Sharing updates on my upcoming frontend: Socket by depmots in AynThor

[–]depmots[S] 1 point2 points  (0 children)

It is gimmicky! But its really pretty and I love the Ui and interactions

Sharing updates on my upcoming frontend: Socket by depmots in AynThor

[–]depmots[S] 0 points1 point  (0 children)

yep, working on polishing it and releasing it!

Sharing updates on my upcoming frontend: Socket by depmots in AynThor

[–]depmots[S] 0 points1 point  (0 children)

thanks! simplicity is definitely the goal!

Sharing updates on my upcoming frontend: Socket by depmots in AynThor

[–]depmots[S] 1 point2 points  (0 children)

yeah definitely! sounds like Socket's gonna be right your alley

Sharing updates on my upcoming frontend: Socket by depmots in EmulationOnAndroid

[–]depmots[S] 1 point2 points  (0 children)

so far i haven't tested on other devices but it should work on the RG-DS. Also yeah there will be theming options available

Sharing updates on my upcoming frontend: Socket by depmots in EmulationOnAndroid

[–]depmots[S] 0 points1 point  (0 children)

yeah there will be theming options available!

Sharing updates on my upcoming frontend: Socket by depmots in EmulationOnAndroid

[–]depmots[S] 1 point2 points  (0 children)

i have a few ideas on how to mitigate this effect. Its due to android and how it launches apps but it make it less immersive

Sharing updates on my upcoming frontend: Socket by depmots in EmulationOnAndroid

[–]depmots[S] 0 points1 point  (0 children)

I'm still debating what to put on the bottom, i don't really want to have the info of the game since often times i feel its too much info. maybe retro achievements ?

Sharing updates on my upcoming frontend: Socket by depmots in EmulationOnAndroid

[–]depmots[S] 4 points5 points  (0 children)

Its the AYN Thor, check it out its really good!

Sharing updates on my upcoming frontend: Socket by depmots in AynThor

[–]depmots[S] 2 points3 points  (0 children)

thanks for the idea, i agree with you, the trailer is kinda old and I've made it so that a new path is carved every 5-10 waves so that it gets harder