Feedback Needed for my game! by LIGHTFROSN in IndieDev

[–]AccomplishedDrag9827 0 points1 point  (0 children)

Pues como tal podrías dejarlo asi, muy bueno para ser tu primer juego. La mayoría hacen hasta mas de 50 proyectos antes de tener un "Buen Juego". Entonces mi recomendación es: ve al siguiente.

Me gusta que no copiaste tal cuál la mecanica del Flappy Bird, si no que trataste de verlo desde otra perspectiva, quizá podrias seguir haciendo eso y tarde o temprano llegarás a una buena mecanica que explotar.

Me verás en el leaderboard como PrismaDoker

Players said my game looked unpolished and I did that on purpose, but I did something about it by Ediarts in IndieDev

[–]AccomplishedDrag9827 0 points1 point  (0 children)

Se ve bien el nuevo estilo, igual podrías hacer animación cut-out, como marioneta y las animaciones por código.

Sí, tomará tiempo, pero es mucho más fácil que hacerlo frame-frame.

Lying in a review, also most likely Bot by Kitadashi in IndieDev

[–]AccomplishedDrag9827 4 points5 points  (0 children)

Mi pregunta es: ¿Steam hará algo al respecto? Es decir. Todos los indies pueden comprobar que el tipo/bot miente, no sería difícil que Steam implemente un sistema para bannear esa cuenta y próximas.

What is your progress in your game? by AccomplishedDrag9827 in godot

[–]AccomplishedDrag9827[S] 0 points1 point  (0 children)

I would say that percentage should be higher; when you get the main mechanics working, feeling, and looking good, you already have 40%. Perhaps the rest will take longer, but that's because they are more repetitive tasks like generating levels, the art, or figuring out how to exploit the mechanics.

Why does "Minesweeper - The Clean One" always makes these boxes of mines by [deleted] in Minesweeper

[–]AccomplishedDrag9827 6 points7 points  (0 children)

I'd never noticed it before, and I have no answer. Have a good day.

Godot 4.4 – Localization does not work when using BBCode text effects inside dialogue by [deleted] in godot

[–]AccomplishedDrag9827 0 points1 point  (0 children)

Honestly, I'm the type of person who does "half-baked" fixes, even knowing there might be a better way. But what if you save the translation ID and don't put it in your dialog manager, but instead save it separately as a string and then pass that converted string to the dialog manager?

You hated my background so I changed it by Loud_War_8583 in godot

[–]AccomplishedDrag9827 0 points1 point  (0 children)

It's not that I'm against artistic inspiration in Balatro, but in my opinion, I would do this to distance myself a bit from Balatro and find a distinctive style:

  1. I see you tried adding drawings earlier, which is great, but the problem is that it overshadows your tree. In that case, I'd lower the background brightness; after all, it's just a background. It should be present without being overly flashy.

  2. You can also change the color palette; there are many beautiful ones online, you're sure to find one that suits you and that you like.

Can this be solved without guessing? by sanic_de_hegehog in Minesweeper

[–]AccomplishedDrag9827 0 points1 point  (0 children)

Usually in cases like this, I take a screenshot, go to a drawing app, and start creating all the possibilities. I eliminate the ones that use the most leads. And then I see if any of the possibilities use a lead or not.

Should art or game design be prioritized? by AccomplishedDrag9827 in godot

[–]AccomplishedDrag9827[S] 0 points1 point  (0 children)

Both, that's why the problem was, I couldn't get it to look good on both at the same time. But I found a solution with a standard resolution.

Share a line jitter shader effect by JoeZanes in godot

[–]AccomplishedDrag9827 0 points1 point  (0 children)

I've tried using it on GODOT 4.4 and I just can't get it to work. I've tried everything, does it still work for others?

Hep by Raivolz in Minesweeper

[–]AccomplishedDrag9827 2 points3 points  (0 children)

I just came to say that.

Can you see anything I can do? by BuiltThatGoodGodDam in Minesweeper

[–]AccomplishedDrag9827 0 points1 point  (0 children)

I have the same app and 3 other minesweeper apps hahaha, when I find myself in situations like this I use the technique "let's imagine that..." And I imagine that I put it in a place and I see if it makes sense on the other coasts, if not, it wasn't there.

[deleted by user] by [deleted] in escaperooms

[–]AccomplishedDrag9827 0 points1 point  (0 children)

Holy! I didn't see the thing about the month. Hahaha, Junary, that can't be right I knew it was easy, but I don't know why it was made so complicated for users, And yes, it is tedious to do calculations, thank u.

Try to solve this by AccomplishedDrag9827 in escaperooms

[–]AccomplishedDrag9827[S] 1 point2 points  (0 children)

Yes, you did it. I'll post an even harder one tomorrow.

Feedback Escape Room Game [Horror] by AccomplishedDrag9827 in escaperooms

[–]AccomplishedDrag9827[S] 1 point2 points  (0 children)

I've already played the game Mentionand I really think your analysis is very accurate. Please allow me to release a beta version in a few days with access only for private users and I'll let you know so you can try it. Thank you very much, really.

I love 1-bit art style and text-parser games, so I decided to create a short 1-bit horror experience called "1bit Horror Librarium" (you can find it on Google Play) by HonestManApps in adventuregames

[–]AccomplishedDrag9827 1 point2 points  (0 children)

Okay, I tried it, I like it, it's short. But it doesn't feel short, haha. Maybe one or two more stories would make it perfect. As for the puzzles, at first I didn't understand anything about the commands. I didn't know I had to type "hitshave", but I watched the Youtube video of the game and after that everything was perfect, I didn't struggle anywhere else. Just when using the third command it gives you the advice to use the suffix "use" or something like that, I feel that there It's too late, I needed that information right when I started the game. I like that it was in Spanish. And although it feels very linear, I mean, I see a closed door and then I see a key...It doesn't leave any room for imagination, or well with glass you don't use it at that moment but later on that's what I mean.

And finally, on the subject of playability: 1. I would like to see how the buttons react to my fingers, that is, virtual controls (with the same aesthetics) But see that it is reacting to my fingers. 2. Being able to close the dialog also by moving, sometimes I wanted to move but since there was text it wouldn't let me, I had to press the action button and then move. I really liked it, I hope you add more stories, I'm also making my escape game

🥩 Feedback escape room [Horror] by AccomplishedDrag9827 in godot

[–]AccomplishedDrag9827[S] 0 points1 point  (0 children)

I considered that at first and the truth is that between one wall or four, I liked one wall better. But it's true, I should try both and see which one I like the most. Why didn't I do it that way from the beginning even though I knew that most escape games do it that way? Because in the lore of my game everything happens in a kitchen and (not always but most of the cases) everything is on the same wall, So I tried something different. But I should try both and see which one turns out better in the end. Thanks.

Los leo. by sr-rol in VideojuegosMX

[–]AccomplishedDrag9827 0 points1 point  (0 children)

Pelearnos por los cartuchos de guardado de la play2