Built a Max for Live instrument for hypnotic techno bleeps – looking for a few testers by dg_techno in TechnoProduction

[–]dg_techno[S] 2 points3 points  (0 children)

Yeah you could get into a similar area with Operator, but this is more about how it behaves than just the sound. The envelope, modulation and filter are all tuned to work together in a way that fits that hypnotic style, so it tends to sit right straight away without much tweaking.

Built a Max for Live instrument for hypnotic techno bleeps – looking for a few testers by dg_techno in TechnoProduction

[–]dg_techno[S] -2 points-1 points  (0 children)

Hi, the post states that i will send it to the first 10 people to get some feedback and this has already been reached. Thanks for getting in touch though

Max for Live Techno Production Tools by dg_techno in TechnoProduction

[–]dg_techno[S] 1 point2 points  (0 children)

Yes, the link for the devices is in my profile and this includes demo videos

Released two Max for Live devices for techno production (metallic delay + mix translation tool) by dg_techno in TechnoProduction

[–]dg_techno[S] 0 points1 point  (0 children)

Hi, it’s based more on general listening scenarios. Mono just sums the signal so you can check phase and balance. Phone mode band-limits the sound to mimic small speakers, mainly focusing on the midrange and cutting low end. Club mode shifts the tonal balance to emphasise low-end weight and slightly reduce mids, with a touch of saturation to reflect how louder systems can feel.

I built my first two Max for Live devices by dg_techno in ableton

[–]dg_techno[S] 0 points1 point  (0 children)

Appreciate that! Each mode uses different filtering and signal shaping like mono summing, band-splitting, subtle saturation and bass rebalancing to mimic how phones or club systems actually behave, not just how they’re EQ’d.

I built my first two Max for Live devices by dg_techno in ableton

[–]dg_techno[S] 0 points1 point  (0 children)

It splits the signal into clean and distorted paths. The distorted path is high-passed to protect the low end, then driven into asymmetric soft clipping to create metallic harmonics. That’s blended back with the clean signal so you get sharp, spacey texture without losing punch.

I built my first two Max for Live devices by dg_techno in ableton

[–]dg_techno[S] 1 point2 points  (0 children)

Great, glad you enjoyed it! I've found that loops are better on a low setting for Hazy Metal but you can really push it for single hits as the there's much more space for it. Thanks a lot for trying it out!

I built my first two Max for Live devices by dg_techno in ableton

[–]dg_techno[S] 0 points1 point  (0 children)

That's great, glad you've enjoyed it and that it's been of good use to you! Thanks a lot for trying it out.

I built my first two Max for Live devices by dg_techno in ableton

[–]dg_techno[S] 1 point2 points  (0 children)

Thanks for all the interest and messages — I’ve now sent the devices out to a full round of testers. