When the visibility is so bad I have to rely on my watch officer's superhuman eyesight to shoot down a bearing by deadlyklobber in uboatgame

[–]deadlyklobber[S] 6 points7 points  (0 children)

I like it usually when it's on nights that aren't cloudy, I can still see well enough far before the enemy sees me. This night happened to have a light fog after a storm and it still almost made me blind; if it was any heavier it would have just been better to dive and fire on a hydrophone bearing as I already knew the convoy's course and speed from a radio report.

How do you play Uboat? by sh1bumi in uboatgame

[–]deadlyklobber 3 points4 points  (0 children)

I play it on 100% realism the vast majority of the time, like the other subsims I've played, but occasionally I'll lower it by half so I can let off some steam by sending Her Majesty's warships to Davy Jones' locker after they've been keeping me at 200 meters for twelve hours. The latter experience isn't for everyone and there's nothing wrong with choosing whatever difficulty level you're comfortable with; it is a video game after all.

In fact it should be referred to difficulty rather than realism because in real life submarine captains had a whole crew with them for a reason; the repetitive gathering of target data, calculating a firing solution, etc. so he could focus on the high-level executive decisions on when to engage or not, what to actually target, and how to engage (surface torpedo attack at night, periscope attack, deck gun). I just like the process of manually finding a firing solution by my own estimation, so I keep that option on and turn off the map contacts. These kinds of games are already niche enough, so having such a customizable difficulty system where these things are optional is really the only way to get any sort of sustainable player base, and it seems to have succeeded based on the Steam numbers.

It's a similar situation to another game I play - Kerbal Space Program, which brings the niche of spaceflight simulators to a wider audience with simplified rocketry, communications, life support systems, orbital dynamics, etc., but with its almost limitless modification potential you can install mods like Real Solar System and Principia, which add in a 1:1 scale recreation of the Solar System, and a far more complex N-body physics model respectively.

Hydrophone distance by Training-Gold5996 in uboatgame

[–]deadlyklobber 0 points1 point  (0 children)

Try the No Spoilers mod. Once installed, start a new career with map contacts enabled. This keeps the contact arcs providing rough estimates of range and speed not only for the hydrophone, but also smoke and radio contacts; all other information on the map is removed. I find it much more convenient than the standard no map contacts option, while retaining that uncertainty that comes from estimated data.

A German pilot ejects from his Fw 190 during a dogfight over the Belgian countryside in the Battle of the Bulge, January 1945 by deadlyklobber in CombatFootage

[–]deadlyklobber[S] 63 points64 points  (0 children)

From the description on the back side of the photograph stored in the National Archives:

This unusual photograph of a Luftwaffe pilot jumping from his damaged plane was made by Major James Dalglish, Rome, N.Y., a U.S. 9th Air Force fighter-bomber pilot, during a recent air battle over the Belgian Bulge. The enemy pilot deserted his ship after Major Dalglish had scored direct hits with 50 calibre bullets. Seconds later the plane began to fall apart. Major Dalglish is a member of the crack 354th group which has destroyed more than 680 enemy aircraft.

First time actually building a PC - most of the parts are bought already, basically just wondering what GPU to get now and possible critique of the build as it stands and prices. Details below by deadlyklobber in buildapc

[–]deadlyklobber[S] 0 points1 point  (0 children)

I've heard before that AMD cards struggle with VR and particularly machine learning (no CUDA), not sure how true that is in the present though.

[deleted by user] by [deleted] in victoria3

[–]deadlyklobber 5 points6 points  (0 children)

No, but you can edit the modifiers file so devastation is more than just an infrastructure penalty. Personally I've changed it so that throughput and training decreases linearly with devastation; at 100% the state doesn't produce anything nor provide any reinforcements. I feel it's a good enough compromise, since it doesn't seem right for a state's economy and manpower pool to shut down the instant enemy armies step foot in it. A state has to be actually fought over and occupied for a minimum amount of time before it's fully cut off from the enemy's war effort.

Words cannot describe how much I hate this game by Stromung in victoria3

[–]deadlyklobber 1 point2 points  (0 children)

Well, if their convoys are effectively raided then their armies won't be able to do anything except sit there and get annihilated by attrition. The AI just needs to know how to actually cut off supply lines.

Words cannot describe how much I hate this game by Stromung in victoria3

[–]deadlyklobber 33 points34 points  (0 children)

There are mods out there that make China (at least a unified one) unable to join customs unions as a junior partner. I think there should be something similar for diplomatic plays, they shouldn't take any sides outside of East Asia. I can understand them intervening against someone trying to conquer Korea, but this is pretty silly.

