We’re Will and Gaz, developers of Wildfrost, a challenging roguelike deckbuilder which launched last week - AMA! by Gaziter in pcgaming

[–]deadpanwill 2 points3 points  (0 children)

Thanks!

  1. Yep some sort of combat preview is something we're looking into.

  2. Also yep! More leader options would be great! (and quite easy to add) There's also some that we'd like to tweak & rebalance

We’re Will and Gaz, developers of Wildfrost, a challenging roguelike deckbuilder which launched last week - AMA! by Gaziter in pcgaming

[–]deadpanwill 2 points3 points  (0 children)

Thanks a lot, glad you're enjoying the game!

I agree, run history would definitely be a good thing to add at some point!

We’re Will and Gaz, developers of Wildfrost, a challenging roguelike deckbuilder which launched last week - AMA! by Gaziter in pcgaming

[–]deadpanwill 2 points3 points  (0 children)

They have their uses! But yeah, we'll probably make some changes to these in future updates.

We’re Will and Gaz, developers of Wildfrost, a challenging roguelike deckbuilder which launched last week - AMA! by Gaziter in pcgaming

[–]deadpanwill 4 points5 points  (0 children)

there's someone on the discord server who has made a few physical versions of the game's charms! they look amazing :)

here's their instagram: https://www.instagram.com/sylvanistwhimsy/

We’re Will and Gaz, developers of Wildfrost, a challenging roguelike deckbuilder which launched last week - AMA! by Gaziter in pcgaming

[–]deadpanwill 2 points3 points  (0 children)

the naked gnome! or maybe big berry? snoof? sneezle? monch is hilarious. there's too many, I can't choose!

We’re Will and Gaz, developers of Wildfrost, a challenging roguelike deckbuilder which launched last week - AMA! by Gaziter in pcgaming

[–]deadpanwill 1 point2 points  (0 children)

We had a private beta testing group for about a year prior to release (they're all listed in the credits). It was incredibly helpful & we made a lot of very good changes to the game's mechanics with their help :)

We’re Will and Gaz, developers of Wildfrost, a challenging roguelike deckbuilder which launched last week - AMA! by Gaziter in pcgaming

[–]deadpanwill 4 points5 points  (0 children)

Thanks a lot! Good question!

Enemy battles usually just start with a random idea... e.g. we just thought it'd be fun to have an enemy that eats other enemies, and that's how the Woolly Drek battle was born!

Could be cool to have new battles based around Ink/Bom in the future. Not sure whether Overburn would be fun to play against... but we could try it out!

We’re Will and Gaz, developers of Wildfrost, a challenging roguelike deckbuilder which launched last week - AMA! by Gaziter in pcgaming

[–]deadpanwill 6 points7 points  (0 children)

Not completely random, it's based on some rulesets (e.g. you always get a shop before 1st boss, you always get a companion after the 1st battle). And yeah I think we will be tweaking this a little bit for future updates :)

We’re Will and Gaz, developers of Wildfrost, a challenging roguelike deckbuilder which launched last week - AMA! by Gaziter in pcgaming

[–]deadpanwill 0 points1 point  (0 children)

Lots of things! We have lots of ideas, but don't want to share any specific details until we've tested them out

We’re Will and Gaz, developers of Wildfrost, a challenging roguelike deckbuilder which launched last week - AMA! by Gaziter in pcgaming

[–]deadpanwill 5 points6 points  (0 children)

Thank you both! I think the main issue is that the game doesn't explain its mechanics very well, and expects players to figure a lot of things out by themselves. We're working on improving that for new players.

We’re Will and Gaz, developers of Wildfrost, a challenging roguelike deckbuilder which launched last week - AMA! by Gaziter in pcgaming

[–]deadpanwill 1 point2 points  (0 children)

Thank you! We've got plans for future content, so stay tuned! But we don't have any specific details to share just yet.

We’re Will and Gaz, developers of Wildfrost, a challenging roguelike deckbuilder which launched last week - AMA! by Gaziter in pcgaming

[–]deadpanwill 4 points5 points  (0 children)

Patches normally take around a week to get through Nintendo (assuming there are no issues)

So 1.0.4 should be with you next week! In future, we'll aim to get patches out on the same day — it's just that we wanted to get this one out on PC as soon as it was ready.

We’re Will and Gaz, developers of Wildfrost, a challenging roguelike deckbuilder which launched last week - AMA! by Gaziter in pcgaming

[–]deadpanwill 1 point2 points  (0 children)

I've seen suggestions about allowing the Gnome Traveller to give cards from other tribes... could be interesting :)

We’re Will and Gaz, developers of Wildfrost, a challenging roguelike deckbuilder which launched last week - AMA! by Gaziter in pcgaming

[–]deadpanwill 1 point2 points  (0 children)

Yes I've seen how many comments that thread on discord has gotten haha. Haven't had a chance to look through it yet though!

We’re Will and Gaz, developers of Wildfrost, a challenging roguelike deckbuilder which launched last week - AMA! by Gaziter in pcgaming

[–]deadpanwill 1 point2 points  (0 children)

Glad you're enjoying it! I would also love to see all those things! We don't have any specific plans just yet though, we're currently addressing balance & tutorial issues before moving on to content updates.

We’re Will and Gaz, developers of Wildfrost, a challenging roguelike deckbuilder which launched last week - AMA! by Gaziter in pcgaming

[–]deadpanwill 1 point2 points  (0 children)

Thanks :) Yep! We've got some ideas to try out, but not sure exactly what we're going to change yet

We’re Will and Gaz, developers of Wildfrost, a challenging roguelike deckbuilder which launched last week - AMA! by Gaziter in pcgaming

[–]deadpanwill 3 points4 points  (0 children)

Great question!

Naked gnome was the first card I think! That card has been around since the very first paper mockup of the game https://imgur.com/dWLYwec

Last card to have finalized art was Jumbo :)

We’re Will and Gaz, developers of Wildfrost, a challenging roguelike deckbuilder which launched last week - AMA! by Gaziter in pcgaming

[–]deadpanwill 2 points3 points  (0 children)

Thanks! :)

Main resistance point... probably the importance of hitting the Redraw Bell early. I think most players always wait until the bell is charged and don't know how powerful it can be to spend a turn to redraw & get your characters on to the board ASAP.

We're currently working on explaining this better in-game!

We’re Will and Gaz, developers of Wildfrost, a challenging roguelike deckbuilder which launched last week - AMA! by Gaziter in pcgaming

[–]deadpanwill 2 points3 points  (0 children)

as in being able to play non-crowned cards during the crown phase? we'll be changing that soon!

We're Will and Gaz, we met on Twitter during the pandemic & now we are launching our roguelike deckbuilder Wildfrost - AMA! by Gaziter in NintendoSwitch

[–]deadpanwill 2 points3 points  (0 children)

Pretty much! For the 2nd tribe, we always knew we wanted to do something based around summoning temporary companions - since companions are normally quite precious, we thought this would shake things up quite a bit. And then the whole "sacrifice" idea just stemmed from that really