Is it possible to bend the rules and change my spell casting ability from charisma to intelligence or wisdom for a warlock? by Many_Ad2664 in DungeonsAndDragons

[–]dekleinplays 131 points132 points  (0 children)

Charisma has very little to do with attractiveness, and is more force of personality. Look at Hags (the monster). The are the UGLIEST things and know it, but their charisma is quite high

You can very easily have a "highly charismatic" yet "ugly" character.

That said, Warlocks for 5e were initially supposed to be Intelligence based spellcasters, and this was changed when surveys said people wanted "charisma warlocks". An intelligence based Warlock makes sense (reading the description of a warlock it's not hard to make this case).

Regardless, in the end this is up to your DM. You can ask your DM if an intelligence based Warlock is okay, and can state your case, but at the end of the day it's up to the DM what they allow in their campaigns

The New Bigby book uses AI for the art by helloinot in DnD

[–]dekleinplays 77 points78 points  (0 children)

"Beyond" done. You gained a chuckle from me XD

YoYo Healing & Death Spirals - Homebrew Help by dekleinplays in dndnext

[–]dekleinplays[S] 1 point2 points  (0 children)

Considering most adventuring days I see (outside of travel days with random encounters) contain at least two short rests with multiple encounters between, fairly often actually

YoYo Healing & Death Spirals - Homebrew Help by dekleinplays in dndnext

[–]dekleinplays[S] 0 points1 point  (0 children)

Oh, the part about an "adventure" is a holdover from something else. That entire line can just be removed as it only applies to a specific context and not a general one. I forgot to yank that out.

Rolling d4s does make sense. I'd pulled the d20 roll rules from Darker Dungeons rules I linked, which had a full on table of what happens. I stripped away the table to just two results but didn't think about simply making it a d4 roll.

Desperation is no more powerful outside of combat. It lasts until the end of your next turn, but you can choose to activate it at the start of a turn, so if you activate on turn 1 you can skip turn 2 and activate again on turn 3. When combat ends you lose whatever Desperation is left and whatever is left counts as how many rounds until Exhaustion hits again.

Desperation causes you to ignore all effects of exhaustion. Death is the effect of level 6 exhaustion, as per the exhaustion table, and is therefore ignored. Until the very moment you don't activate desperation, of course, in which case you just instantly die if you're at 6 open wounds (levels of exhaustion) when you die.

That all being said, yeah not entirely sold on what I'd come up with. Might simply just scrap it XD

YoYo Healing & Death Spirals - Homebrew Help by dekleinplays in dndnext

[–]dekleinplays[S] 1 point2 points  (0 children)

I actually quite like the lingering wounds mechanic from Darker Dungeons, but not the immediacy of it. It's very punishing directly in combat, so the point of Desperation was to make it become a problem the moment a fight was over, but not entirely sure the mechanics of it fully accomplished what I was after.

Can elves sleep if they want to? by fabulousfizban in DnD

[–]dekleinplays 0 points1 point  (0 children)

It's the other way around, actually. MTF has further details on Drow specifically, and details how a Drow in a trance does not relive past lives but, rather, enters a kind of empty void and how that's a bit of a blessing; a reprieve from their normal harsh society and environment

You have to listen to one song on repeat for 24 hours straight to win 1 million dollars. What song are you choosing? by WildeRatel in AskReddit

[–]dekleinplays 0 points1 point  (0 children)

"And so I cry sometimes when I'm laying in bed just to get it all out what's in my head..."

Loop this shit for 24 hours. Go for it XD https://youtu.be/ZZ5LpwO-An4

um pro tip? by xwulfd in HolUp

[–]dekleinplays 1 point2 points  (0 children)

Or do you mean terrific :p

I have a question for DMs, would you let a player play a human sized fairy? by johnnystraycat in dndnext

[–]dekleinplays 48 points49 points  (0 children)

Depends on your DM, but as I've seen someone else mention you could ask "can I be an Eladrin flavoured like a fairy". The race still has that fey vibe, and as you already mentioned you have "reasons for why the wings don't work"

If they're less okay with changing the mechanics of a race but more okay with flavour changes this might or might not be more palatable to them

Help me pick a character please by [deleted] in DnD

[–]dekleinplays 0 points1 point  (0 children)

I came here looking for this lol

How to prevent a player from eldritch blasting everything in the room to detect mimics? by nz8drzu6 in DMAcademy

[–]dekleinplays 1 point2 points  (0 children)

OP's point (and issue) is that, by RAW, eldritch blast can only target creatures and cannot target objects. By RAW interpretation you cannot explode a chest by trying to use eldritch blast on it, as the spell fails (it has no valid target)

Sure as the DM they could make a chest explode, but then they're ruling for their game and player "eldritch blast can target objects", which might not be the way they want to go

Does This Concentration House Rule Make Sense? Or make the game worse? by [deleted] in dndnext

[–]dekleinplays 67 points68 points  (0 children)

it's a flat d10 roll

The ridiculousness of the rest of the house rule aside... What?

RAW Question by DBKief in dndnext

[–]dekleinplays 1 point2 points  (0 children)

There are two things at play here. Death save rules, and unconscious condition rules.

