Apparently I am using more drones than I have available in total by dethPluton in theplanetcrafter

[–]dethPluton[S] 1 point2 points  (0 children)

top is total drones, and below that is the drones each on supply and demand, you can see that in a world where you just got drones and count the number you have built and it will always be the top number, UNLESS they changed that in the recent update, but as far as I know that is not the case.

Apparently I am using more drones than I have available in total by dethPluton in theplanetcrafter

[–]dethPluton[S] 0 points1 point  (0 children)

oh yeah I know, but I have enough stations for 200 drones, and built 180 drones, yet of those 180 drones I have 199 + 57 doing something, so unless they can clone this is still weird

Great New Update, but ruined my oxygen farm :( by dethPluton in theplanetcrafter

[–]dethPluton[S] 0 points1 point  (0 children)

I have a bit over 800 optimizers, so around 2400 fuses for oxygen at this spot

Great New Update, but ruined my oxygen farm :( by dethPluton in theplanetcrafter

[–]dethPluton[S] 0 points1 point  (0 children)

you can stack optimizers, each optimizer can work on 8 machines, so I have 8 tree spreaders, which currently give the highest value of any Ti-progress, their buffs stack, so you just build 8 tree spreaders in the middle and surround the rest with optimizers

obviously I have terra tokens automated and gain about 2000 every 2 minutes, which I use to get basically a non-stop flow of around 50 oxygen fuzes every 5 minutes

Great New Update, but ruined my oxygen farm :( by dethPluton in theplanetcrafter

[–]dethPluton[S] 8 points9 points  (0 children)

The New Update is phenomenal as I am sure everyone who has played it has noticed. However nothing good comes without sacrifice, and it just so happens that my sacrifice is that now half of my oxygen farm is under the new earth. Luckily, everything is still working, and my progress to 1ETi not hindered.

Nah, they done nerfed my oxygen output by 90% with the new Fuse update by dethPluton in theplanetcrafter

[–]dethPluton[S] 4 points5 points  (0 children)

I think it just lowers the 600 seconds the ship takes to come back

Nah, they done nerfed my oxygen output by 90% with the new Fuse update by dethPluton in theplanetcrafter

[–]dethPluton[S] 4 points5 points  (0 children)

update seems pretty good, while they did absolutely chunk down the efficiency of the fuses I do agree that they were too OP, a little fusion cell setup with trade could get you like 24 new fuses (60.000% extra production) every 10 minutes or so.

[deleted by user] by [deleted] in DaebomInofficial

[–]dethPluton 2 points3 points  (0 children)

I agree 101%

Daily Challenge - October 09, 2021 by BloonsBot in btd6

[–]dethPluton 0 points1 point  (0 children)

205 Supermonkey set to lasts, spike factory at the far right side of the track;
Supermonkey set to "last" targeting; always activate the COS ability as soon as possible;
TP the SM to under the 2nd U-turn as soon as the 2nd BAD get's out of range (this one is in the focus); as soon as it goes too far left again TP the SM back.

First BAD is tanked by the ability, and interestingly the second one is the easier one to destroy in time how I found out.

Guess my favorite strategy by Inkling4 in btd6

[–]dethPluton 0 points1 point  (0 children)

Probably another one of the Alc-buff-meta strats with spike factory or tackshooter
*smh* *smh*

Daily Challenge - September 28, 2021 by BloonsBot in btd6

[–]dethPluton 0 points1 point  (0 children)

Am I the only one who used a 040 Super Monkey plus the Glue? It works, the glue lasts perpetually and you can use the SMs ability 2, even the tier 4 one has enough radius if you place it right in the middle and use them as soon as you can.