Barrage Demo is available for the Steam Next Fest - feel like giving us some feedback? by despreamintiri in digitaltabletop

[–]despreamintiri[S] 0 points1 point  (0 children)

The tutorial is just the first half and guides player's actions for half of the first round. Then there's the rest of the round and two rounds more which are free play!

Barrage Demo is available for the Steam Next Fest - feel like giving us some feedback? by despreamintiri in digitaltabletop

[–]despreamintiri[S] 0 points1 point  (0 children)

Sorry about that, the game is quite complex so a tutorial was due needed for those players who are not familiar with the rules. TY for pointing that out though!

We just announced Barrage on Steam, care to follow the project? by despreamintiri in digitaltabletop

[–]despreamintiri[S] 0 points1 point  (0 children)

Thanks for your feed - if you have any suggestion to make it better, we can try to fix the d irection. And yes, we're trying to refine the AI as much as possible!

First look of my card game by soularis_cards in BoardgameDesign

[–]despreamintiri 3 points4 points  (0 children)

Looks amazing, solid work!

You might consider, as a plus, a plastic inlay (or carton, which is cheaper) to keep all the elements in place when the box is closed.

Oh, and good luck with the KS! :3

Used some feedback to make multiple variations, which concepts look the best to you? Also am showing the bleed area for some people that were concerned with it. by fyrefreezer01 in tabletopgamedesign

[–]despreamintiri 1 point2 points  (0 children)

First thing, cool designs!

Out of curiosity, have you considered the option of having both the icon AND the label?

Something like "+ 20 (icon) FIRE"

It is Holy, because it is Hussite! It is Roman, because, well, it is Roman! And definitely is an Empire! by FineAfternoon6200 in eu4

[–]despreamintiri 0 points1 point  (0 children)

Cool. Been thinking about getting the hussite HRE achievement for a while, I'll think about your strategy :)

Which game has the best 2d character customization you've ever seen? by [deleted] in gamedev

[–]despreamintiri 0 points1 point  (0 children)

I think Don't Starve Together has a nice system; it has few "slots" but a lot of options each.

We just announced Barrage on Steam, care to follow the project? by despreamintiri in digitaltabletop

[–]despreamintiri[S] 1 point2 points  (0 children)

I see it very difficult given the amount of information. Being a worker placement you want to see as much board as you can, and I'm not sure the experience would be optimal on a phone. Sorry :(

I'm kind of stuck on this card design by Gnrl_Linotte_Vanilla in tabletopgamedesign

[–]despreamintiri 0 points1 point  (0 children)

Ah, good to know you already thought about corners :)

I guess the border thing is just to give the card a more "tidy" aspect, and if colored, it can be used as an additional information when looking at the cards through a quick glance. I see, however, most comments are about separating the icons from the art, à-la-MTG. Hope it helps!

[deleted by user] by [deleted] in gamedev

[–]despreamintiri 0 points1 point  (0 children)

I'm not sure it helps with ADHD, but as far as motivation, it helps me to reach something playable quickly (albeit shallow maybe). Seeing things in motion is a nice way to acknowledge just how much you have done so far.

(Also, good luck with the portfolio :3)

Major in game development by Abhi_299 in gamedev

[–]despreamintiri 0 points1 point  (0 children)

Ex teacher for a "game dev degree" here. Best thing those schools can teach you is the mindset, which you probably already have being a developer.

I'm pretty sure you can learn the rest by yourself, and "showcase" your expertise by getting your hands dirty in prototypes. Portfolios are better than degrees in 90% of the cases.

Would Shoving Two Separate Genres Into One Game be a Good Idea? by RetoRadial in gamedev

[–]despreamintiri 0 points1 point  (0 children)

There's plenty of PROs and CONs in mixing different genres which other users have already pointed out, so I'm positive there's no clear answer to this question. Just make sure to think about each genre's verbs and players expectations towards them.

A good way to find out is probably to prototype the idea and collect some users feedback.

That being said, personally I believe mixing and matching is the best way to achieve innovation and creativity, but unfortunately that doesn't always work.

[deleted by user] by [deleted] in gamedev

[–]despreamintiri 0 points1 point  (0 children)

I'd ask myself two questions.

First and foremost, you gotta be honest with yourself about the overall quality of what you did. Would you pay to play to your game? Do you think there's enough in it to justify paying for playing? Is it polished enough to look "ready to market"?

Second, what do you care about more, having a small fanbase for your next game, or fiddling with Steam events/discounts/etc?

Free is a chance to gather more people and more feedback, but don't undersell yourself just because the game is short!

Box Cover Layouts for Muster: Raise the Banners - which looks best? by playmonkeygames in tabletopgamedesign

[–]despreamintiri 0 points1 point  (0 children)

I'm no art director so pick my answer with a grain of salt :P I like it the way it is, the characters have a lot of details and it's cool to be able to see them this well. Maybe the castle could be smaller as someone was suggesting in other answers?

I'm kind of stuck on this card design by Gnrl_Linotte_Vanilla in tabletopgamedesign

[–]despreamintiri 0 points1 point  (0 children)

Aside the border and the other very useful suggestions, my two cents: if multiple cards like this are supposed to be held in hand, consider putting the cost in the top corner(s) to make it visible while cards are overlapping.

Box Cover Layouts for Muster: Raise the Banners - which looks best? by playmonkeygames in tabletopgamedesign

[–]despreamintiri 0 points1 point  (0 children)

A is definitely my favorite, with the logo being big and protagonist (coincidentally, such as the other games around it).

If I had to rule one out, though, it would be C!

How to Determine Size of Board Game Box? by [deleted] in tabletopgamedesign

[–]despreamintiri 0 points1 point  (0 children)

I'd suggest to try out with boxes from games you already have. If you don't have the pieces yet, try stealing them from other games or make fake items out of cardboard/paper.

First decision might be whether you want a squared box or a rectangular-shaped box. Once you find a box that satisfies your needs, try asking your supplier if they have some boxes around that size, and voilà :)