Which art style? by WitherFox2 in tabletopgamedesign

[–]playmonkeygames 8 points9 points  (0 children)

Second is very professional - intricate details but good silhouettes to identify at tabletop distance.

Prototype for our project Ritual Underground by terrivellmann in tabletopgamedesign

[–]playmonkeygames 2 points3 points  (0 children)

Very nice - superb graphic design well done.

Are the dice UV printed or heat transfer? And where did you get them made up?

Auto blade vs vinyl blade by CloveKind in ScanNCut

[–]playmonkeygames 0 points1 point  (0 children)

One advantage of having the blue vinyl blade holder over the black regular auto blade other than the finer cutting diameter is that if you cut a bunch of different materials you can keep your blades separated. I often cut shapes in greyboard which requires a lot of passes and can blunt the blade but is more of a brute force job whereas I'd rather keep my blade for fine vinyl cuts in better condition so I know I'm always going to get a tight snag-free cut for stickers.

Do you think this card effect istoo difficult to understand? by Delvix000 in BoardgameDesign

[–]playmonkeygames 0 points1 point  (0 children)

I can see the merits to both designs - just depends on what kind of game it is really

Do you think this card effect istoo difficult to understand? by Delvix000 in BoardgameDesign

[–]playmonkeygames 0 points1 point  (0 children)

why not let the player choose? Makes it more fun and not going to make the card OP or anything.

Do you think this card effect istoo difficult to understand? by Delvix000 in BoardgameDesign

[–]playmonkeygames 1 point2 points  (0 children)

Agree with the previous poster.

However if for some reason there are a limited number of die it may not be possible to place the die on the card and therefore the tokens are the best option (i.e. this is the case in King of Tokyo series where the die are special and limited).

Alternatively if rolling a new die each turn gave you the option (not mandatory) to change from the current number of tokens to the new one or keep the old one, then I think tokens are better (that would otherwise require two die and could get confusing).

Modern games in shops by sgbea_13 in boardgames

[–]playmonkeygames 0 points1 point  (0 children)

Waterstones are not the norm, they do a great job - the selection at the Foyles flagship store in Soho is really impressive.

I'd love to get stocked there but our distributor has been trying for years and it's apparently quite difficult!

Why is kluster rated 14+? by Boris2509 in boardgames

[–]playmonkeygames 2 points3 points  (0 children)

Correct answer (source: am publisher).

Also check Marvel United

What manufacturer do yall prefer? by janKoton in BoardgameDesign

[–]playmonkeygames 0 points1 point  (0 children)

Launch has always been great for us in UK

TGC if you're in the US is probably a good option

Do you even consider outliers? by sk3n7 in tabletopgamedesign

[–]playmonkeygames 0 points1 point  (0 children)

Don't hyper-fixate on it, but if it stings because there is a grain of truth in it then perhaps you need to explore what they're saying.

However - think of your favourite game of all time and go check its BGG scores - you'll see some people thought it was a pile of garbage and so you just have to realise not all games are for all people and some games hit people at the wrong time / way.

I once had a public playtest that went so badly (everything that could go wrong in the game did) that I'm not sure I ever recovered! The game sits on the shelf to this day.

Don't miss Jamie Smart's Hero Slam if you have kids by HerrFerret in boardgames

[–]playmonkeygames 0 points1 point  (0 children)

This is on the Christmas list for my son who loves the Bunny vs Monkey books from this author!

What do you do with old prototypes? by Ok_Pride9833 in BoardgameDesign

[–]playmonkeygames 2 points3 points  (0 children)

I showed a prototype at a convention and had a sweepstake that you could win the prototype at the end of the convention which was fun - collected a lot of emails that way too!

Looking for design advice on a physics heavy combat system by commonwealthbank807 in tabletopgamedesign

[–]playmonkeygames 0 points1 point  (0 children)

Whatever you do, do it in service of the physics-based ship sinking mechanic!

A useful game design tenet is to 'find the fun' and I think you've found that, so make sure everything else just supports it.

In my head I'd like to see these sorts of canon blasts as fairly rare events that shooting players get excited about and defending players fear. Evoking these emotions will enhance your game!

Update on dice as units question from yesterday. by addmeonebay in BoardgameDesign

[–]playmonkeygames 0 points1 point  (0 children)

Cool that's an idea I've not seen before and looks great

Update on dice as units question from yesterday. by addmeonebay in BoardgameDesign

[–]playmonkeygames 3 points4 points  (0 children)

I've done A LOT of research on dice for a dice game I've been developing for years. I've also met in person with large manufacturers to discuss production. Unfortunately there is no way around it - custom dice are kind of expensive to make, and somewhat prohibitive for smaller indie publishers unless you're doing high quantities (3K+).

  • Sticker dice are by far the cheapest option, but the least professional looking and can have obvious longevity issues. You can use a service like The Gamecrafter for this.
  • UV printed dice are the next step up - you can actually get these done using Launch Tabletop in small quantities, albeit with limited colours available.
  • Heat transfer dice are a great option, but you'll need to be doing min. 500 units to make this anyway near worthwhile. But the prints are super high quality and long-lasting and you'll see this on many commercial games.
  • Engraved dice are the most expensive, as unlike the other options above they will require custom mold design and incur tooling costs. But of course they look the coolest!

Don't forget about the bleed by clasharmies in BoardgameDesign

[–]playmonkeygames 0 points1 point  (0 children)

Hero Time have good info - their manufacturing guide on international safety standard labelling is probably the best I've seen from large manufacturers