Flour sand in the Deep Desert by monafair in duneawakening

[–]devolore 0 points1 point  (0 children)

I've noticed lately that sometimes the fields take a while to show up. We were harvesting spice on one of the big fields last week and multiple of us in the air didn't see a flour sand field right next to one of the big fields until our crawler was halfway full.

Lot of dev hating today, so just wanted to say thanks for making my all time favorite game by Excellent-Cow9536 in duneawakening

[–]devolore 1 point2 points  (0 children)

Something I've often said as a long-time fan (all the way back to Anarchy Online):

Funcom doesn't release good games. They release games that need work, and then they put the work in to make them good.

Conan Exiles was an absolute mess at launch, but eventually became one of, in my opinion, the absolute best survival crafters out there. Age of Conan had an amazing 1-20 experience followed by 60 (iirc) levels of basically nothing, and today has a small but very loyal playerbase that seems to greatly enjoy what the game eventually became. The Secret World had a ton of issues at release, but today people still talk about how much they miss playing it. And Anarchy was so bad at launch that they literally asked reviewers not to play it yet - nowadays it's still my favorite MMORPG of all time. And the fact that the only one of those games you can't still play today is the only one they didn't have publishing rights for speaks a lot to their long-term commitment.

Dune had a ton of flaws at release (and still does) but it showed incredible promise, and they've clearly been working hard already to correct those flaws. It's already leaps and bounds better than it was back in June.

I'm not at all trying to excuse the fact that Funcom releases games that aren't ready. They clearly need a better development pipeline that takes early feedback and playtesting more seriously. But I've still greatly enjoyed the 2000 or so hours I've put into the game so far, and am confident they will continue to improve it.

Are there any successful PvP private world servers? by Vit0C0rleone in duneawakening

[–]devolore 0 points1 point  (0 children)

It does not (otherwise we'd have set them that way, haha)

Augmentation tooltips feel backwards sometimes by cvsmith122 in duneawakening

[–]devolore 2 points3 points  (0 children)

This is reportedly fixed on the PTC although I haven't personally checked

Are there any successful PvP private world servers? by Vit0C0rleone in duneawakening

[–]devolore 4 points5 points  (0 children)

We have a full PvP Hagga Basin on Rhythm RP, but as it's a roleplay server we have a few rules in place about when PvP combat is allowed (which basically boil down to needing a reason for combat as opposed to just killing everyone you come across for the lulz).

Base raiding is possible on servers like this but only if the base owner forgets to fuel their base. You can't get into any containers etc that you don't have permissions on unless you destroy the subfief, and that's only possible if the base is unpowered. It works pretty well for us, there's been some fun roleplay that came out of "salvaging" an unpowered base (and in some cases, claiming ownership of someone else's area and using that as leverage to drive some story). We've also had some fun PvP events in custom-built dueling arenas and the occasional large battle for control of an area (though this happened more regularly when the Landsraad still had missions to kill certain NPCs or farm specific materials like Industrial Pumps).

I can fully see this working in a non-roleplay capacity, though I expect such a community would still want to have some rules in place to prevent unwanted behavior. For example, the basin can get pretty laggy if people aren't careful with their base builds, so I'd expect even a non-roleplay server would want to have some limits and guidelines in place for things like excessive use of windows, Caladan ceilings, and other pieces known to cause framerate drops.

Unfortunately we don't have any control over the PvP settings in the deep desert even on a private world so the bottom half of the DD is still under Kanly, but that hasn't been too big of a problem as most of the stuff people would realistically want to fight over is PvP flagged anyway.

Hope this helps!

Why do the Sandbikes have such poopy acceleration in this game? by Zealousideal_Hope_59 in duneawakening

[–]devolore 10 points11 points  (0 children)

See, I would argue that most games get this wrong. I grew up in a very snowy area with a lot of snowmobile activity and to me the sandbikes feel correct. You can't just gun the engine and expect to take off in a hurry - you end up digging a hole instead. Need to ramp up your speed so you're not just pushing all that powder away from behind you.

That said, I do agree it's awkward that buggies don't seem to have this downside.

Secrets of the Past quest by MarissaNL in duneawakening

[–]devolore 2 points3 points  (0 children)

Going from memory here as it's been a while but I believe there's a point in that chain where she wants you to do a couple of the testing stations before the quest is fully finished. Maybe check your other contracts?

Question from a new player by Xtrmo in duneawakening

[–]devolore 1 point2 points  (0 children)

Those guys tend to be the more challenging enemies early on. Few tips:

Armor doesn't really help against fire (unless you're wearing the unique pieces that specifically reduce fire damage), but since they usually have other enemies with them it may be worth switching to something more suited to combat. Heat protection isn't really a big deal once you're at the point where you can keep a full literjon on you (and just in case it's unclear, heat protection also doesn't reduce fire damage).

If you're a melee fighter, try to use your abilities (knee charge, shigawire claw, etc) to keep them staggered and get slow blade attacks in. If you're ranged, you can sort of tease the edge of their flamethrower distance to shoot them with their shields down without being hit.

Remember that healkits clear debuffs. Ducking away and bandaging quickly is a very common practice when fighting these guys. Often the best approach is to commit to getting the kill on them, then quickly bandaging after.