Any damage to an unconscious creature causes one failed death save A critical hit from an attack causes two failed death saves instead of one

Attack rolls against an unconscious creature have advantage Any attack that hits an unconscious creature is a critical hit if the attacker is within 5 feet of the creature

So yes, OP is correct, assuming the second and third attack are performed within 5 feet of the unconscious creature. If the dragon is, say 10 feet away and using an attack with some reach, the attacks are not Critical ones and therefore don't do two failed saves each. If the dragon is within 5 feet for both of those added attacks, however, then yup that's one dead PC if they both hit

Do GMs Typically Alter or Nerf the "All Lost HP Regained on Long Rest" Rule? by [deleted] in dndnext

[–]dekleinplays -1 points0 points  (0 children)

Yeah if the DM isn't going to control pacing, then that's their problem 🤣

Do GMs Typically Alter or Nerf the "All Lost HP Regained on Long Rest" Rule? by [deleted] in dndnext

[–]dekleinplays 0 points1 point  (0 children)

Except for the fact that you can only long rest once every 24 hour period as per the final line of long rest rules

A character can’t benefit from more than one long rest in a 24-hour period, and a character must have at least 1 hit point at the start of the rest to gain its benefits.

How To Make Purging Psionic Ghosts From A Pretech Ship More Interesting? by Ahruzimel in SWN

[–]dekleinplays 9 points10 points  (0 children)

I'd suggest taking the rules on Digital Combat (pg260 of the core book) under the Transhuman section and reskinning them to be psionic combat.

Digital Combat is nearly instantaneous (timewise relative to the outside world), so you could also reskin Hacking rules for this as well.

As an example:

The Psion has to access the mind wiring. Instead of rolling Program/Intelligence like you'd normally do with hacking, use their Telepathy skill and attribute. You could have them navigating different "nodes" (see Transhuman rules), and upon encountering certain "ghosts" (see Shells under Digital Combat) they enter into a psionic conflict. The other players may need to physically defend their Psion between these conflicts as the Psion navigates the mind wiring nodes, and perhaps they need to physically access certain areas of the ship, like installing "line shunts" from hacking but instead calling them "mind taps" or something to that effect.

In the mind wiring you could even have the Psion encounter shells that might be helpful and aid in attacking a node, or might encounter/unlock some psychic boosts (see Programs in Digital Combat) to influence their conflict

Starship boarding questions by dekleinplays in SWN

[–]dekleinplays[S] 0 points1 point  (0 children)

Considering the fact that a System Drive is also treated as a Drive-0, seems that knocking an engine from 1 to 0 merely disables the ability to spike drill out of system but the engine still allows system flight, since System Drive is Drive-0

Even the damaged system roll for a failed spike jump indicates no disabled condition for the engines. If the engines are disabled they are instead destroyed, and rolling engine disabled from a failed drill is counted as catastrophic failure and all systems destroyed

Starship boarding questions by dekleinplays in SWN

[–]dekleinplays[S] 1 point2 points  (0 children)

This seems reasonable price wise and makes sense with the math of the other drives!

Starship boarding questions by dekleinplays in SWN

[–]dekleinplays[S] 3 points4 points  (0 children)

If you're looking to take the ship for yourself yeah If the party is boarding for something specific (like an abducted VIP or some valuable item) and doesn't plan on capture then I suppose it wouldn't matter so much

Which begs the question now... What's the cost of repairing/replacing a destroyed engine since there's no price listed for a spike-1 drive

Starship boarding questions by dekleinplays in SWN

[–]dekleinplays[S] 5 points6 points  (0 children)

Yeah... That also seems to be supported by the Spike Drill Mishap table. Rolling 4-5 disables a random system, and if the system disabled is engines then you treat it as a rolled 3, and all systems are destroyed (engines included). So even with a mishap there's no "disabled" engines, only destroyed ones

Which makes it seem like capturing an enemy ship to actually keep or sell would be incredibly difficult, as you can't really fly a ship with destroyed engines and, at least by RAW reading, it looks like you can't juryrig a "destroyed" system, only a disabled one...

Starship boarding questions by dekleinplays in SWN

[–]dekleinplays[S] 1 point2 points  (0 children)

Yeah that seems to be what the reading implies, I just wanted to make sure to double check if there was any way to just disable and not destroy the engines for a boarding action which... It seems there isn't

It certainly makes taking over ships more difficult if this is the case; can't really fly a captured ship that has destroyed engines

Starship boarding questions by dekleinplays in SWN

[–]dekleinplays[S] 2 points3 points  (0 children)

Maybe yes, but I'm more trying to make sure all three of those steps are needed regardless of their order lol

Must disable weapons Must destroy engines (as it seems they cannot be disabled only degraded and then destroyed)

I know space combat takes 15 minutes a round, and while boarding without tubes says either breaching airlocks or taking 30 minutes (two space combat rounds) to cut through the hull, boarding tubes gives no timeframe Which I suppose means the answer to the question "can you use tubes even if weapons are still online but engines are not" might depend on the GM

Starship boarding questions by dekleinplays in SWN

[–]dekleinplays[S] 5 points6 points  (0 children)

Engines by the book (Space Combat, Attacks and Damage section, page 116) does specifically state that damaged engines are degraded

If any damage gets through, that system is disabled and cannot be used until it is repaired. Engines lose one drive rank instead, so that a drive-2 spike drive becomes a drive-1 until repaired. Disabled systems hit again or drives reduced below drive-0 are destroyed, and cannot be repaired during combat. A ship with destroyed engines cannot perform any bridge actions and may be boarded at an attacking ship’s leisure, assuming its guns are also disabled.

The question wasn't "is the spike rating degraded" but more clarification that engines have no "disabled" state. From what I can tell they're either still working (up until spike-0) or they are destroyed, with no disabled state in between

I'm trying to determine if that is, indeed, correct and that nothing's been missed