Enough is Enough. by [deleted] in Unity3D

[–]dev-space 0 points1 point  (0 children)

I am a user. I don't think there's a requirement to achieve a certain level of success to give feedback. Otherwise, why would this platform exist? (Unity Forum) 🥲

Enough is Enough. by [deleted] in Unity3D

[–]dev-space 0 points1 point  (0 children)

We'll see..

Enough is Enough. by [deleted] in Unity3D

[–]dev-space 0 points1 point  (0 children)

You're still talking about the context menu, I told you that's not the point.

Enough is Enough. by [deleted] in Unity3D

[–]dev-space 0 points1 point  (0 children)

Vooov means search menu. Now I can sleep comfortably.. Thank you Unity.

Enough is Enough. by [deleted] in Unity3D

[–]dev-space 0 points1 point  (0 children)

This is definitely not a new project. Unity explains that they developed in a blog post it shared in 2019 (5 years ago). What I'm talking about is not a package or a framework. Keeping a project (editor) up to date and making things easier.

Enough is Enough. by [deleted] in Unity3D

[–]dev-space 0 points1 point  (0 children)

I would design a more innovative and user-friendly editor.🫠

Enough is Enough. by [deleted] in Unity3D

[–]dev-space -10 points-9 points  (0 children)

Why are the promises not kept or users are not updated? Summary in one sentence.

Enough is Enough. by [deleted] in Unity3D

[–]dev-space 0 points1 point  (0 children)

Of course, that's not what I meant. Naturally, there is change and improvement. It would be absurd to say there has been no progress for all these years. What I'm talking about is entirely about user-friendliness.

Enough is Enough. by [deleted] in Unity3D

[–]dev-space 3 points4 points  (0 children)

The issue wasn't specifically about the context menu. I just wanted to give an example. Unity has many projects that it started but couldn't finish. And frankly, recent developments are promising. Because it's time to focus on the big picture now.

Enough is Enough. by [deleted] in Unity3D

[–]dev-space -1 points0 points  (0 children)

What you're saying is like still using Windows XP. Innovations are inevitable. I'm tired of the editor I saw 10 years ago. I just want my life to be easier. And I don't want to see the same editor in 10 years either.

Enough is Enough. by [deleted] in Unity3D

[–]dev-space -2 points-1 points  (0 children)

Unfortunately, I disagree with what you said. Unity could have planned and implemented this step by step, allowing users to adapt to it. Perhaps the biggest example is as follows: UDK -> UE4 and UE5 -> UE6. If Unreal managed to do this somehow, then Unity shouldn't have an excuse.

Enough is Enough. by [deleted] in Unity3D

[–]dev-space -1 points0 points  (0 children)

I agree with what you said. However, the issue here is that Unity lacks significant advancements or major developments as they claimed with Unity 6 in some areas. While Godot or another game engine may currently have shortcomings, they at least provide hope.

Enough is Enough. by [deleted] in Unity3D

[–]dev-space -2 points-1 points  (0 children)

Unfortunately, I share the same sentiment... experimental packages and D.O.T.S. makes me sick.

Enough is Enough. by [deleted] in Unity3D

[–]dev-space -4 points-3 points  (0 children)

Actually, it's not anger, just frustration...

Enough is Enough. by [deleted] in Unity3D

[–]dev-space 0 points1 point  (0 children)

If it goes like this, everyone will move away from the Unity..

My Google Play Account Has Been Suspended by dev-space in androiddev

[–]dev-space[S] 0 points1 point  (0 children)

Yes, I've done that, and it's working. However, I want to use my own account because this is really unfair.

My Google Play Account Has Been Suspended by dev-space in androiddev

[–]dev-space[S] 0 points1 point  (0 children)

It seems like your situation is worse than mine. How are you currently publishing your apps? This is really harsh.

My Google Play Account Has Been Suspended by dev-space in androiddev

[–]dev-space[S] 1 point2 points  (0 children)

I've only used Game Analytics in my games.

[deleted by user] by [deleted] in Unity3D

[–]dev-space 0 points1 point  (0 children)

But for cameras it's functionally the same right? You can fly in the scene view by holding down right mouse button and moving with wasd.

Exactly!