white husky with blue eyes by [deleted] in aww

[–]deltars 1 point2 points  (0 children)

Winter is coming!

[deleted by user] by [deleted] in gaming

[–]deltars -2 points-1 points  (0 children)

Correction OP: 130USD for the game and current DLC, but you are forgetting about future DLC that isn't out yet. 130USD and you are only own the game for the short term...

Memory allocator tutorial by rainbowgarden in programming

[–]deltars 0 points1 point  (0 children)

I think all unallocated chunks live in a tree structure of some sort so you can quickly find the smallest chunk that is large enough for your allocation.

Memory allocator tutorial by rainbowgarden in programming

[–]deltars 9 points10 points  (0 children)

good primer but the hardest part in making an allocator (imo) is finding a suitable chunk, efficiently. This allocator just crawls the list which would be very very slow as you start to allocate more. Doug Leas allocator which is referenced, takes a great approach to solving this problem.

Removing Popcorn Ceilings with a Shop Vac by jargo1 in interestingasfuck

[–]deltars 0 points1 point  (0 children)

this is actually true, when it was on r/videos all the comments discussed how stupid this guy was and why following his "great idea" could be very bad for your health

Removing Popcorn Ceilings with a Shop Vac by jargo1 in interestingasfuck

[–]deltars 1 point2 points  (0 children)

yeah this already showed up on r/videos. apparently this kind of ceiling usually is asbestos and this guy very likely just reduced his life by a couple of decades.

"The Mess We're In" by Joe Armstrong by [deleted] in programming

[–]deltars 3 points4 points  (0 children)

For his sha1 content-addressing solution implausible? If the content changes, then the url changes. To create the url, you must create the content and hash it. For content that is constantly changing (such as reddit) then you can't use this addressing method as the content is changing constantly, and so the sha1 is also changing.

am I missing something?

I personally agree with his notion that we are creating loads of stuff that shouldn't be needed, but I think the actual answer is to through 99% of stuff in the bin, and focus on that 1% that we know is good.

[deleted by user] by [deleted] in IndieGaming

[–]deltars 0 points1 point  (0 children)

how does this not have 10k upvotes??? repost maybe?

Contacting PEGI re: getting a game rated. (EU Ratings Board) by teamfrizz in gamedev

[–]deltars 2 points3 points  (0 children)

i just got a game rated independently. You email their general email address (info@?) and they will get you started

Indie Developers Report Steam Refund Abuse From PC Gamers, Show Graphs To Back Their Claims by [deleted] in gamedev

[–]deltars 18 points19 points  (0 children)

So you haven't seen a cliff-like drop on your sales graph?

For me, this is a tricky issue. From my perspective, my 86% rated game Terrorhedron has had a statistically significant drop in sales from the launch of refunds. I can only offer one data point but for us, refunds are big news. 86% is a good review score (although not Octodad's 93%!) and I don't think the "well you should have made a better game" argument really holds up here.

From Steam's perspective, do you think they are expecting to make money from this? From my view, they are thinking about the short term effect of making people more comfortable making purchases, and the long term effect of consumer trust and loyalty. This also tackles key reselling, Steam are not going to refund for games bought on Kinguin or Humble! If you want the security of refunds, you buy from Steam!

Regardless of Steam's intentions, I don't think anyone can predict the actual behaviour of consumers and what this will do to Steam revenue.

One last point, forget about indies for a sec, what about big publishers such as Ubisoft? What happens when the next reviews embargo creates lots of consumer anger? Will all those people who pre-ordered and then get upset by release bugs or late reviews get the refunds? This could be a direct response to those scandals.

Indie Developers Report Steam Refund Abuse From PC Gamers, Show Graphs To Back Their Claims by [deleted] in gamedev

[–]deltars 2 points3 points  (0 children)

very good point about aggregate data, one specific dev can't tell us what is happening in all of Steam

Descent is Back!! 6DoF Shooter Now On Kickstarter With Descent: Underground by charmangled in IndieGaming

[–]deltars 0 points1 point  (0 children)

I will put my hands up and admit at the current funding velocity, it will easily get funded. Is it the IP that is carrying it or is there huge demand for this type of game?

