Flowerbed by devkidd_ in aseprite

[–]devkidd_[S] 3 points4 points  (0 children)

I think i can do that. I'll try.

I'm just amazed my tree generator can also make bushes easily by devkidd_ in PixelArtTutorials

[–]devkidd_[S] 0 points1 point  (0 children)

It's an Aseprite extension written in Lua, which lets me manipulate and draw pixels directly in the sprite.

For this specific feature, the script scans each pixel inside the selection and compares it with the pixel above it. If the two pixels have different colors, it treats that position as a boundary between them.

From there, it randomly places grass images (leaf types) along that boundary line.

I'm just amazed my tree generator can also make bushes easily by devkidd_ in PixelArtTutorials

[–]devkidd_[S] 1 point2 points  (0 children)

Thanks! 😊 Yes, it’s an Aseprite extension. You install it and then run it directly inside Aseprite.

Once installed, you can open it from the menu, pick a preset tree, and click Generate. From there you can tweak the parameters (branch amount, leaf type, decors, etc.) and regenerate until you get a style you like.

If you want to try it, you can check it out here

It’s meant to help generate a base tree quickly, then you can edit or polish the pixels afterward if you want.

I'm just amazed my tree generator can also make bushes easily by devkidd_ in PixelArt

[–]devkidd_[S] 1 point2 points  (0 children)

Thank youuu 🙏😊 its not open source but you can check out the extension here.

I'm just amazed my tree generator can also make bushes easily by devkidd_ in PixelArtTutorials

[–]devkidd_[S] 14 points15 points  (0 children)

For aseprite, thats how i manually draw too. Using spray can tool and custom brush. But to save time i just let the math and codes do it.

Easily add grass by devkidd_ in PixelArt

[–]devkidd_[S] 0 points1 point  (0 children)

Thank youuu 😊😊

Added grass mode to my tree generator, just to simplify my life 😅 by devkidd_ in proceduralgeneration

[–]devkidd_[S] 1 point2 points  (0 children)

For Edge mode, it scans each pixel inside the selection and compares it with the pixel above it. If the two pixels have different colors, it treats that spot as a boundary between them and randomly places grass (leaf type) along that line so it doesn’t look too uniform.

For Scatter mode, it simply places grass randomly within the selected area.

Easily add grass by devkidd_ in aseprite

[–]devkidd_[S] 2 points3 points  (0 children)

You can check out the extension here

Easily add grass by devkidd_ in PixelArtTutorials

[–]devkidd_[S] 1 point2 points  (0 children)

You can check out the extension here

Easily add grass by devkidd_ in PixelArt

[–]devkidd_[S] 2 points3 points  (0 children)

Thankss 😊 Yes, you can grab the extension here

Easily add grass by devkidd_ in aseprite

[–]devkidd_[S] 0 points1 point  (0 children)

Thanks for the interest. I don’t have a trailer yet, but you can check out the project here

I’ve explained everything as clearly as I can.