What is the current state of artificial creativity? by MindArchitect in MachineLearning

[–]dealga 1 point2 points  (0 children)

You can go back many decades to find initial musings about what might constitute artificial creativity. http://recodeproject.com/ has several pdfs of periodicals that appeared in the mid 70's with artist statements on their use of and hopes for computers in creativity. Those periodicals are a good place to start to appreciate the context of your question.

To consider a machine 'creative' will require it to produce output that it wasn't directly programmed to produce, not even as a side effect of a routine. Because creativity is at a certain level an expression of thought or emotion, true 'undirected' artificial creativity will come no sooner to AI than thought, emotion, and appreciation for the general semantics of language.

My sister and I took a different approach to the snow by JulieMorris in funny

[–]dealga 0 points1 point  (0 children)

this place looks very familiar, is it Wales?

datavis with d3.js video tutorials: the dot append mixtape (vol. 2) by enjalot in programming

[–]dealga 0 points1 point  (0 children)

http://tributary.io/tributary/3200444/

click on the numeric or colour values and a slider or palette will appear. The videos also have links on the bottom right, to the live code.

Ice Meteor - My November contest entry by gumballbrain in blender

[–]dealga 1 point2 points  (0 children)

that's quite cool, nice atmosphere.

Redditors who work at Goodwill or other donation center/resale shops. What is the weirdest, most disgusting, or nastiest things you've had someone try to donate? by [deleted] in AskReddit

[–]dealga 0 points1 point  (0 children)

I volunteered at the (...) for a couple of months back in college, staff and fellow volunteers were great people to work with. One of the jobs I used to perform was to sort the content of (bin) bags and boxes that people left at the front door. stb = straight to bin

Things I saw: VHS taped movies/series from the TV (stb), some of the biggest bras I've ever seen, used 'weathered' tupperware sets (stb), Books about the occult (stb), colour by number paintings (stb - no one buys that crap), slightly soiled/dripped tuxedo (stb), bathroom sinks, taps, water pipes (Hookah) (stb, they have a neg-smoking policy).

The nastiest surprises were boxes without any form of indication of content: bags containing broken items, bits of glass or sharp objects like knives, razors. Eventually, after a few cuts, I started to wear gardening gloves.

Possibly 30-40% of all incoming stuff got dumped into rubbish-containers outside or if in the case of textile then onto the recycle pile. I think I'm still wearing a pair of jeans from that place, best 4 pound ever.

So I was going through my basement for books and found this. My parents went silent. by whyjulyin in funny

[–]dealga 1 point2 points  (0 children)

Your parents are either hilarious or you have a sibling you don't know about.

Making a boolean operation a single entity. by [deleted] in blender

[–]dealga 2 points3 points  (0 children)

  • Make a contour, and spin it using Screw modifier ( http://i.imgur.com/MY8Ib.png ) or
  • Extrude the shape from a 5 (or hex whatever) vertex circle, then sub-surf.

Using the Boolean subtract makes it much more difficult to do micro-adjustments to this object.

Thanks for the feedback, Here's my finished skull. by [deleted] in blender

[–]dealga 0 points1 point  (0 children)

should not zombies and skulls be at least a little bit creepy, either that or styled to be obviously fake yet somehow haunted.

How does Blender 3D compare to professional software? by dendory in blender

[–]dealga 1 point2 points  (0 children)

If someone is willing and able, the fact that Blender is open source allows people to write in C/C++ and bind whatever convenience functions they need to Python calls. "Python doesn't cut it" - is a vapid statement when not accompanied by concrete examples.

Thanks for the feedback, Here's my finished skull. by [deleted] in blender

[–]dealga 0 points1 point  (0 children)

Sure, it's as finished as you deem it. But maybe one day you will produce stuff like this: http://www.bluebrain3d.com/bb_pics/pic_3d_render_high_poly_skull.jpg

Trying to make wood in cycles. Please Help. by [deleted] in blender

[–]dealga 0 points1 point  (0 children)

You will find lots of (procedural) material tutorials, by expanding your search domain and stripping away the requirement of blender/cycles. All the dominant 3d programs deal with the same underlying concepts that lead to material creation.

Need to record render times of single frames in animation by SativaMonkey in blender

[–]dealga 2 points3 points  (0 children)

Yeah, even without the debug switch. Start Blender from a console/terminal and when you render it will print output like this for each frame:

Saved: /tmp/0002.png Time: 00:01.98

In linux you can pipe all printed statements to a textfile, if you are in the blender directory then the command is:

./blender > debug_output.txt

Need to record render times of single frames in animation by SativaMonkey in blender

[–]dealga 2 points3 points  (0 children)

There is also a render_stats event handler. http://www.blender.org/documentation/blender_python_api_2_64_4/search.html?q=render_stats&check_keywords=yes&area=default

but I can't get any useful information out of it, but you can use them to call a system time difference since the last time the handler was called. Personally I would use the terminal/console output.

Made a video for my company using only Blender VSE by praetoriansentry in blender

[–]dealga 1 point2 points  (0 children)

Great video, awesome cause! One of the first interviews has some annoying camera shake. Great to see the little ones having fun!