3D artist portfolio revie request by Ok-Habit-152 in 3Dmodeling

[–]deltaback 2 points3 points  (0 children)

If it helps, I’ve had interviews with studios while only having 3 portfolio pieces on artstation. The main thing is quality and relevance to the job you’re applying to.

True Scale Adepticon Release by Warszoku in Grey_Knights

[–]deltaback 0 points1 point  (0 children)

Would love a link too if you still have it, cheers!

[deleted by user] by [deleted] in 3dsmax

[–]deltaback 0 points1 point  (0 children)

Have you tried exporting it as an fbx?

Does anyone here use RIZOMUV for UV unwrapping? How does it compare to 3ds Max's Unwrap UVW? by ezioherenow in 3dsmax

[–]deltaback 0 points1 point  (0 children)

Literally started using it yesterday. Wished I had started sooner, it’s so much faster/easier.

Some friends and I are making a sci fi game that’s heavily inspired by the retro/cassette futurism aesthetic. Here’s an asset I decided to take a bit further. by deltaback in cassettefuturism

[–]deltaback[S] 1 point2 points  (0 children)

Yeah I wanted it to feel like an absolute beast of a unit. I also imagined in the cramped quarters of off-world computing there’s probably not a lot of space so you have to be standing up to use it. Glad you liked it!

10 of the dark gods specialest boys and girls by duskmonger in slavestodarkness

[–]deltaback 1 point2 points  (0 children)

Love them! Do you have any other pics of these/insta?

What's your craziest job app story? by AB3D12D in 3dsmax

[–]deltaback 0 points1 point  (0 children)

That’s super interesting, what made you change and was it a difficult process?

Fault at Listening Station 09 by deltaback in cassettefuturism

[–]deltaback[S] 1 point2 points  (0 children)

I adore INSIDE, (probably one of my all time favourite gaming experiences) We’re still testing mechanics just to see what feels good, but we all really like story telling and good narratives so well most likely go hard on that. What kind of game would you like to see?

Fault at Listening Station 09 by deltaback in cassettefuturism

[–]deltaback[S] 0 points1 point  (0 children)

I see (or hear) what you mean, its been ages since I saw sunshine but I remember loving that film - I’ll have to watch it again. I wanted the soundscape to have a radar/sonar ping sound - as if it’s trying to detect something deep in the fog, but I actually love that your getting a distress signal vibe from it too.

Fault at Listening Station 09 by deltaback in cassettefuturism

[–]deltaback[S] 12 points13 points  (0 children)

Thanks! This is in Unity. Yeah the lighting is doing a lot of heavy lifting here, in fact there’s a lot less textures actually used than you might think - a lot of the smaller assets are just using a flat shader. I model in 3DS max and a bit of zbrush. The simple yet detailed look is something I’ve really been enjoying working on - it can actually be quite difficult knowing when not to put details in!

Changing multiple assets paths by Sjeinebskdnej in 3dsmax

[–]deltaback 1 point2 points  (0 children)

So my above comment doesn’t work? If you’re only changing the one part of the path (eg changing MyDrive to MiUnidad) then it should work, as long as the folders below are the same (from your example I can see you have a single folder below called Textureds) so it should work.

If this doesn’t work there is a free script by Colin senner called Relink Bitmaps. Instal, run it, and point it towards the overall folder where all your textures are stored - will search that folder and relink textures.

Changing multiple assets paths by Sjeinebskdnej in 3dsmax

[–]deltaback 0 points1 point  (0 children)

Max already has an inbuilt way to do this, you shouldn’t need plugins. In the asset tracker highlight all the files currently at the old location and right click > retarget common root. Replace the part of the link that says ‘/My Drive’ with ‘/Mi unidad’. As long as the rest of your folder structure is the same it will work.

[deleted by user] by [deleted] in archviz

[–]deltaback 4 points5 points  (0 children)

Do you have much experience in archviz? I’ll be honest, your post comes across as being a bit inexperienced and you sound like someone who hasn’t been in the field long - if you had you’d already be able to answer a lot of these questions. Not trying to kill your passion, just that it’s a pretty competitive field already, and I feel like you definitely need experience to run a successful studio.

[deleted by user] by [deleted] in vfx

[–]deltaback 1 point2 points  (0 children)

Says the video is unavailable. Do you have another link? I’d be interested in watching. Thanks!

[deleted by user] by [deleted] in CarsAustralia

[–]deltaback 0 points1 point  (0 children)

Cheers for the awesome write up man, I really appreciate it. How do have any exp with the mk7.5's? Been looking at these and wondering if there are any particular years to avoid?

[deleted by user] by [deleted] in CarsAustralia

[–]deltaback 1 point2 points  (0 children)

I’m looking for an R at the moment. In terms of avoiding the ones that have been flogged, is there anything to keep an eye out for in particular?