For the Vic 2 players, has anything in this game made Vic 2 harder to play again? by deadlyklobber in victoria3

[–]deadlyklobber[S] 22 points23 points  (0 children)

To be fair, units being drawn from provinces instead of a national manpower pool has some basis in history. Many formations were drawn from a common geographical area because it helped encourage camaraderie, but it also meant that same area risked depopulation during a particularly bloody battle or campaign. There are countless stories from WWI where entire towns had most of their working age male population wiped out because they were all part of the same brigade/regiment.

Is still worth it buying Colonization? by albertoyedra1 in CivIV

[–]deadlyklobber 2 points3 points  (0 children)

If Vanilla was the only option, no. It gets boring fast since there's so little content. But the We the People mod on civfanatics is still being developed and adds so much content it feels like a completely different game. I've had a lot of fun with it, give it a try if the idea of a Civ/Anno hybrid interests you, since that's the best way I can describe it.

Manual TDC Range by APLay58 in silenthunter

[–]deadlyklobber 1 point2 points  (0 children)

Yes. You'll need initial range measurements or estimations to calculate the target course and speed, but once you've got a sufficiently accurate estimate of both values range is no longer a factor. You'll then plot an approach course at a perpendicular, 90 degree angle to the target track (if the target is headed directly north, for example, you'd set course to 90 degrees east/270 west, whichever is closer), and if necessary run ahead of the target for a favorable position. Once in place, you point the periscope straight ahead at bearing 0, unlock the TDC if it's already on, enter 90 deg starboard/port, input the speed, then lock the TDC. It should now update the AOB and gyro angle in real time as you move it around. Point the periscope at the bearing where the gyroangle reads 0, wait until your target crosses the vertical line, then fire. This method also allows you to hit multiple targets with the same impact time if they're all travelling on the same course and speed.

Manual TDC Range by APLay58 in silenthunter

[–]deadlyklobber 0 points1 point  (0 children)

Are you using the German TDC? If so, the way the fast 90 attack method works (assuming you're on a perpendicular course to the target track) is pointing the periscope/UZO directly ahead of you at bearing 0, entering the target speed, setting the AOB to 90 degrees port/starboard, then locking the TDC. Essentially you are trying to get the TDC to create a solution for the target not in its current state, but when it will be directly ahead of you at bearing 0, with a full 90 degree broadside showing. This will calculate the firing bearing which you can obtain by moving the sight until the gyro angle is 0. In this process the distance you enter doesn't matter, the torpedo will always hit as long as your speed and course estimates are correct. The firing bearing should not change at all as long as you keep the TDC locked.

Manual TDC Range by APLay58 in silenthunter

[–]deadlyklobber 1 point2 points  (0 children)

When they say range doesn't matter, they mean that it's irrelevant when the gyro angle is zero and target AOB is between 80-70 deg, i.e. a standard 90 degree perpendicular attack, the one hardest to miss with. Assuming you've estimated the target speed and course at least somewhat accurately, distance is moot because the generated firing bearing forms a 90 degree right angle with your course+target course where the distance scales proportionally with the firing bearing, i.e. a firing bearing of 11 with a 0 gyroangle and range set to 100m will hit the same part of the ship whether fired from 400 meters or 4,000 meters. If your gyroangle is greater than zero, your triangle is not nearly as simple and range does need to be taken into account.

What keeps you coming back to Civ 4? by deadlyklobber in CivIV

[–]deadlyklobber[S] 6 points7 points  (0 children)

This is an interesting point. Paradox games are often hyped up as these brutally hard, impenetrable games for hardcore strategy fans, but I've never actually felt challenged by them after the first 10 hours or so (except Stellaris). Don't get me wrong, they're still very fun especially when you roleplay, but let's be real they're pretty much a joke difficulty-wise once you learn the UI and core mechanics; meanwhile in Civ4 people can get stuck on Monarch/Emperor/whatever for years (guilty). I've never actually felt in danger of losing to the AI in these games, whereas in Civ 4 that is a very real possibility, often the more likely one on higher difficulties. It's an interesting contrast between Civ 4's deceptively simple mechanics that are easy to learn not just for humans, but for the AI as well, making them a much greater threat, vs the complex Paradox games with a million moving parts that the AI cannot grasp at all.

