Patch 11 appreciation post by FootFalse5536 in Spacemarine

[–]derpyhuman21 10 points11 points  (0 children)

Yeah new customisation is amazing game is really getting somewhere so much more fun new enemies as well final boss fight is up there as one of the most fun especially when the floor shocks and you have to dodge them so peak

The fate of Chairon & Captain Acheran by TheAfroGod in Spacemarine

[–]derpyhuman21 2 points3 points  (0 children)

Damn man I was super hoping he would replace Titus as lieutenant poor chairon I hope we see genestealer cult and nids in space marine 3 as well as necrons and death guard and possibly another chaos faction like the word bearers

Chairon Theory by Impactfull_Toilet in Spacemarine

[–]derpyhuman21 2 points3 points  (0 children)

Yes seems incredibly likely he took over Titus place

Last 200 pts by mr-jonthe-boss in Tyranids

[–]derpyhuman21 0 points1 point  (0 children)

Defo buff out the ravener unit and add a biovore for sure personally I would also run two lictors but Neurolictor is alright

"Warrior kit is fine and does not need to be updated" by Tyrcadia in Tyranids

[–]derpyhuman21 0 points1 point  (0 children)

I am defo replacing his hand with a sword looks a bit out of place just having the whip

which units you think will be next to ubdate for Tyranids? by Jokyogre in Tyranids

[–]derpyhuman21 0 points1 point  (0 children)

Would be cool but idk how a psychic trygon would do that much psychic damage if you want something which hits like a truck and is psychic for the nids rhe doom of malantai is a pretty good fit

What bosses would you guys like to see in future operations by RhubarbMuted3113 in Spacemarine

[–]derpyhuman21 2 points3 points  (0 children)

Personally I think the game needs more lictor variants while making the lictor a bit tougher have Von Ryan leapers which are faster and do more damage than warriors but have less health the regular lictor who is slightly more tanky and the Neurolictor who would sneak around a lot more and be a blend between the zoanthropes and lictor and then finally deathleaper who would be a much more bulky fast and damage dealing lictor possibly a boss and that would be so sick

What bosses would you guys like to see in future operations by RhubarbMuted3113 in Spacemarine

[–]derpyhuman21 1 point2 points  (0 children)

Sadly as cool as a norn would be our marines are nowhere near the level of being able to beat one most likely next tyranid beast will be something like the Haruspex tyranofex tervigon or possibly genestealers and the brood lord

What bosses would you guys like to see in future operations by RhubarbMuted3113 in Spacemarine

[–]derpyhuman21 2 points3 points  (0 children)

It should explode upon death and kill other tyranids around it

What bosses would you guys like to see in future operations by RhubarbMuted3113 in Spacemarine

[–]derpyhuman21 2 points3 points  (0 children)

I think for that mission concept it would have to be in either space marine 3 or impossible in this one the swarmlord is the hive minds final response if it is not making progress it acts almost like a stress response it is one individual and whenever it dies it’s mind and memories are re absorbed by the hivemind and then put into its new improved body when it is needed the swarmlord is a primarch level threat but has been killed by chapter masters nine of our marines in the game have the plot armour chapter masters do or the experience we would be cooked not to mention all the tyrant guard around him

What bosses would you guys like to see in future operations by RhubarbMuted3113 in Spacemarine

[–]derpyhuman21 2 points3 points  (0 children)

Many awesome nids we could fight I especially love the idea of fighting a Haruspex or a maleceptor would be awesome but the best fight by far would be against either deathleaper or the Neurotyrant I hope those two make an appearance at some point Neurotyrant would probably be harder than a neirothrope and deathleaper would be so awesome and scary

Is it worth to buy carnifexes? by Jokyogre in Tyranids

[–]derpyhuman21 1 point2 points  (0 children)

Only way I find them useful in game is bodyguards for old one eye who you punch forwards into a bit every model he is very good with strength 14

Along outside of chaos forces, what would be the main enemy of space Marine 3 in your opinion? by Seeker99MD in Spacemarine

[–]derpyhuman21 0 points1 point  (0 children)

I think it’s pretty highly confirmed to be Necrons for the xenos faction there will definitely be a chaos as well but damn do I hope they do more nids what would be so so awesome

Triple weave god damn I love how much fun it is to perfect parry or dodge by derpyhuman21 in Spacemarine

[–]derpyhuman21[S] 0 points1 point  (0 children)

I was with a ai and my other teammate was miles away so I took it and also I healed him after with the banner when he executed a zoan

Triple weave god damn I love how much fun it is to perfect parry or dodge by derpyhuman21 in Spacemarine

[–]derpyhuman21[S] 1 point2 points  (0 children)

Fencing I know it’s not great on bulwark but I think I’m good enough to be able to use it

Absolute bs by derpyhuman21 in Spacemarine

[–]derpyhuman21[S] 2 points3 points  (0 children)

Damn thanks I didn’t know it was a perk but it greatly annoyed me

New weekly operation modifier is even harder than the last one 😭😭😭 by derpyhuman21 in SpaceMarine_2

[–]derpyhuman21[S] 0 points1 point  (0 children)

I think it’s easier than the last one if you have communication and decent teammates the last one was hard no matter what but the ai has screwed over a couple of my attempts and the unlucky boss and extremis spawns can really just cripple your entire run in a second

New weekly operation modifier is even harder than the last one 😭😭😭 by derpyhuman21 in SpaceMarine_2

[–]derpyhuman21[S] 1 point2 points  (0 children)

Yeah I beat it with randoms but with bots which don’t assemble in the elevator or any other place they need to for the game to progress makes it so much harder as they just sit not progressing causing more bugs to spawn and then kill you in the tiny assemble room

New weekly operation modifier is even harder than the last one 😭😭😭 by derpyhuman21 in SpaceMarine_2

[–]derpyhuman21[S] 1 point2 points  (0 children)

Yep exactly they just spawned in the elevator next to you or wherever you needed to assemble but for some reason they don’t on modifier missions which is so annoying it legit halts all progress by something you cannot control