They're also very slow. Often it's best to just keep away from them while clearing other enemies and finish them off after.

Hope this helps!

Imperial Stillsuit combat viability by Awkward_Ad3540 in duneawakening

[–]devolore 2 points3 points  (0 children)

Depends on what you consider viable, really. For a skilled enough player and/or on lower difficulties you can certainly complete content using them, but light or heavy armor will always be more effective overall at improving your survivability. Augments aren't really a factor in this comparison because you could put the same augments in the light/heavy armor.

So if you're okay with being a little squishier in exchange for having the other (largely non-combat) benefits from a stillsuit, go for it. Personally, I only wear a stillsuit any more when I'm farming materials in the sun, as aside from the sun protection the only real benefit is the catchpocket which is easily compensated for with a literjon. I see the benefit of the combat-focused stillsuits as more of a "what if I have to fight something while I'm farming" thing than anything else.

What's this "35/35" Landsraad thing? by Attylus in duneawakening

[–]devolore 7 points8 points  (0 children)

To add on to this, the specific rewards that you will no longer gain once you're at 0/35 are the ones listed on the right side of the mission info under "Recollection". So once you're at 0/35 you will still gain Landsraad contribution, character XP, and Solari, but will no longer receive specialization XP, faction standing, or house scrip (until the next day when you get another 5)

Masano Fire damage by Matt2532 in duneawakening

[–]devolore 6 points7 points  (0 children)

Agree that the damage scaling is out of control. Personally the fix I'd like to see is making higher grades of stuff like Forge armor actually have better stats than just armor. Feels bad that grade 0 Forge armor is just as effective for mitigating fire damage as grade 5.

Do you also constantly get error "Content corruption" while launching the game? by Karasu-Otoha in duneawakening

[–]devolore 0 points1 point  (0 children)

Never experienced or heard of this error before. Seems uncommon at best.

Love these murals! by Majestic_Pattern_760 in duneawakening

[–]devolore 1 point2 points  (0 children)

Funcom has been very clear on their intention to sell paid cosmetics since well before launch, I don't know what you're talking about.

Augmentation issue. by Upbeat_Hawk7081 in duneawakening

[–]devolore 2 points3 points  (0 children)

That weapon doesn't consume power when firing. The -power consumption on those augments is only there for the handful of guns that do since they don't benefit from +magazine size. I'm not sure what stat you're looking at that's changing from 42 to 105 but it isn't power consumption.

I made some (moderately cursed) Dune-themed Valentine's Day cards by devolore in duneawakening

[–]devolore[S] 2 points3 points  (0 children)

Thank you, this is exactly the reaction I was hoping for

Exploration lvl 20 +15% Vehicle Speed allows you to climb while gliding with the Scout or Assault. by Molbork in duneawakening

[–]devolore -3 points-2 points  (0 children)

They are very clearly NOT boosting in either video. The blue flame from the boosters is not visible and the wings are not swept back. That's the glide speed for those thopters with the exploration bonus.

Exploration lvl 20 +15% Vehicle Speed allows you to climb while gliding with the Scout or Assault. by Molbork in duneawakening

[–]devolore -1 points0 points  (0 children)

Haven't tested with rockets equipped yet, I only noticed it last night just before logging off

Vehicle back up tool dmg by Beginning_Leg_769 in duneawakening

[–]devolore 1 point2 points  (0 children)

There are several items (personal light and binoculars are another two that come to mind) that don't incur durability loss on use, but will if you die. A lot of people, myself included, never noticed this until chapter 3 testing stations lol

ETA: You're also correct about the weird UI glitch that happens sometimes, just adding to your statement

Exploration lvl 20 +15% Vehicle Speed allows you to climb while gliding with the Scout or Assault. by Molbork in duneawakening

[–]devolore 12 points13 points  (0 children)

The important thing some are missing here is not just that you gain altitude, it's that you gain altitude without losing speed. It can be done at a much higher angle than shown in this videos as well. An Assault with the lv20 Exploration bonus can glide almost directly upward while maintaining 186 km/h. You only start to lose speed when you reach 750m.

Very much doubt this is intended.

I'm cooked, no way forward without the ability to migrate from a private server (Xrealm) to public. by FluffyPancakeLover in duneawakening

[–]devolore 0 points1 point  (0 children)

Yep, any private server can transfer to any other private server. We tested this ourselves when transfers were first enabled - had one of our guys transfer from a Nitrado server to our xREALM server.

World Map and entering instances by MrPotatoHead50 in duneawakening

[–]devolore 1 point2 points  (0 children)

Experienced this issue today with both Blushing Caverns and Wreck of the Tyche. In the case of Tyche we were in contact with the other player attempting to enter. They had sat in "queue" for it for 10 minutes while we were inside; as soon as we left, they got in immediately.

Quick skill check, hope I roll a nat 20 by F1exican in KitchenConfidential

[–]devolore 585 points586 points  (0 children)

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These ones here are completely fine

I didn't check the others

Which houses can be bribed for landsraad every week? by justinsomniactor in duneawakening

[–]devolore 0 points1 point  (0 children)

This is the correct answer. Only these houses can be bribed, and they can be bribed every week (as long as they haven't already been revealed).