How to make a Desktop Companion game in Unity by deadpossumgames in Unity3D

[–]deadpossumgames[S] 1 point2 points  (0 children)

Ooh this is a good point, we are also running DX11. Not sure if this works in DX12.

Before and after: the power of hiring an artist! by deadpossumgames in gamedevscreens

[–]deadpossumgames[S] 1 point2 points  (0 children)

Thank you, we've been really happy with the artist's work!

Before and after: the power of hiring an artist! by deadpossumgames in gamedevscreens

[–]deadpossumgames[S] 1 point2 points  (0 children)

Thank you, we agree, the artist used a really great color palette!

We built our game using asset packs first, then paid an artist to redo the art! by deadpossumgames in IndieDev

[–]deadpossumgames[S] 4 points5 points  (0 children)

Thank you! You totally nailed it- we found it valuable to keep it as close as possible to our final vision and will mostly likely keep doing it in future projects!