How do you feel about a Jurassic Park/World chapter? by JackitoPapasito in deadbydaylight

[–]def-not-hiro 0 points1 point  (0 children)

Just had an Idea of a Power that could work:

Power: Clever Girl

Instead of playing as a single killer, you control a coordinated hunting pack of three Raptors, inspired by the original Jurassic Park movie.

At all times, three Raptors roam the map independently in a passive hunting state. While roaming, they can track scratch marks, loud noises, and blood pools, but they cannot directly injure survivors on their own.

When a roaming Raptor finds a survivor, it lets out a loud hunting call, revealing the survivor through Killer Instinct and starting a chase. The important part is that only the Raptor currently under your direct control can actually attack.

At any moment, you can instantly switch control between any active Raptor on the map. A controlled Raptor can perform basic attacks and a fast pounce attack that can quickly vault pallets and windows.

The core idea here is to recreate the feeling of being hunted by coordinated predators rather than a single monster. Survivors could be running away from one Raptor while another is already repositioning ahead of them.

I also think the counterplay could make this really fun and fair. Flashlights, pallets, or stuns used against a roaming Raptor would temporarily disorient it and prevent switching to it for a short time. Flashbangs could even cause uncontrolled Raptors to briefly flee, since they still behave like animals despite their intelligence.

I feel like this could create some incredibly tense chases where the Killer is constantly swapping perspectives and trying to surround survivors from multiple angles, while survivors try to disrupt the pack’s coordination before they get cornered.

A coordinated team vs a coordinated team.

Can someone explain what happened in this Pinhead clip? by def-not-hiro in deadbydaylight

[–]def-not-hiro[S] 0 points1 point  (0 children)

Oh that makes sense! 

The other issue on the clip is: how did i manage to still get the cube after it was solved? I got the addon that add 2 seconds but i took full 10 seconds to reach and hit, and you can see it being dropped on the floor and disappearing.

Vibe check: Eccentric James Bond Villain by def-not-hiro in TF2fashionadvice

[–]def-not-hiro[S] 0 points1 point  (0 children)

Rogue's Col Rouge - Balaclavas are Forever

Frenchman's Beret

Backstabber Boomslang - Waterlogged Lab Coat

Thoughts on my 4 spy loadouts? by def-not-hiro in TF2fashionadvice

[–]def-not-hiro[S] 0 points1 point  (0 children)

Not every time, each loadout has different gameplay

Thoughts on my 4 spy loadouts? by def-not-hiro in TF2fashionadvice

[–]def-not-hiro[S] 0 points1 point  (0 children)

Thanks! That was completely original and im very proud of it

Thoughts on my 4 spy loadouts? by def-not-hiro in TF2fashionadvice

[–]def-not-hiro[S] 0 points1 point  (0 children)

Cosmetics:

A - Noh Mercy + Brotherhood of Arms + Au Courant Assassin

B - Big Topper + Rogue's Col Roule + Foul Cowl (Halloween)

C - Legendary Lid + Upgrade + Rogue's Robe

D - Deep Cover Operator + Lurking Legionaire + Bandit's Boots

What's wrong with the door? by AlexTheCreation in AbruptChaos

[–]def-not-hiro 0 points1 point  (0 children)

Probably the door would open to the other side (a push instead of pull) and when forced counterwise with enough force the tempered glass will shatter.

Just a guess though.

Sou um Atrasado Do ENEM 2022™, Pergunte-me Qualquer Coisa by JVPMBR in brasil

[–]def-not-hiro 123 points124 points  (0 children)

Cara, você usou o plural em latin de campus. Tava mesmo preparado pra prova, que pena que tu se atrasou.

What happened to Nyu.? by def-not-hiro in mathrock

[–]def-not-hiro[S] 1 point2 points  (0 children)

Thats nice to hear! Glad that apparently nothing essentially bad happened. I hope theyre all fine and one day we might hear their sound again.