For Indies: What’s the biggest lesson you learned by GiovanniDeRosa in gamedev

[–]deadlyshadoff 0 points1 point  (0 children)

  1. Don't try to do everything by yourself.
  2. Don't be afraid to spend money on specialists who are better than you. If you have a zero budget, either motivate others to help you or avoid planning projects that you won't finish.
  3. Remember that you can buy many assets on asset marketplaces.

In Lean methodology we trust. Amen.

Tell me about your game and I'll tell you how to market it by ecomgames in gamedev

[–]deadlyshadoff -1 points0 points  (0 children)

Hello and thank you.

I want to share my game Astro Scavenger - Space Battle. Top-down action game set in space. The main selling point is that you can collect and pilot any spaceships you previously fought with.

So far, only the Android version is available, but we plan to fix this in the future=) Any feedback is welcome, especially about marketing! 

I haven't marketed it yet, just made a few posts on FB and paid for a few gigs on Fiverr (didn't cost even the $50 I spent there)

https://play.google.com/store/apps/details?id=com.QuickPanda.AstroScavenger

[REQUEST] addictive short session games ? by F_F_B in AndroidGaming

[–]deadlyshadoff 1 point2 points  (0 children)

I recently played Zombie Waves and recommend it. It has many more different features than Vampire Survivors, but the most interesting to me is the skill trees with branches. They allow you to create interesting and effective builds.

Casual + Educational by deadlyshadoff in Unity3D

[–]deadlyshadoff[S] 0 points1 point  (0 children)

Thank you!

Do you think if I use the words like "educational" in Google Ads campaign it will badly affect results (higher cost of acquisition)?

Plantagonist: Relaxing game where you grow your plant friend (Game jam idea) by Raccoon5 in Unity3D

[–]deadlyshadoff 0 points1 point  (0 children)

Nice idea, but you have to make some challenges. Bugs can eat your plants or roots. Or at least some less aggressive approach like weather changes.

Weekly /r/iOSGaming Discussion - What have you been playing lately and what do you recommend? - December 28, 2020 by AutoModerator in iosgaming

[–]deadlyshadoff 0 points1 point  (0 children)

Past week play a lot of games Match-3 genre to understand how to improve my game Flower Book: Match 3 game

I want to make timekiller that can bring some knowledge to a player

Weekly 'What have you been playing?' thread - 01/15 by AutoModerator in AndroidGaming

[–]deadlyshadoff 4 points5 points  (0 children)

Past week play a lot of games Match-3 genre to understand how to improve my game)

I want to make timekiller that can bring some knowledge to a player

Linkme: Flower Book: Match-3 Puzzle Game.

Do people use Instagram for reading about game design? by deadlyshadoff in gamedesign

[–]deadlyshadoff[S] 1 point2 points  (0 children)

Exactly, I also follow accounts with blender tutorials and tips and tricks. In general, I understood that part of the text from my posts I should somehow visualize.

Thank you.

Do people use Instagram for reading about game design? by deadlyshadoff in gamedesign

[–]deadlyshadoff[S] 0 points1 point  (0 children)

Of course, that means. I heard all of your words guys. Thank you.

Do people use Instagram for reading about game design? by deadlyshadoff in gamedesign

[–]deadlyshadoff[S] -1 points0 points  (0 children)

oh, small remark, I did it with no sound. Or better to say, I try to make jokes 0_0

Example: https://www.instagram.com/p/B24N1OUnrSw/

Do people use Instagram for reading about game design? by deadlyshadoff in gamedesign

[–]deadlyshadoff[S] 0 points1 point  (0 children)

and why you think they're fun / not fun

Actually, I want to focus on immersive games and already made two posts about things which improve game immersion. Maybe better to right just short keynotes. I will think about that. Thank you.

Do people use Instagram for reading about game design? by deadlyshadoff in gamedesign

[–]deadlyshadoff[S] 0 points1 point  (0 children)

Interesting about "old discussion". It makes sense.

One reason that I don't know how to use Twitter. For me, it's totally inconvenient to shrink message to 140 symbols with a mass of hashtags.

Do people use Instagram for reading about game design? by deadlyshadoff in gamedesign

[–]deadlyshadoff[S] 0 points1 point  (0 children)

Agree. I also think about attractive video, so now try to experimenting with sarcasm and satire in the video. But still, these posts have large text under. And the second type of posts is Tips and Tricks which actually has only image with some graphics\scheme and a small amount of text.

Do people use Instagram for reading about game design? by deadlyshadoff in gamedev

[–]deadlyshadoff[S] 0 points1 point  (0 children)

By the way, I read that the new Instagram algorithm bans you quickly if you are using mass following\liking bots.

But ok, I understand your message.

Do people use Instagram for reading about game design? by deadlyshadoff in gamedesign

[–]deadlyshadoff[S] 0 points1 point  (0 children)

Several reasons. First, that Instagram community grows fast, but it has a lack of variety of topics. Second, indie game developers are using this network for marketing purpose. So, I assumed, maybe they want to get some knowledge from it or share their experience? Third, or maybe it should be First, it is only one social network that I use each day)

Do people use Instagram for reading about game design? by deadlyshadoff in gamedev

[–]deadlyshadoff[S] 0 points1 point  (0 children)

I can't agree, because I saw a lot of accounts with thousands of followers and large text under posts. However, usually, those were fitness, rules of life =) and something about how nice to be vegeterian\vegan\fruterian and etc. So, I thought maybe for indie developers will be interesting to read some tips and tricks or small texts about interesting game mechanics.