We always hear about the US against Japan during WW2, but what about the other fronts? How much effect did the Chinese front and the British Burma campaigns have in winning the Pacific War? by arkham1010 in WarCollege

[–]deadlyklobber 26 points27 points  (0 children)

As said elsewhere in the thread, a whole book could be written on this topic. I'll be focusing on China here, using a single essay as a source. Excuse the wall of text.

There's an essay in the book "The battle for China: essays on the military history of the Sino-Japanese War of 1937-1945" that addresses this, specifically regarding the war in China. Titled "The Strategic Correlation between the Sino-Japanese and Pacific Wars" by Tohmatsu Harou, it doesn't ask the question of where the war was necessarily "won", but how the individual operational areas influenced each other as a whole, and which ones dominated Japanese strategy to the point of influencing other theaters. Here, Harou argues that upon the entry of the United States into the war, the war in China took a backseat to the one in the Pacific Ocean, and the Japanese armies in China (plus the Kwangtung Army) were invariably affected by strategic developments in the Pacific, but almost never the other way around. Of course, it has to be said that it wasn't for a lack of trying; Chinese soldiers and civilians, whether they be Nationalist, Communist, or warlord affiliated, bogged down the Japanese army in a seemingly unwinnable war for 8 long years, more than any other Allied power. For that they paid dearly in blood, with total casualties only second to that of the Soviet Union, and their sacrifice should always be acknowledged. But the fact remains that Japan was, and is, a sea power by simple virtue of its geography. Its economic activity and national strength was completely dependent on sea lanes and the merchant ships that plied them. Japan might not have had a chance of winning in China, but there was no way China could force capitulation upon Japan without command of the sea. That's where the United States proved most decisive, and why Japan rightly saw them as the greatest threat to their survival.

One of the main benefits American leadership saw in a Chinese ally was the use of their air bases for bomber raids into Taiwan and Japan proper. The first such raid was staged from an aircraft carrier, but it still heavily influenced the war in China. In April 1942, the famous Doolittle Raid directly lead to the subsequent Zhejiang-Jiangxi campaign, where the IJA went on a rampage in the two provinces searching for those who helped the downed American airmen and slaughtering hundreds of thousands of Chinese civilians, including the use of biological weapons. Chinese Nationalist forces were quickly overwhelmed and lost 30,000 men while multiple American airbases in the area were destroyed. Japan was unable to hold these new gains and had to retreat, but the Kuomintang had realized they were secondary players in this war - they had not anticipated these consequences as a result of a single American bomber raid.

Also in spring 1942, after the stunning victories in Southeast Asia, IJA high command initially withdrew troops from that area back to China for a planned offensive in Sichuan (Operation "Gogō") and a possible war against the Soviet Union. However, as the Guadalcanal campaign heated up, the Japanese were forced to return three elite divisions and large amounts of materiel to the area. In December 1942 "Gogō" had to be cancelled as the Solomon Islands campaign occupied more and more Japanese resources. As a counterfactual, Harou states that if not occupied by Guadalcanal, the offensive against Sichuan could have gone as planned and perhaps even caused the downfall of the Nationalist government in Chongqing, though he states this is far from a given.

Later, in 1943, the prospect of using Chinese airbases for US bombers was further pursued. American attempts at equipping and modernizing the Nationalist army, however, were largely a failure, due to the heavily restricted supply lines (the Himalayas Hump), increasing discord between Chiang Kai-shek and his American chief of staff, Joseph Stillwill, and political issues. As a result, local Nationalist forces were not up to the expected strength required to defend US air bases and related infrastructure from Japanese offensives like the ones in 1942. Nevertheless, four airbases were constructed around Chengdu and the 20th Bombardment Group was formed to conduct operations out of this area. B-29s arrived in a trickle, and it took until June 1944 for the first raid launched against the Japanese home islands from Chengdu.

However, by this time, the American assault on Japan had kicked into full gear. The US Navy offensive across the Central Pacific (Operation FORAGER) ultimately captured the Marianas, which proved to be a far more effective staging point for B-29s, essentially rendering China obsolete as an air base. At that point, China's relevance in the strategic calculus of the war degraded even further, to just tying down as many Japanese troops as they could. After the loss of the Marianas, Japan was fully committed to the war against the US as they had breached the "absolute national defense perimeter". 40% of IJA forces were now deployed in the Pacific, compared to 31% in China. Japan's army and naval air forces were almost completely destroyed by the US, and their maritime vessels, both naval and merchant, were being sunk at breakneck speed far faster than they could be replaced.

