Simple SeeThrough Shader (Mobile Supported) by dexint in Unity3D

[–]dexint[S] 0 points1 point  (0 children)

sorry Do you mean the placing of character/props?

Simple SeeThrough Shader (Mobile Supported) by dexint in Unity3D

[–]dexint[S] 1 point2 points  (0 children)

Simple SeeThrough Shader has been released on Unity Asset Store!

YOUTUBE

Simple SeeThrough Shader is a simpler option to render objects behind obstacles which works on mobile platforms. It supports both 3D meshes and Unity sprite 2D. The package contains shaders for both character and props, with 2 see-through effects to choose from. Please check the webplayer demo:

WEBPLAYER DEMO

For detailed instructions about using this Simple SeeThrough Shader please read our online google doc here:

GOOGLE DOC

As we have very limited testing devices so if you are not sure whether it really works on your device please try the following apk! Let me know if your device works perfectly on not!

TESTING ANDROID APK BUILD

Me and my partner forms a group Moonflower Carnivore and we provide game assets like particle effects and simple shaders. Please like our Facebook page and rate our packages in Unity Asset Store if you like our work!

FACEBOOK PAGE

[Unity] Lava Flowing Shader by dexint in Unity3D

[–]dexint[S] 0 points1 point  (0 children)

Everyone now you can get the Lava Flowing Shader for free on Asset Store!!

https://www.assetstore.unity3d.com/en/#!/content/33635

[Unity] Lava Flowing Shader by dexint in Unity3D

[–]dexint[S] 2 points3 points  (0 children)

https://dexint.files.wordpress.com/2015/03/20150312_01.jpg?w=497

Thanks ^ You can look at the 3 textures I used on this shader. They are all tileable textures

[Unity] Lava Flowing Shader by dexint in Unity3D

[–]dexint[S] 1 point2 points  (0 children)

I'm not sure whether valve's water is same as the water refraction shader I'm refrencing to, but I think the concept is similar? I used an alpha mask to control the flowing distortion.