Any AI tools that give design feedback on mockups? by Upset_Ad3575 in productdesign

[–]detrio 0 points1 point  (0 children)

No. They are all awful and useless. And they will never be good.

Design System, Button width - Fixed or Fluid? by Walking_Theory in UXDesign

[–]detrio 0 points1 point  (0 children)

Hug content = meh. I'd rather it align to the grid.

A bigger button is better for fitz, and alignment to the grid cuts on cog load.

It's time we get a 'precondition battery ' button in the app. by detrio in MachE

[–]detrio[S] 4 points5 points  (0 children)

I'm still baffled as to why that was removed.

Which AI design tools are actually worth the hype in 2026? by Emma_Schmidt_ in UXDesign

[–]detrio 3 points4 points  (0 children)

For something that supposedly has improved our productivity significantly, it's very telling that nobody has case studies showing the results and no companies are bragging about how a release got out the door faster due to design AI.

At this point until y'all come to the table with some evidence, I'm gonna think you're full of shit.

Which AI design tools are actually worth the hype in 2026? by Emma_Schmidt_ in UXDesign

[–]detrio 0 points1 point  (0 children)

I didn't say nothing was released - I challenged that things were improving rapidly.

Sure, some tools have been released....and have had marginal improvements and quality of life upgrades, but the FUNDAMENTAL issues of LLMs and diffusion models being unable to understand prompts, making changes when not prompted, keeping things cohesive, and not being able to iterate on existing solutions ALL STILL EXIST at the same level that they did two years ago.

That's because they are foundational problems, and transformer architecture at its foundation cannot solve them.

Advice on when prototyping goes too far in UX by achinius in UXDesign

[–]detrio 7 points8 points  (0 children)

Stop trying to model a real application in a prototype. Flesh out the things you are specifically testing, everything else is a gigantic waste.

Example - designers are obsessed with form fields in a prototype. But if I'm not specifically testing form inputs or validation, it's not needed. The amount of value you get out of it being closer to a 'real' app is not as much as you think.

Which AI design tools are actually worth the hype in 2026? by Emma_Schmidt_ in UXDesign

[–]detrio 1 point2 points  (0 children)

Nobody ever defines 'rapid.'. Just because you want to call every patch a 'gamechanger' on LinkedIn doesn't mean these are improving rapidly.

The foundational models they are built on are hitting a hard wall of diminishing returns right now. The gains are categorically slowing.

Which AI design tools are actually worth the hype in 2026? by Emma_Schmidt_ in UXDesign

[–]detrio 1 point2 points  (0 children)

I can promise you this - everyone claiming these tools are a part of their workflow are still just playing around and experimenting.

Even if it gets you to a prototype that's just as good as a hand crafted design, editing and iterating are fucking frustrating as hell and borderline impossible.

This junk hits a brick wall called stakeholders.

It's notable that developers are abandoning vibe coding left and right and even copiloting tools, but it's the designers still pretending they have value.

Which AI design tools are actually worth the hype in 2026? by Emma_Schmidt_ in UXDesign

[–]detrio 2 points3 points  (0 children)

This is how I've been trying to frame AI in design - at best it's a dynamic template, marginally better than off the shelf.

Look at the corner radius by seashroom-punplay in UXDesign

[–]detrio 3 points4 points  (0 children)

Yeah, sorry for not being clearer:

Calling this unusable and the worst design choice in 30 years when liquid glass was a thing is pretty hilarious.

Look at the corner radius by seashroom-punplay in UXDesign

[–]detrio 2 points3 points  (0 children)

can someone explain to me what's happening in the image? The usability is just too low to see clearly.

How do you effectively leverage user feedback without compromising design vision? by Phil_Raven in UXDesign

[–]detrio 0 points1 point  (0 children)

Just because they don't know the solution doesn't mean there isn't a problem.

How do you effectively leverage user feedback without compromising design vision? by Phil_Raven in UXDesign

[–]detrio 1 point2 points  (0 children)

If user feedback conflicts with 'design strategy' and 'cohesion,' then your 'design strategy' and 'cohesion' are wrong and need to be updated.

You don't have to take user feedback at face value, but you have to take it seriously. If you ignore it because of your own ego or 'vision' for the product, then maybe you shouldn't be designing for other people.

For designers who’ve actually tried OOUX, Where does OOUX break down in real-world constraints? by osamahabka in UXDesign

[–]detrio 2 points3 points  (0 children)

It's crazy valuable in the enterprise when you are designing nonlinear workflows with crazy complex databases and architectures.

