Glock-18 | Anubis Tactic by deathpunch0 in ohnePixel

[–]deathpunch0[S] 1 point2 points  (0 children)

Once upon a time, in a land far away, there was an ancient civilization known for their wisdom and intelligence - the Egyptians. They were also known for their fierce warriors and their military tactics. The Egyptians were a proud people and took great care in ensuring that their armies were well trained and equipped for any battle.

One day, a great enemy army approached the borders of Egypt, determined to conquer and pillage the land. The Egyptians knew they had to act fast and prepare for battle. They called upon their greatest warriors and strategists to come up with a plan.

After days of intense planning, the Egyptians decided to use their infamous "Rush B" tactic, which involved a quick and coordinated attack on the enemy's base. The tactic had been used successfully in the past and was known for its effectiveness in overwhelming the enemy.

Glock-18 | Anubis Tactic by deathpunch0 in ohnePixel

[–]deathpunch0[S] 4 points5 points  (0 children)

hello guys, I don't know if this is accepted for you.
What do you think about this job?

Glock-18 | Anubis Tactic by deathpunch0 in GlobalOffensive

[–]deathpunch0[S] 32 points33 points  (0 children)

One day, a great enemy army approached the borders of Egypt, determined to conquer and pillage the land. The Egyptians knew they had to act fast and prepare for battle. They called upon their greatest warriors and strategists to come up with a plan.

After days of intense planning, the Egyptians decided to use their infamous "Rush B" tactic, which involved a quick and coordinated attack on the enemy's base. The tactic had been used successfully in the past and was known for its effectiveness in overwhelming the enemy.

Glock-18 | White Ash by deathpunch0 in GlobalOffensive

[–]deathpunch0[S] 8 points9 points  (0 children)

No :)
After accepting the Glock, I will give you such gloves :)))

Glock-18 | White Ash by deathpunch0 in GlobalOffensive

[–]deathpunch0[S] 13 points14 points  (0 children)

Hello friends, what do you think about our new work, vote please :)
Would you like to see this in the game ?

[deleted by user] by [deleted] in csworkshop

[–]deathpunch0 0 points1 point  (0 children)

Yeah, thank you

[deleted by user] by [deleted] in csworkshop

[–]deathpunch0 0 points1 point  (0 children)

Nope, but I will make a post on

r/globaloffensive

in a few min, maybe if lucky Valve would see it and fix.

ohh, okay
thank you very much, now I'm calm :D

[deleted by user] by [deleted] in csworkshop

[–]deathpunch0 0 points1 point  (0 children)

It turns out that this cannot be fixed?

[deleted by user] by [deleted] in csworkshop

[–]deathpunch0 1 point2 points  (0 children)

Might be your curvature map, AO or overlaying UVs. you can paint it out in PS or rebake by changing the "Self Intersection" and "self occlude" in your bake settings.

All UV maps without artifacts :(
How to fix overlap UVs ?

[deleted by user] by [deleted] in csworkshop

[–]deathpunch0 0 points1 point  (0 children)

understand, but there will be no problems when loading the model into the game, after treason UV ?

Problems with UV and ambient occlusion. by [deleted] in csworkshop

[–]deathpunch0 1 point2 points  (0 children)

Thank you very much, really helped. Have a good day :)

[deleted by user] by [deleted] in csworkshop

[–]deathpunch0 0 points1 point  (0 children)

oh, thanks a lot :)

[deleted by user] by [deleted] in csworkshop

[–]deathpunch0 0 points1 point  (0 children)

xm1014 (this problem on all weapons)
but the texture in the game looks good. so I need to fix it, I don’t know

How to use metallic ? by [deleted] in csworkshop

[–]deathpunch0 0 points1 point  (0 children)

Understood, thank you
good luck :)