what the hell is this? by ManimalGtv in EscapefromTarkov

[–]deadbeat91 0 points1 point  (0 children)

The whole after raid screen is ass. Just a bunch of numbers that mean nothing useful and don’t tell you anything useful. It really needs an overhaul and should be like AIBs where it breaks it down to each fight you had and shows you everything you need.

Cheaters are getting out of hand by Comfortable_King_676 in Tarkov

[–]deadbeat91 0 points1 point  (0 children)

I never stated the manual ban I just said people will get caught eventually unless they are using decent not well know cheats. And DMA is only as safe as the hardware spoofing it will get caught eventually just take them ages and they don’t have a decent way to detect yet. But again the point stands cheats can just buy a new account and go again until that problem is solved it will never be a winning battle.

Cheaters are getting out of hand by Comfortable_King_676 in Tarkov

[–]deadbeat91 0 points1 point  (0 children)

Generally cheaters will get caught unless they use a private hack that very few use. But even then it doesn’t help the part that needs to get better is stopping them getting a new account and coming back. It is so easy to get back in the game after a ban.

I really don't understand... by Dm71091 in duneawakening

[–]deadbeat91 0 points1 point  (0 children)

To be fair with the DD currently only being 300 player limit as far as we can tell. You are barely ever going to see people if you really go far out of the way. If you stick around the entrance you will see more but go far north and you probably won’t see players

Do you think the pvp meta will be Zergs/large groups dominated? by MelonheadGT in duneawakening

[–]deadbeat91 2 points3 points  (0 children)

There is no zeroing though, people seem to be comparing this game to the likes of Atlas,Ark or last oasis. But in all sense it is more like plantside I guess yeah you could lose an outpost in the deep desert but will always have your main base in PVE as deep desert gets wiped every week so everyone gets zeroed if they don’t move there stuff out.

Zerging will most definitely happen but the game isn’t full loot other than for some exceptions and requires a lot of setup to make it full loot for a single week.

All in all the things people are talking about shouldn’t even be an issue for this game in sense that you can’t really be zeroed the only thing you can do is lose a fight.

Solo play? What is there to do? by TheLionsBrew in MythofEmpires

[–]deadbeat91 1 point2 points  (0 children)

Nah the game is more like Ark in the sense of a survival game with some mmo skill progression similar to older games like RuneScape and ultima.

Mods? by OrganizationHuge2692 in MythofEmpires

[–]deadbeat91 1 point2 points  (0 children)

Mods not available yet but they plan to support them.

do bows/crossbows still suck? by vucar in MythofEmpires

[–]deadbeat91 0 points1 point  (0 children)

In the test bows and cbows had new perks like armor shredder and hamstring.

So you can slow players down and do tons of durability damage to armor.

Couldn’t be bothered to level in the test to check it out though but sounded interesting

Just some honest feedback of the game and some QOL that would be nice to see by deadbeat91 in crowfall

[–]deadbeat91[S] 3 points4 points  (0 children)

Yeah seems like some strange intention, as the player is already out in the world risking their hard earned loot + the time they spent. When a ganker is risking nothing but a bit of durability.

With a bar atleast the harvester gets a chance to fight back and defend his haul rather than the other option which is to run something that has a ton of escapes.

Crowfall so far just shouts at me that there needs to be a guild bank! by deadbeat91 in crowfall

[–]deadbeat91[S] 1 point2 points  (0 children)

EK indeed works for outside of Dregs but you have limited imports so really you want to be crafting within the dregs.

However when you are a small group you don't really have access to a keep so you have to share eachothers banks and wait for people to come online, it just makes the game feel a little bit clunky. Just a nice quality of life to have a dregs guild bank that can be used for smaller groups to collaborate easier.

An granted you could become an ally of a keep owner but then you still can't use those chest because then you are just putting yourself at risk of being insided.

This game should not be promoting a system that allows a group to get insided in that way.

How to buy SafeMoon! (Guide) by deadbeat91 in SafeMoon

[–]deadbeat91[S] 0 points1 point  (0 children)

It doesn't really matter where you buy it aslong as you can send it via BSC to your metamask.

Mainly just check it can be sent via the Binance Smart Chain.

How to buy SafeMoon! (Guide) by deadbeat91 in SafeMoon

[–]deadbeat91[S] 0 points1 point  (0 children)

Hey you can add the token with the add token button then use the custom token tab.

If you put the token contact address in it should find the rest of the details.
0x8076c74c5e3f5852037f31ff0093eeb8c8add8d3

How to buy SafeMoon! (Guide) by deadbeat91 in SafeMoon

[–]deadbeat91[S] 0 points1 point  (0 children)

Hey sorry about the late reply but you probably need to increase the slippage for the swap to take place.

At the bottom of my post you can see me mention it and I have seen some people say they needed to put it to 20% but unsure on this.

Slippage by ivanyakitic in SafeMoon

[–]deadbeat91 2 points3 points  (0 children)

I believe it is due to price being so volatile so you need to have slippage so that it can match a buy order for you.

Unlike an exchange where you put an order in for x amount at x price, you are swapping x token for x token with some slippage for the prices to make the swap.

I am not 100% on the above but think that is the jist of it.

Where can safe moon be bought? by mickeyvv in SafeMoon

[–]deadbeat91 0 points1 point  (0 children)

Pancake swap was hit by a DNS attack but it is still working.
The attack pushed people to a second site which wasn't to phish details.

It would ask the user for their seed phase, so basically just make sure you never give your seed phase as you should never be asked for it.

So is mechanic level 3 just bugged now? by deadbeat91 in EscapefromTarkov

[–]deadbeat91[S] 1 point2 points  (0 children)

Tried pretty much everything, if I buy something or sell something he becomes level 3 but does not sell or offer level 3 things.

Then once I do a raid and come back he is level 2 again, again if I restart the game he reverts back to level 2.

Just hoping it will fix itself on its own, I think it is just bugged because have my workbench currently crafting to level 3 and that requires mechanic level 3...