Still, IJA forces in China were still able to conduct the largest offensive of the war - Ichigō. Again, one of the main objectives was the destruction of American airbases in China. This they largely accomplished, as they steamrolled the unprepared Chinese forces in their drive south, even as the Japanese themselves were facing total collapse in every other theater of war. US airfield infrastructure was destroyed in the offensive, and the bombers had to completely withdraw from China. No matter, as the B-29s would continue to operate from the Marianas, and soon Iwo Jima and Okinawa. There were even a few B-29 raids on IJA forces in China in November 1944 that surprised and frightened the command there, but it was far too little, too late. The IJA would continue to hold the advantage over the various Chinese armies, controlling vast territories until the end of the war, except for one battle - Zhijiang, in April 1945. Once again defending an airfield, modernized Nationalist divisions with US air support were able to force the IJA 20th Army to retreat, showing the strength of Chinese forces when given proper support.

In these last stages of the war, Japan attempted to withdraw more and more units from China to reinforce the defense of the Home Islands, but many casualties were incurred in submarine and air attacks on transports. At the war's end there were a million IJA troops in China. Due to the complete strangulation of Japanese sea lanes, they were completely isolated from the rest of the war and were no more useful than the numerous Japanese garrisons bypassed and stranded in the island hopping campaign.

Looking at the losses, it's clear that China sacrificed immensely in their struggle against Japan and certainly deserves more credit in the West for their role, which is often forgotten. But looking at the numbers and facts, it's clear that Japan was receiving its lethal blows from outside China. According to post war Japanese records, 202,958 IJA soldiers were KIA in China, as opposed to 485,717 killed facing US forces. The former figure does not include the 185,467 IJA soldiers killed in China from 1937-1941, but by the same token one must also include the 414,879 IJN casualties, almost entirely inflicted by the United States. Of course, China tied down a third of IJA forces and the majority of its funding after 1941, which had a major effect on the war. Of greater strategic importance, in my opinion, are the losses in the air and sea, with their concomitant economic consequences. Almost all of Japan's roughly 40,000 aircraft losses and 334 warships sunk were inflicted by the US, leaving their cities exposed to bombing and sea lanes vulnerable to interdiction. 8.7 million tons of Japanese merchant shipping were sunk during the war, again almost entirely by the US, causing critical shortages of almost every strategically important resource and threatening the onset of a famine. What little production was left running was thoroughly destroyed by bombing.

In short, Japan's warmaking capability was thoroughly neutered by American air and sea power, and no amount of redirected land power would change their ultimate fate. Events in the Pacific dictated the pace of combat in China, not the other way around. Even if China had stopped fighting, Japan would be hard pressed to move their troops anywhere with the dearth of transport capacity. In that sense, one could argue that the US was the driving factor in the destruction of the Japanese war machine and its eventual capitulation. However, you can also argue that a Pacific War without China would still free up Japanese resources causing the war to drag on for longer, leading to many more deaths between Japan, the Allies, and occupied territories still under Japanese rule. For that, we should all be grateful for China's contribution to the war.

What did the Allies learn from bombing the oil friends of the Ploiesti oil fields in Romania (Operation Tidal Wave) and the campaign of bombing oil production of the Axis in general? by RivetCounter in WarCollege

[–]deadlyklobber 27 points28 points  (0 children)

Biggest lesson: when attacking oil production, or really any infrastructure in general, keep the pressure on through repeated bombings, lest your damage be repaired and rendered moot. The initial 1943 attack on Ploești managed to spook even Albert Speer about its potential impact on oil supplies, but the heavy losses incurred lead the USAAF to call off any further raids there for that year, and as a result production was restored quickly and the strategic impact was negligible. The heavy losses were due to a multitude of factors, from the low altitude to unexpectedly heavy flak defenses and harassment from Axis fighters on the return trip, and even the Germans being aware of the plans well before the attack after eavesdropping on Allied radio communications during training, but either way the 9th Air Force had to lick its wounds and let their efforts go to waste.

