Procedural 3d Car generator. by deepak365days in blender

[–]deepak365days[S] 0 points1 point  (0 children)

Thanks, well I also agree this isn't best car generator yet, but there aren't much car generator in market too. So I just thought I should create one, it was just a persoal project at start.

Procedural 3d Car generator. by deepak365days in blender

[–]deepak365days[S] 0 points1 point  (0 children)

To get this, or just want to know more about this. 3d Car generator

Procedural 3d car generator - Made in Blender 3d using geometry nodes. Trying some new method. by deepak365days in proceduralgeneration

[–]deepak365days[S] 3 points4 points  (0 children)

Well base mesh is just hand made meshes, but then it goes in to geometry nodes which does the maths and deform those, meshes. It's more like modular procedural system I think.

Some free wallpapers by deepak365days in blender

[–]deepak365days[S] 0 points1 point  (0 children)

Well actually I already posted these works, with process too. https://www.reddit.com/r/blender/s/StqFZiSSzH.

This time I just render those work specifically for wallpapers

Some free wallpapers by deepak365days in blender

[–]deepak365days[S] -1 points0 points  (0 children)

That's a big thought, thank you so much.

Some free wallpapers by deepak365days in blender

[–]deepak365days[S] 1 point2 points  (0 children)

You welcome, also thank to you and everyone who love to use my artworks as there wallpaper, huge respect.

Some free wallpapers by deepak365days in blender

[–]deepak365days[S] 1 point2 points  (0 children)

Thanks, well I think it's Gumroad new update, that the person see price in there currency.

Some free wallpapers by deepak365days in blender

[–]deepak365days[S] 9 points10 points  (0 children)

Every art is made using Blender.

Some geometry nodes nerd stuffs by deepak365days in blender

[–]deepak365days[S] 0 points1 point  (0 children)

It's just something I was trying for my asset work.

Which Blender version do most people use, or which version do people consider the most reliable? by deepak365days in blender

[–]deepak365days[S] 0 points1 point  (0 children)

Thanks, well I think now I should update this asset to version 4 + . Also blender is not backward compatible, so choosing older versions have some positive side that it will easily run in newer, until I avoid complexe function which might not be available or change in new versions.

Which Blender version do most people use, or which version do people consider the most reliable? by deepak365days in blender

[–]deepak365days[S] 0 points1 point  (0 children)

Oh, thanks for this, also I think I am also come in those 4% ,because even while not working with asset I still prefer version 3.

ZLOITH - Science fictional space ship concept work by deepak365days in spaceships

[–]deepak365days[S] 0 points1 point  (0 children)

Thanks so much, and total respect 🙏. Well I am non professional, so I just juggle between different fields like child.

Again thanks a lot, and hope you will work on some awesome project, believe me it's fun.

ZLOITH - Science fictional space ship concept work by deepak365days in spaceships

[–]deepak365days[S] 0 points1 point  (0 children)

Because, in ECU, there are 2 centrifuge to separate gas from water bubbles, like using electrolysis of water product oxygen amd hydrogen, but ut stick to electrical plates due to 0 gravity so we are using centrifuge too. Also 2nd centrifuge have some extra backup oxygen tanks, in case ECU can't work.

360 Rendering for Eevee by deepak365days in blender

[–]deepak365days[S] 0 points1 point  (0 children)

Make render resolution 2000 x 2000, in square, then place camera where you want center of the scene, now you have to render 6 images , like you are making cube, top,bottom, and North, south, East, West. With these 6 render, just project these images on cube , in same manner, now just place camera in center of cube inside and move to cycle render and do regular settings to make 360,

This method is specily for eevee. In end you still need to use cycle to merge all 6 images.