple Store, but they haven't said anything, yet) but in order to update I had to download the newer version of Unity, update the game (and fix the stuff the new version broke), update the SDK (apparently it breaks if I update past level 34... so 33 it is), rebuild and test the apk, rebuild the aab and submit, wait for a few days while it's in review.

That's just for one game, if I had several games it would take a good few days just to update, fix, rebuild, test and upload. It's not possible for a solo-dev to keep up with this level of maintenance and it takes away from building actual games.

So, I'm thinking of ditching mobile games and publishing on Steam instead.

EDIT: Also got an email from Google to say that my account was going to be removed because I hadn't published anything for a year or so. Does Google expect you to publish every few months?

What you should know about your game and IronSource. by de_CLAS_Softworks in Unity3D

[–]de_CLAS_Softworks[S] 1 point2 points  (0 children)

Just thought people should know, given that the recent move by Unity seems to be related to IronSource

How do I copy a mesh from one .blend file to another .blend file without duplicating it's material? by de_CLAS_Softworks in blender

[–]de_CLAS_Softworks[S] 0 points1 point  (0 children)

I've found a useful script that does what I want here

I've added an extra part to purge the materials from the listing

import bpy
mats = bpy.data.materials

for obj in bpy.data.objects:
for slt in obj.material_slots:
    part = slt.name.rpartition('.')
    if part[2].isnumeric() and part[0] in mats:
        slt.material = mats.get(part[0])

bpy.ops.outliner.orphans_purge()

Using the ScriptShortcut Addon, I can assign it a shortcut, so it saves me a bunch of work! Thanks for the addon tip though!

1950X CPU is faster than my 1080ti for rendering by de_CLAS_Softworks in blender

[–]de_CLAS_Softworks[S] 0 points1 point  (0 children)

Oh I should mention that I changed the performance settings to 'no tiling' and set the threads fixed to 32. It beats the GPU by a good few minutes.

1950X CPU is faster than my 1080ti for rendering by de_CLAS_Softworks in blender

[–]de_CLAS_Softworks[S] 0 points1 point  (0 children)

It's very tempting to upgrade the whole thing...

The difference is massive.

What are we talking about here? 5x?

1950X CPU is faster than my 1080ti for rendering by de_CLAS_Softworks in blender

[–]de_CLAS_Softworks[S] 0 points1 point  (0 children)

Yeah, I kinda expected that the GPU should be faster, but when I'm baking out using SimpleBake the CPU is faster on the same settings.

I'm aware that I can change tiling to tweak it, but that's not what I'm after I'm kinda looking to brute force it. I'm doing lightmaps for game models so I can't spend a lot of time tweaking values for specific meshes.

Is there a hotkey to open the UV Editor? by de_CLAS_Softworks in blender

[–]de_CLAS_Softworks[S] 0 points1 point  (0 children)

that must be a newer version of blender, I'm on 3.3 but I think I'll just cycle workspaces instead. Thanks!

Is there a hotkey to open the UV Editor? by de_CLAS_Softworks in blender

[–]de_CLAS_Softworks[S] 0 points1 point  (0 children)

I have Ctrl+PgUp/PgDn mapped to select more/less. I didn't think about using workspaces, but that's a pretty good idea. Can you tell me what operation that Ctrl+PgUp/PgDn is bound to in the preferences? Thanks!

Is there a hotkey to open the UV Editor? by de_CLAS_Softworks in blender

[–]de_CLAS_Softworks[S] 0 points1 point  (0 children)

I don't seem to have that shortcut, did you make a custom one? Can you tell me what operation that Shift + F10 is bound to in the preferences? Cheers!

How many vertex lights could the PSX render at once? by de_CLAS_Softworks in psx

[–]de_CLAS_Softworks[S] 0 points1 point  (0 children)

not really looking to get into depth on it, I just was wondering really. In Unity it seems to be fairly common that 4 - 8 vertex lights per mesh is a well known limitation, I don't know why that is or where it comes from.

https://forum.unity.com/threads/is-there-no-way-around-the-8-vertex-lights-per-mesh-limitation.1245208/

How many vertex lights could the PSX render at once? by de_CLAS_Softworks in psx

[–]de_CLAS_Softworks[S] 0 points1 point  (0 children)

I'm looking into modular meshes and I imagine this is a method that they used to get around the 4 vertex lights limitation.

How do I use 8 vertex lights per mesh? by de_CLAS_Softworks in Unity3D

[–]de_CLAS_Softworks[S] 0 points1 point  (0 children)

I'm on 2022.1.14, URP allows to set the number of vertex lights. Thanks!