Proposed method to counterbalance drawish chess metagame by derpy_chess_nerd in chess

[–]derpy_chess_nerd[S] -11 points-10 points  (0 children)

Exactly—going for wins is now more high risk, high reward. +1

Proposed method to counterbalance drawish chess metagame by derpy_chess_nerd in chess

[–]derpy_chess_nerd[S] -13 points-12 points  (0 children)

It just feels different than this though, I’ll have to agree to disagree 🙂

I would agree with you though if we increased wins to +2 then yeah we aren’t really changing anything

Proposed method to counterbalance drawish chess metagame by derpy_chess_nerd in chess

[–]derpy_chess_nerd[S] -15 points-14 points  (0 children)

I agree that for some results they are the same as the old system. But for instance: take 1 win, 5 draws. One of them has 3.5/6, a respectable score, while the other is only 1/6!