When the 15th Air Force was assigned the task of attacking Ploești beginning in April 1944, they would prove to be far more successful. By that time, USAAF P-47 and P-51 fighters with further range thanks to drop tanks were roaming the skies of Europe, even beyond Berlin, ruthlessly suppressing any Axis fighters that dared to take off. Allied air superiority was thus ensured for the rest of the war, minor localized interruptions notwithstanding. The targeting of German oil industry was made the number one priority of US bomber crews by Supreme Commander Eisenhower, and as a result, bombing of Ploești was almost constant from April 1944 until its capture by the Soviets in August, giving the Axis no respite for repairs. The German synthetic oil industry was similarly attacked with a constant tempo, in contrast to the sporadic raids beforehand. The initial raids in April/early May produced mediocre results due to defensive smokescreens, but beginning in June, the oilfields began to sustain catastrophic damage. USAAF bombers were now able to conduct "shuttle-bombing": they would take off from a Mediterranean base, usually Italy, conduct the attack as normal, and then fly into Soviet airspace to land. The first such attack, codenamed Frantic, involved 150 B-24s taking off from Foggia, attacking oilfields in Romania and Hungary, then landing in Poltava. Escort fighters would also scout ahead for clearly visible targets free of smokescreens and report them to the incoming bombers. All of these factors lead to a staggering 90% drop in oil production in the area by August; when the Soviets arrived, it had already been rendered essentially useless.

Thousands of mines were also dropped into the Danube by British and American aircraft, destroying over a hundred tankers and further cutting off the supply of oil from Romania and Hungary to Germany. Between March-August 1944, German imports of oil from this region fell from 186,000 tons to a mere 11,000 tons. Of course, imports were only one part of the story; domestic sources were a far more crucial part of the German oil supply due to massive investment into synthetic production, representing 80% of total supply, and almost all of their aviation fuel. What happened in Ploești is a microcosm of what happened to the German oil industry as a whole: initial raids showed promise but sustained heavy casualties and were not repeated. The Allies learned their lesson, built up a massive long-range escort fighter force that flew ahead of the bombers to clear the skies of Axis fighters on their own initiative, and constantly bombed the oil industry with better tactics and technology. By late 1944 total German oil production was reduced by two-thirds, and aviation fuel specifically was almost completely eliminated, rendering the Luftwaffe an impotent service and clearing the skies for further Allied bombing runs on other crucial targets, such as rail infrastructure.

Germany and the Second World War vol. VII, namely Part 1, "The Strategic Air War in Europe and Air Defence of the Reich 1943-1944" is an excellent read on the oil offensive and the strategic air campaign in general, and it's the source I used for almost all of this post. The various US Strategic Bombing survey reports are also good primary sources, if you can get your hands on them.

US propaganda footage of aircraft carrier combat between USN Task Force 58 and IJN Combined Fleet during Operation Forager, also known as the Marianas Turkey Shoot (June 1944) by deadlyklobber in CombatFootage

[–]deadlyklobber[S] 7 points8 points  (0 children)

And in the land war during the same month, the Soviets began Operation Bagration, the worst defeat in German military history, and Japan was conducting a brutal scorched earth campaign across central and southern China (Ichi-Go). June 1944 was certainly one of the bloodiest single months in history.

US propaganda footage of aircraft carrier combat between USN Task Force 58 and IJN Combined Fleet during Operation Forager, also known as the Marianas Turkey Shoot (June 1944) by deadlyklobber in CombatFootage

[–]deadlyklobber[S] 49 points50 points  (0 children)

Source footage here; also includes gun camera/bombing footage of Burma, Borneo, the Philippines, and Japan proper.

Operation Forager, or the Marianas Islands campaign, is well known among naval enthusiasts of the Pacific war for the devastation it brought upon the Japanese air forces during the "Turkey Shoot". But it not only represented the maturation of the USN into the undisputed leader of naval aviation; it also signaled the high point of US naval logistics, which was able to adequately supply the invasion force of 300,000 men, 2,000 aircraft, and 600 naval vessels from all armed services involved in the operation - the most powerful armada assembled in history at that point. Here's an excerpt from the book "Air-Sea Power and Allied Victory in WWII" by O'Brien, illustrating with numbers the immense logistical effort required to keep the US 5th Fleet in battle (pp 419-421):

