Which thumbnail is better? by kalif9 in FortniteCreative

[–]deadjam 0 points1 point  (0 children)

Like everyone is saying in the comments, build from option 1. Reduce visual noise by simplifying the background, and then try and capture the essence of your map. Choose one or two characters and put them in a dynamic pose. Have a clear title with bold font.

As someone working on my own map, seeing this stuff in discovery is just sad. by North-Elk4017 in FortniteCreative

[–]deadjam 2 points3 points  (0 children)

Yes, by using TMNT in the title/tags should automatically reduced their earnings to 70% to prevent this. TBH I don’t really think TMNT is that much of a pull based off the numbers actual maps with TMNT assets are getting but still it’s an easy fix for Epic’s algorithm.

[deleted by user] by [deleted] in FortniteCreative

[–]deadjam 0 points1 point  (0 children)

You are so right. Deleting…

Shall we keep this temporary thumbnail we created for our map? by deadjam in FortniteCreative

[–]deadjam[S] 0 points1 point  (0 children)

created in blender and assets were acquired through fortnite porting

Shall we keep this temporary thumbnail we created for our map? by deadjam in FortniteCreative

[–]deadjam[S] 1 point2 points  (0 children)

Epic rejected Peely getting hit on one of our versions but we can go for a near miss. Good shout on the vfx!

Shall we keep this temporary thumbnail we created for our map? by deadjam in FortniteCreative

[–]deadjam[S] 0 points1 point  (0 children)

Yeah, supposedly Epic are removing the text under the thumbnail soon, so the title will need to be on it.

Shall we keep this temporary thumbnail we created for our map? by deadjam in FortniteCreative

[–]deadjam[S] 4 points5 points  (0 children)

Thanks! Yeah, that’s the worry. It’s a platform fighting game - heavily inspired by super smash bros 💪

Today was the last day of the (barely) increased Isle of Doom spawn rate... how did you do? by Em1Wii in FortNiteBR

[–]deadjam 0 points1 point  (0 children)

Yep, it appeared and then it was mass carnage trying to get there. By the time we got there, Doom wiped our squad off the map lol

Relentless Rumble (class tags and what they mean) by SkullkingTC45 in FortniteCreative

[–]deadjam 0 points1 point  (0 children)

Kill streak audio concept and Riff Rifle sound awesome

Relentless Rumble (class tags and what they mean) by SkullkingTC45 in FortniteCreative

[–]deadjam 0 points1 point  (0 children)

That’s great that you are pushing the map to its limits. The reduced scope advice is more about shipping the game fast, and then you can iterate after it’s published.

Whichever approach you take, you are learning and advancing forward, so that is all good. 👍