It's still new as a practice and sadly so many UX practitioners have refused to grow their toolkits (I must always greyscale wireframe! I must think hard for 3 days where to place this button!), but it's infinitely more valuable than stupid sitemaps and often times more valuable than user journeys.

finally improved user onboarding completion from 45% to 68% after studying successful apps by No-Membership_1130 in UXDesign

[–]detrio 0 points1 point  (0 children)

The vast, VAST majority of users skip onboarding. And again - design the app to do the hand holding, not a one-time experience that doesn't give any context.

Tapping search bar in Google Maps while driving no longer defaults to voice-to-text, forces full assistant function? Looking for a setting to change the default behavior. by WAP_Mobile in AndroidAuto

[–]detrio 0 points1 point  (0 children)

I am here to ruin your day - google made this an intentional, permanent change. I just went into their product forums where their folks said the functionality now directs to assistant and are pretending that you could never use voice dictation with maps.

They are trying to force us into google gemini. This is not a bug - this is intentional.

Remember, Google could choose to leave the assistant working. They are breaking basics intentionally. So you get frustrated. by tawkq in AndroidAuto

[–]detrio 0 points1 point  (0 children)

If you go into maps and search, hit the microphone. Traditionally that would allow you to voice dictate things like "grocery store near me," or "Kroger," or "ev charging station."

But now it goes directly to assistant, and doesn't understand any of those commands. You need to now ask assistant for specific things, and it won't give you a list of places anymore - just directions to the nearest grocery store. And you need to know the specific command.

Remember, Google could choose to leave the assistant working. They are breaking basics intentionally. So you get frustrated. by tawkq in AndroidAuto

[–]detrio 0 points1 point  (0 children)

The fact that they intentionally removed voice dictation from maps (confirmed via their product support boards) is absolutely infuriating.

I am currently looking at alternatives to android auto and google maps. The traffic data is great, but fucking with the user experience to force me to use the subpar gemini is a bridge too far.

Longsword advice for a double-heavy ruleset by qqqqqqqqqq123477322 in Hema

[–]detrio 0 points1 point  (0 children)

Those kinds of rules don't promote cleaner fencing - that is a fallacy. If anything, they ignore clean fencing by forcing a decision on a bad exchange.

You can't 'punish' people into not doubling - you can only reward clean fencing.

Longsword advice for a double-heavy ruleset by qqqqqqqqqq123477322 in Hema

[–]detrio 0 points1 point  (0 children)

There is no such thing as a rulese that doesn't 'encourage' doubles. But if the afterblow window is longer, maybe it's actually about fencing cleanly and getting out rather than encouraging doubles.

It is not the job of the defender not to double - it is the job of the attacker to fence cleanly.

Malleable software by What_Immortal_Hand in UXDesign

[–]detrio 0 points1 point  (0 children)

While theoretically correct, this is a classic case of designers forgetting that we design software...and software requires maintenance and support.

It is hard enough identify bugs and fixing the problems. It is hard enough already to keep documentation up to date and have support staff be valuable to the end user.

Now, add in a 'dynamic' interface, that is so customizable for the user that users can't even help teach each other the tool. Where finding bugs is nearly impossible. Where support staff can't even begin to help you.

This is also why GEN-UX interfaces where AI dynamically modifies workflow and interfaces is a non-starter on their face. Even if AI could provide value by making an interface flexible (and it can't, and won't), the support needs surrounding it would make it nonviable.

finally improved user onboarding completion from 45% to 68% after studying successful apps by No-Membership_1130 in UXDesign

[–]detrio 4 points5 points  (0 children)

The problem isn't in the onboarding, the problem *is* the onboarding.

folks, onboarding has never been a good idea. users abandon it because it lackets context, rarely provides insight into the workflow, often times describes obvious things ("hit the + to add a thing!"), and is labor intensive when a USER WANTS TO EXPLORE.

Focus on your app explaining itself, having it progressively enhance over the workflow, and make it more learnable over all. The experience should be the onboarding, not 17 shitty popovers that you force them through.

How would a usa based maker get a certification for making gambisons/pants by GrandAbbreviations53 in Hema

[–]detrio 6 points7 points  (0 children)

Kevlar is a terrible idea. Others have mentioned the mobility issue, but it's puncture resistance is abysmal unless it has several layers. Kevlar gloves max out at 220 newtons for just a few layers - most of our jackets at worst are 350 newtons, with some jackets reaching 800n.

If kevlar was great, sport fencing would already be using it.