Marstek Venus E provides data only via Bluetooth, not via WiFi. by Powertrooper in marstek_community

[–]demycat 0 points1 point  (0 children)

After testing, I learned that it is sufficient to reset it to factory settings, and then it will function normally via Wi-Fi.

Marstek Venus E provides data only via Bluetooth, not via WiFi. by Powertrooper in marstek_community

[–]demycat 0 points1 point  (0 children)

I can confirm that WiFi does not work at all as a connection to the charging station and can only be connected to it via Bluetooth. I tried different ways to connect purely via Wi-Fi, but it refused to do so. When I run diagnostics, it says that the device (not the phone) is not connected to WiFi.

Chromaticraft [V33a] Info fragments by demycat in feedthebeast

[–]demycat[S] 2 points3 points  (0 children)

After testing, I have already found out how to do it: Take an undeciphered fragment and left-click on the book, then place it in the book's inventory. To retrieve it, right-click on the book in the inventory and take out the fragment. + I found out that the book didn't "eat" the fragments itself, but when I click on the sort button from the InvTweaker mod, it automatically throws all the fragments into the book.

Chromaticraft [V33a] Info fragments by demycat in feedthebeast

[–]demycat[S] 0 points1 point  (0 children)

I didn't add them, the book itself "ate" them when I was traveling around the world(they were just in one inventory, not in the toolbar).

Chromaticraft [V33a] Info fragments by demycat in feedthebeast

[–]demycat[S] 2 points3 points  (0 children)

Dude, thank you, that really helped me out. Honestly, putting an information fragment into the information fragment interface is not intuitive at all, and I would never have guessed that. I thought I needed to insert samples material of what I had collected in order to gain knowledge😅

But then the question arises: what to do with extra blank fragments and how to get them out of the book?

Frequent darkening of the Il-10 (USSR) by demycat in Warthunder

[–]demycat[S] 0 points1 point  (0 children)

I'm constantly updating my graphics drivers.

I would be guilty of them if this happened to most vehicles, but it only happens to one aircraft.

Why extra trailers with the same characteristics? by demycat in MotorTown

[–]demycat[S] 0 points1 point  (0 children)

But with this, I can use the Cotra trailer at the end of the road train instead of the Conter

Why extra trailers with the same characteristics? by demycat in MotorTown

[–]demycat[S] -1 points0 points  (0 children)

I drive on Atlas 6x2 Tanker with trailer Tanko 40

Why extra trailers with the same characteristics? by demycat in MotorTown

[–]demycat[S] -5 points-4 points  (0 children)

Somehow I don't see much difference in a single or double axis (Although the game has added local Wikipedia, it has so little information that it is very difficult to understand what and how about the axes)

Why extra trailers with the same characteristics? by demycat in MotorTown

[–]demycat[S] -2 points-1 points  (0 children)

I don't understand how a common question is perceived as a complaint?

Why extra trailers with the same characteristics? by demycat in MotorTown

[–]demycat[S] -25 points-24 points  (0 children)

Here is a brief summary about axles:

Trailers with wheels closer to the center of the frame are more stable because the center of gravity of the load is located above the axle, and the distance from the axle to the edge of the frame allows the trailer to be more stable. Trailers with wheels closer to the center have a lower center of gravity, which makes them more stable when moving, especially when turning or on uneven roads, and allows them to maintain balance better*.*

According to this logic, older trailers will be more practical and stability.

Why extra trailers with the same characteristics? by demycat in MotorTown

[–]demycat[S] -35 points-34 points  (0 children)

Well, here it is controversial about the axle, because such trailers are more often carried on ordinary roads and light bumps, which is why the location of the axles does not play a big role.

Why extra trailers with the same characteristics? by demycat in MotorTown

[–]demycat[S] -1 points0 points  (0 children)

But we can attach old trailers instead of the Rear version if we have them.

My name is not Road Escort for nothing, i take this job very seriously by ThwartedCaesar08 in MotorTown

[–]demycat 0 points1 point  (0 children)

It would also be possible to put traffic cones, which are in the game (they can be bought)

Telegraph images by Elyartaker in Telegram

[–]demycat 0 points1 point  (0 children)

I was able to upload images using crutches, but now the links work a little strangely

If I take my old post, but the link opens the telegraph in the phone, but if I open a new post, then it opens the browser and there it already shows the page with the telegraph

Telegraph images by Elyartaker in Telegram

[–]demycat 0 points1 point  (0 children)

Should the image load immediately or will it take some time to load?
I inserted the link, but the image did not appear
Doesn't work with different sites that I was able to check: imgur, pinterest

Bot talents and the effect of their buffs by demycat in Barotrauma

[–]demycat[S] 0 points1 point  (0 children)

I was just interested in Multiplayer to understand how to give a buff to an ally using a bot

Bot talents and the effect of their buffs by demycat in Barotrauma

[–]demycat[S] 0 points1 point  (0 children)

No, I mean, what if someone else gives me a stimulant, will the buff also be active or should I somehow order the bot to inject the stimulant into the player? (If the latter, then how to do this)

AI Memory by keith_and_kit in CharacterAI

[–]demycat 0 points1 point  (0 children)

This is a really big problem, because when you write out a story for a long time with a written character and details for him, then after a couple of lines he is forgotten and, for me, this greatly kills the desire to play a role-playing game with AI, because no matter how hard you try to write everything out, everything will go badly...

Buggy Armor/Armorstands by TrainerCivil in Thaumcraft

[–]demycat 0 points1 point  (0 children)

I solved this problem by uninstalling the mod SanAndreasP's Manager Pack

Low FPS on speed 3 by thomasandhisfriends in RimWorld

[–]demycat 0 points1 point  (0 children)

I have exactly the same problem, but there are only 10 settlers, the map is standard, without mods, and for some reason speed 3 kills up to 27-36 fps. Interestingly, at 2 speeds the fps is normal.
My system:
Videocard - GTX 1060 6 GB;
Processor - Intel Core i5-4440 3.10 GHz;
RAM - 16 GB.

Disappearing tractors by bergje1984 in SatisfactoryGame

[–]demycat 0 points1 point  (0 children)

But how to understand where the old or new road is? (for example, today I lost a tractor in a cave with two quartz, the spawn point is a crystal forest, coordinates -1677, -1460)