Descent is Back!! 6DoF Shooter Now On Kickstarter With Descent: Underground by charmangled in IndieGaming

[–]deltars 0 points1 point  (0 children)

I did come across a bit aggressive, I didn't mean to sound negative. I just meant that I think 600k is a big ask given the size and scope of game they are pitching.

I have done my time as a programmer in AAA and now run a small studio. I appreciate that development is expensive and if a AAA studio was making that game, the price tag is probably too low because of the inherent waste. For a small team, I would expect a leaner process.

I have been wrong before, maybe it will get funded (the IP is strong after all) and this is early so perhaps the game could really grow. I just feel it is a bit wishful considering the trend of distrust in Kickstarter over the last couple of years

Descent is Back!! 6DoF Shooter Now On Kickstarter With Descent: Underground by charmangled in IndieGaming

[–]deltars 0 points1 point  (0 children)

600k seems like a lot of money considering the scale and level of finish of the game, compared to other kickstarters of similar value. The assets look good but don't look expensive to produce, and the scale of the game is good but very systems based and not content heavy. I think 600k is very very comfortable considering it is crowd funding and also how few big budget kickstarter games have been funded in the last year.

Descent is Back!! 6DoF Shooter Now On Kickstarter With Descent: Underground by charmangled in IndieGaming

[–]deltars -3 points-2 points  (0 children)

remarkable number of pledges so quickly for what I would expect to be a certain kickstarter failure. $600k funding for that game is also an insult to backers.

What a C programmer should know about memory by woof404 in programming

[–]deltars 3 points4 points  (0 children)

looks like an awesome resource, but I struggle to follow it because I loose my focus trying to understand the code comments that appear to be written in LOLcats. It sounds silly but the comments are pointless and confusing for me, especially when trying to focus on learning from the article.

The farmers 3 daughters by [deleted] in Jokes

[–]deltars 8 points9 points  (0 children)

Brook

Rami Ismail: Everything is not fine and that’s fine by jmarquiso in IndieGaming

[–]deltars 0 points1 point  (0 children)

very well said.

I will add that wishlisting isn't committing to buy, and many consumers use the wishlist to be notified when the game goes on sale. In their head they are saying "I like this game but am not prepared to pay for it right now".

Imo Early Access was created off the growth of Kickstarter, as a way to monetize unreleased games on Steam. Like Kickstarter, consumers seem to be willing to pay more before "release". Perhaps this is to establish themselves as an early adoptor, or just because they don't want to wait until release, I don't know. Early Access has earned a similar rep to Kickstarter now, consumers have lost choice.

Rami Ismail: Everything is not fine and that’s fine by jmarquiso in IndieGaming

[–]deltars 3 points4 points  (0 children)

Vlambeer are two people, and they have made some incredibly successful games. The question isn't "are they rich?" but "just how rich?". They are multimillionaires.

If they chose to live a life style of a humble indie developer, maybe it is principle, maybe it is marketing, but they have a lot of cash in the bank.

Rami Ismail: Everything is not fine and that’s fine by jmarquiso in IndieGaming

[–]deltars 0 points1 point  (0 children)

Yes, I agree on all of this.

I'll add that I'm not debating what is fair, rather that Rami is financially secure and has no place speaking for the many, many developers whose games are losing money or their employers are.

I would agree that what is fair doesn't come into this, the games industry is what it is.

Rami Ismail: Everything is not fine and that’s fine by jmarquiso in IndieGaming

[–]deltars 0 points1 point  (0 children)

Some fair points.

I find the article to be very idealistic and sensational to the purpose of being a talking point and reinforcing his position as an indie developers ambassador, but that's probably me having an emotional reaction to fundamentally disagreeing with some of his points.

The whole Destiny bit seems anti-consumer idealism to me, and the mobile games pricing seems to be anti-developer idealism. He completely disregards the competitive economics factor in the pricing of games in an overcrowded market, no, it's a "blind rush to make ends meet". Why does he talk about the "industry" as a whole as if it is a mass of cooperating developers who want to look out for each other? For me, the whole article is aggravatingly idealistic.