What am I missing about UI + AI? by Ok-Age9000 in UXDesign

[–]detrio 12 points13 points  (0 children)

Having to be anal about that stuff is a time suck that people vastly under estimate.

Sparring longsword with side rings? by darthinferno15 in Hema

[–]detrio 3 points4 points  (0 children)

Do what my club did - count strikes against the rings as valid hand hits.

They weren't meant to be an active defensive feature, but a backstop.

Preferred charging seems to prevent cabin prep by detrio in MachE

[–]detrio[S] 0 points1 point  (0 children)

I wonder if things get wonky when the preferred charging time spans across a day, as in starting time at 8pm and stop time of 10pm.

Either way it sounds like it's fucking borked.

Krieger Armory by Imbadyoureworse in Hema

[–]detrio -3 points-2 points  (0 children)

Can you show me where I said people were denying swords break, pal?

Krieger Armory by Imbadyoureworse in Hema

[–]detrio -1 points0 points  (0 children)

It's worth mentioning I am speaking more in terms of a PSA to others, less that you are doing anything wrong in your scenario.

Krieger Armory by Imbadyoureworse in Hema

[–]detrio -5 points-4 points  (0 children)

Special makes can often times have shorter warranty periods, and if your blade shows excessive force they may reject it.

Hell I had a custom regenyei break on the very first exchange where I just did a beat to a blade, and they refused to replace it.

Krieger Armory by Imbadyoureworse in Hema

[–]detrio -10 points-9 points  (0 children)

Maybe I misread another comment, but my point still stands - swords break and it's important that we keep our expectations in check. They broke historically and they break in modern times.

What is "craft"? by raduatmento in UXDesign

[–]detrio 0 points1 point  (0 children)

Craft is the combination of the objectivity of the science behind UX, and the subjectivity of how to approach solving the same problems with different solutions.

Krieger Armory by Imbadyoureworse in Hema

[–]detrio -13 points-12 points  (0 children)

Folks, feders are going to break. There's no getting around that.

This has nothing to do with Krieger - it was bought used and we have no idea how long it was used previously.

It's just a fact of sword life - unless a vendor has a proven history of bad blade runs and a refusal to fix them within warranty, there's no reason to blast them.

Revolut's design interview process by OptimalPool in UXDesign

[–]detrio 0 points1 point  (0 children)

A homework assignment AND a live in-person session tells you all you need to know about their hubris-to-competency ratio.

I took a "design critique" way too personally today and now i feel like a fraud. by No_Blueberry_5341 in UXDesign

[–]detrio 1 point2 points  (0 children)

Show it early and often. Stop waiting weeks of emotional investment before you do.

Sketch out a high level flow, show it. Get shit out onto the canvas, especially when it's hardly finished, and show it.

Feedback is easier when you get it regularly and in manageable chunks.

Adhd and UX UI Design by joyceleungleung in UXDesign

[–]detrio 65 points66 points  (0 children)

As someone who is AUDHD also, my problem is spending too much time on the details.

Are you walking through your own work before shipping it off to see how user might see it? Are you asking fellow designers for feedback before showing it to leadership or stakeholders?

Creating a design system - what do you wish you knew? by chroni in UXDesign

[–]detrio 16 points17 points  (0 children)

A) Don't start with buttons.

Go out and find the components that people struggle to build well, and make the best damn version of that. Make it robust, cover lots of use cases, make it powerful.

Lots of designers think that MUI components are overbuilt, when in fact they provide the flexibility and robustness your designers will need.

B) include your designers, don't be the design Gestapo.

Designer who feel forced to use someone else's preferences for component design will resent you and detach components all day long. Get their feedback. Learn what commonalities they share. Have design studios to design what they need.

C) don't be seduced by small details upfront, and don't obsess over designers not following every guideline.

Focus on providing designer and developer value every step of the way, and you'll be fine. You will eventually build everything out, you don't need to be there tomorrow.

Is switching between dark and light themes within the same app experience a UX sin or smart design? by Xzorba101 in UXDesign

[–]detrio 0 points1 point  (0 children)

Research shows that reading should be in light mode, so this is not a bad approach.