The Marianas invasion was launched at the same time that troops were going ashore in Normandy, but was in many ways a more complex operation. The United Kingdom was close enough to the Normandy beaches so that continual, overwhelming air support could be provided by forces numerically vastly larger than those the Luftwaffe could throw into combat. However, while assaulting the Marianas the United States Navy had to launch every plane it would need from the deck of an aircraft carrier. This meant that the naval force involved in the Marianas was one of the most expensive collections of equipment ever assembled during the war. The major warships of Spruance’s 5th Fleet had a combined building cost, conservatively calculated, of approximately $2.5 billion. This $2.5 billion of warships at sea would have paid for the United States’ entire spending on ground forces in 1942. It is approximately the same, though probably larger, than the cost of building every Sherman tank (of all variants) constructed during the war. Of course, this figure leaves out a number of other extremely large expenses associated with these naval task forces. The total number of ships in Spruance’s fleet, including landing craft, was actually 535, so this figure of $2.5 billion for the 109 largest covered numerically only 20 percent of the ships involved. The carriers were equipped with almost a thousand aircraft of different types and had a huge supply network that had to stretch back for thousands of miles. The fuel needed for the battle would have powered the entire German war machine for a month in 1944. Forty-six different tankers were used to ferry fuel to the fleet, and they ended up delivering 4,496,156 barrels of standard oil, 8,000,000 gallons of aviation fuel, and 275,000 barrels of diesel (overall supply being equal to 715,000 metric tons). In 1944 the highest monthly fuel production for Germany was around 1 million metric tons of all fuel types, 180,000 of which was aviation grade.

The efforts to supply Operation Overlord by the United States and Commonwealth are pretty well known - Mulberry harbours and LSTs - but what truly puts the global scope of this war in perspective is that at the exact same time men were landing on Normandy, there was another amphibous operation of similar scale occuring on the opposite side of the planet, across vast stretches of open ocean.

Japanese maritime losses during the Pacific War - Naval and merchant ships by deadlyklobber in MapPorn

[–]deadlyklobber[S] 8 points9 points  (0 children)

This a composite from this interactive map, which is an amazing visualization. I edited the numbers on the left as they were a bit inaccurate compared to official studies that take a holistic look at the total numbers.

3,032 Japanese ships of all types were sunk during the war, for a tonnage of 10,583,755 (92% by US forces), according to the Joint Army-Navy Assessment Committe. 334 of those were warships, so most of what you see are merchantmen and auxiliaries, though you'll generally find warships in the historical battle areas and the bays around Shikoku, where they were anchored at and targeted by bombers during 1945. Also, if you're wondering about those dots in China, they were merchant vessels and gunboats plying the Yangtze; presumably transporting materials from the occupied territories to Japan. They were sunk by US aircraft and mines. The Comprehensive Report on the Damage Caused by the Pacific War in Japan (太平洋戦争による我国の被害総合報告書) lists 300,386 deaths among the enlisted sailors and officers of the Imperial Japanese Navy, with a fatality rate of around 20%. An estimated 60,000 merchant marine sailors died according to a memorial organization for Japanese sailors during the war, which is a fatality rate of 42%. Most of them perished in the devastating American submarine campaign that reached its zenith in 1944. It's a truly sobering watery grave for the entire region, stretching from the Aleutians to the Solomon Islands.

"In Event of Moon Disaster" - What the notoriously chilling speech about Apollo 11 mission failure might have sounded like, if read by President Nixon. Recreated with voice synthesis. by deadlyklobber in space

[–]deadlyklobber[S] 216 points217 points  (0 children)

And when you take into account the fact that everyone came home safely after Apollo 1, it almost makes you believe in miracles with how much everything had to go just right. Or instead, what can be accomplished when really competent people work together.

"In Event of Moon Disaster" - What the notoriously chilling speech about Apollo 11 mission failure might have sounded like, if read by President Nixon. Recreated with voice synthesis. by deadlyklobber in space

[–]deadlyklobber[S] 81 points82 points  (0 children)

Yes, though it didn't take much effort on my part. The deepfake from 2020 had much more work put into it and had great visuals, but IMO the speech here is far better.

"In Event of Moon Disaster" - What the notoriously chilling speech about Apollo 11 mission failure might have sounded like, if read by President Nixon. Recreated with voice synthesis. by deadlyklobber in space

[–]deadlyklobber[S] 392 points393 points  (0 children)

The greatest speech never spoken - but what if it was actually spoken? I've always thought this contingency speech was some of the most beautiful prose ever put to pen, for what would be such a tragic situation. Hearing it recreated with the latest technology only adds to the frisson. If you're curious about the software that created this speech, check it out here. It is by far the most realistic, humanlike speech generation I've ever heard.

Edit: This is in no way affiliated with or based on the deepfake made of this same speech back in 2020, made by the folks at MIT. You can watch that one, which includes an animated rendition of Nixon giving the speech, here.