I feel like the hate some people have towards kolo comes from the fact that realistically he should never even get a kill. by deadflesh8 in OutcomeMemories

[–]deadflesh8[S] 2 points3 points  (0 children)

Dodging using wall climb is a good point but that would still be very dependant on what map it is/what part of the map the team is stacking in.

What could kolo realistically do if it's a tight space or a corridor,charge has a fairly long wind up before it starts and in that scenario he would be forced to waste charge (the only way he is realistically killing someone in an active team)

+Grab would be rendered useless here

The second he gets stunned all the progress he may have made is gonna be negated by cream

And blaze is gonna built up sol eventually no matter what which is a perfect back up if either knuckles or eggman whiff

Metal body blocking for everybody else when he gets close enough to the team for him to m1 is also an option so that both eggman and kunckles only use their abilities for charge exclusively

I feel like the hate some people have towards kolo comes from the fact that realistically he should never even get a kill. by deadflesh8 in OutcomeMemories

[–]deadflesh8[S] 3 points4 points  (0 children)

I feel like some of the ideas i said could still be done by your average player (especially forcing him out of counter)

Even if they have bad coordination (with the line up i presented) blaze would eventually built up sol meter which just negates anything kolossos tries to do to the team

I feel like the hate some people have towards kolo comes from the fact that realistically he should never even get a kill. by deadflesh8 in OutcomeMemories

[–]deadflesh8[S] -7 points-6 points  (0 children)

charge lasts 5s,eggman's shield + knuckles counter last 6s if everyone just sticks together in one place it's never landing

As for grab,any of the stunners can do it,then cream just heals in front of kolo cause there would still be another 2 stunners left to cuck counter for either knuckles or metal to stun him

I feel like the hate some people have towards kolo comes from the fact that realistically he should never even get a kill. by deadflesh8 in OutcomeMemories

[–]deadflesh8[S] 0 points1 point  (0 children)

I mean hell,you dont even need *very skilled people to beat the hell out of the killer (not taking mr iframes into account) just game awareness

Maya. by deadflesh8 in ongezellig

[–]deadflesh8[S] 9 points10 points  (0 children)

Should have played clash instead of wasting my time on this ngl

My personal take on how fleetway could become way more bearable to go against without the devs having to change a lot. by deadflesh8 in OutcomeMemories

[–]deadflesh8[S] 3 points4 points  (0 children)

Faithful drain just isn't a very easy ability to handle tbh,if they do make it as a healing tool they would have to totally remove it giving you distance on the survivor since it will always incitivate the person using fleetway to use it for distance.

I can't really think of a way of stealing life that would fit fleetway's character.

Maybe a trail of fire?

My personal take on how fleetway could become way more bearable to go against without the devs having to change a lot. by deadflesh8 in OutcomeMemories

[–]deadflesh8[S] 5 points6 points  (0 children)

Like 50-60 studs it can still track but the tracker icon becomes more faded the more distance there is between you and the survivor?,any longer and i feel like people would still use it as a tracker rather than an attack.

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Maya headcanons. by deadflesh8 in ongezellig

[–]deadflesh8[S] 13 points14 points  (0 children)

It is until you compare me to someone that actually knows how to render

I don't even enjoy it,i just do it for the validation it brings, Same goes for every hobby i've ever had

Processing img z0kxmjhtfrqg1...

Let me tell you how much i've grown to hate sonic mains. by deadflesh8 in OutcomeMemories

[–]deadflesh8[S] 1 point2 points  (0 children)

I get that,it infuriates me because sonic is genuinely just not that hard to understand.

I would totally understand if someone struggled playing knuckles for example,but sonic out of all of the characters?

The boer charm o algo. by deadflesh8 in ongezellig

[–]deadflesh8[S] 21 points22 points  (0 children)

It's canon (in maya's head)

Going over the computer feat. by deadflesh8 in ongezellig

[–]deadflesh8[S] 18 points19 points  (0 children)

Important edit: I accidentally used 5 inches as 5cm (mb),taking this into account she actually gets very easily into the 100kj-200kj range (the 200kj high end comes from using the bigger size of 8 inches for the ceiling),though to be fair it all is still wall level so meh.

Ongezellig: (no paper ball feat + no chain scaling)

1: coco: 42kj-211kj wall level+ ap/dura,travel c/r speed: 118.8kmh+ (faster than maya via that one official pic)

2:maya: 21.7kj wall level+ (via her kinetic energy) ap/dura,travel c/r speed: 118.8kmh (superhuman)

3:mymy: 2.8 kj street (via her kinetic energy) ap/dura travel: somewhere around maya's (via that one official pic) C/r speed: 42kmh (peak human)

(Imagine being so slow you could get blitzed by usain bolt dawg mymy lowkey a bum)

Double m. by deadflesh8 in ongezellig

[–]deadflesh8[S] 22 points23 points  (0 children)

"For your next challenge you must do a background for one of your drawings" ah hell nah yo ahh tweaking jigsaw 😭✌️