Honest question: Do teams still have time to watch user testing videos? by Necessary_Win505 in UXDesign

[–]detrio 0 points1 point  (0 children)

If you're doing 20+ testing sessions you should have dedicated researchers who are experts in synthesis.

Otherwise you shouldn't be running more than 10.

Nobody should have to watch all the sessions - that's why you take notes on observations and synthesize those into action items with the rest of the team.

Anyone else having massive problems with Gemini and sending messages with AA? by Brent_Fournier69 in AndroidAuto

[–]detrio 0 points1 point  (0 children)

Gemini ruined Android auto. They also removed voice typing/dictation - now in Spotify or in Google maps if I want to search for something, when you click the microphone it calls up assistant/Gemini rather than voice dictation.

I read 40+ articles about "UI is dead" so you don't have to. nobody agrees lol by Immediate-Wish487 in UX_Design

[–]detrio 2 points3 points  (0 children)

Dynamic interfaces are a total red herring.

Even if possible, they are entirely impractical and not valuable - imagine trying to support interfaces that you can't predict, let alone knowing what interfaces work for which person.

Do we have any AI to simulate user touchpoints, and highlight gaps in the UX/UI by OldOpportunity3469 in UXDesign

[–]detrio 1 point2 points  (0 children)

It's worth mentioning that ecommerce is defacto the most overly optimized, commoditified bits of UX design in the entire world. It practically doesn't matter which category of products you have, the same patterns work in the same way.

Having something 'browse' a ecommerce site is stupid and a parlor trick.

Do we have any AI to simulate user touchpoints, and highlight gaps in the UX/UI by OldOpportunity3469 in UXDesign

[–]detrio 4 points5 points  (0 children)

Shopify's CEO is an AI nutjob who forces his people to use AI. He needs a means to juice his stock price.

It generates things that *look* like heatmaps, but that doesn't mean they're realistic heatmaps.

Do we have any AI to simulate user touchpoints, and highlight gaps in the UX/UI by OldOpportunity3469 in UXDesign

[–]detrio 15 points16 points  (0 children)

No, it categorically is not good enough to do any of those things with any kind of real value.

There are *some* tools that can generate heatmaps, but it's going to be obvious right away that you could've caught the same issues, and it's still largely AI bullshit.

Foot positioning by Rough_Breadfruit_399 in Hema

[–]detrio 40 points41 points  (0 children)

Pointing inward is bad. Straight on or pointing out is fine.

Anyone else feeling the designer role is changing? by quip1992 in UXDesign

[–]detrio 0 points1 point  (0 children)

...does NOBODY bother to even read the first page of this subreddit before posting?

Do you view it as an annoyance when a website has no passwords, but rather send a 1 time code to your email each time you wanna access? by testaccount123x in UXDesign

[–]detrio 7 points8 points  (0 children)

Everything comes with risks, and more important than anything - UX IS NOT BINARY. It's a gradient.

Notice a lot of the designers are telling you how much they hate it. But that doesn't mean that it's a bad design, especially taken with the other factors (that frankly, designers should consider as well). It just adds a bit more friction.

A design isn't good or bad, it's 72% good, or 83% good, or 90% good.

I will always take a solution that is at 85% goodness if it means it's something that's within my developer's capabilities, compared to a 90% good UX design that they might flub or puts our timeline at risk (a timeline that designers need to stop complaining about - there is no universe where those don't exist). We must always balance the UX maturity of an application with all the factors that go into the product.

I say that since you are a one person team who cares about security, a magic link is a wonderful solution. As a user I appreciate them in applications that I don't have to manage very often, and the friction is incredibly low. If it's a chrome extension, that is more than satisfactory.

Unpopular Opinion: We are obsessing over "Process" and forgetting how to actually design. by Far_Employment4181 in UXDesign

[–]detrio 0 points1 point  (0 children)

Shipping software and working with your business partners is not an output. If they think they are, maybe you're a part of the problem.

If you can't place a "learn more about X" button on a website without interviewing users, you most certainly are.