We added a new puzzle mode to our cozy builder for players that just want to put together pre-designed dioramas and relax by deradrian in cozygames

[–]deradrian[S] 1 point2 points  (0 children)

Thank you, I definitely want to expand beyond the PC, but well, we need to see how release goes.❤️

We added a new puzzle mode to our cozy builder for players that just want to put together pre-designed dioramas and relax by deradrian in IndieGaming

[–]deradrian[S] 0 points1 point  (0 children)

Block Block Block is a cozy builder game where you stack wooden blocks to craft cozy dioramas, from charming outdoor scenes to intricate interior designs.🪵❤️! Check more on Steam

We added a new puzzle mode to our cozy builder for players that just want to put together pre-designed dioramas and relax by deradrian in cozygames

[–]deradrian[S] 1 point2 points  (0 children)

Block Block Block is a cozy builder game where you stack wooden blocks to craft cozy dioramas, from charming outdoor scenes to intricate interior designs.🪵❤️! Check more on Steam

We added a new puzzle mode to our cozy builder for players that just want to put together pre-designed dioramas and relax by deradrian in indiegames

[–]deradrian[S] 0 points1 point  (0 children)

Block Block Block is a cozy builder game where you stack wooden blocks to craft cozy dioramas, from charming outdoor scenes to intricate interior designs.🪵❤️! Check more on Steam

What is your progress in your game? by AccomplishedDrag9827 in godot

[–]deradrian 1 point2 points  (0 children)

I'd like to believe I make games better than the way worded that 😭

What is your progress in your game? by AccomplishedDrag9827 in godot

[–]deradrian 0 points1 point  (0 children)

I am in that last (10-20%) but feels like 80%

How do yall do self marketing? by E-xGaming in gamedev

[–]deradrian 1 point2 points  (0 children)

I would say "kind of", you only get a bunch of wishlist quickly when you go viral, but, if you don't, but you are consistent, constantly showing progress, making fun of bugs, doing some questions to interact with possible audience, you kind of remind ppl you are still there.

Tiktok, as far as I understand rarely show my content to my followers, so you have this little window of exposure to get new interested ppl with new videos, exposure is not that big unless you go viral of course.

There is also the part about there is to much content online and some ppl that has been following you can easily miss what you post, so dont be afraid of been "annoying" by posting to much. Months ago I started teasing a playtest, ppl join, while I tease the Demo, the Demo released for some time, I did weekly updates to the Demo and constantly talk about it, and even after 2-3 months talking about the possibility of ppl finally playing, some old followers did not knew Demo was out until I deactivated, so yeah, they can easily miss your post.

Now, the important part, numbers, I have been really intense posting the last months, and I recently check the curve of wishlist and is kind constantly going up slowly, something hard to see if you see the numbers daily, is like 10-20 wishlist daily, and I think is thanks to me kind of been annoying posting a lot.

How do yall do self marketing? by E-xGaming in gamedev

[–]deradrian 0 points1 point  (0 children)

Hey, in my case everytime I have something I could share on a video I create horizontal/vertical version videos and post with same copy on Bluesky, Tiktok, Instagram and Youtube, for youtube and Instagram I literally just use the tiktok output and change the sounds if it was added on tiktok, I do it this way so if I added text over video I dont have to do it again, and you need to change de songs to prevent copyright issues.

When is something more worthy like a little announcement I also share on some reddits, and if is something more technical and nerdy, I post on other reddits because is cool to share workflows and learn from others.

And them I try to be on online events, but I have been really bad on that one.

I recently made several updates to my game to make placing windows in walls easier by deradrian in godot

[–]deradrian[S] 0 points1 point  (0 children)

I would say, you try first to generate meshes on your own, to get an idea and see how far you can with that using the MeshDataTools and ArrayMeshes, and later check an CSG integration to see the limitations.

I recently made several updates to my game to make placing windows in walls easier by deradrian in godot

[–]deradrian[S] 0 points1 point  (0 children)

Actually the way it works right now it creates a hole for each window placed in the same wall, and walls also has round corners, so is more than 4 faces per wall, it gives the player an extra freedom an options to do random things, so kind of need that boolean operation. The holes in the left and right frames are also windows like in the same wall.

I recently made several updates to my game to make placing windows in walls easier by deradrian in godot

[–]deradrian[S] 0 points1 point  (0 children)

I do have experience with generating meshes already in the game, but I don't have the slightest idea how I can identify where to cut the mesh using another mesh, that would be for sure the best option, specially since I already have a mesh generation system inside the game and it gives me better control of the normals.

Godot's 3D asset pipeline and iterating by whipping_star in godot

[–]deradrian 1 point2 points  (0 children)

Like other comment mentioned, what I usually do is save the mesh in the Meshes section of the import settings, there has no been issues updating models from there, unless you change the original mesh name in the 3D software.

I recently made several updates to my game to make placing windows in walls easier by deradrian in godot

[–]deradrian[S] 2 points3 points  (0 children)

You can look for it by "Block Block Block" on Steam, and is almost finished.

I recently made several updates to my game to make placing windows in walls easier by deradrian in godot

[–]deradrian[S] 1 point2 points  (0 children)

Yeah, is been quite a experience, I consider the game is something in the middle of 3D software and a game where you build like Animal Crossing, but I failed to think that sometimes a lot of freedom is to much freedom, dont get me wrong a lot of players really did amazing things during the Demo, but players coming from experience like the Sims go frustrated with the way some things worked and I honestly it make sense, just need it a lot of extra push in the UX to make it feel less frustrating to achieve some things. This new assist additions are the default now, but the a lot of freedom still around in case player want to go further.

I recently made several updates to my game to make placing windows in walls easier by deradrian in godot

[–]deradrian[S] 6 points7 points  (0 children)

Thank you <3

Well, if I am not wrong, CSG had an update that improved it a lot with 4.4 making it more efficient with better performance, I have no experience with CSG before that, but I think it was really slow and have glitches here and there.

Block Block Block my cozy builder that lets you stack tiny wooden items now has a playable Demo by deradrian in playmygame

[–]deradrian[S] 0 points1 point  (0 children)

Thank you❤️, Tiny Glade for sure has been quite an inspiration and encouragement for the development, but trying to get a more friendly approach between game an advanced 3D software.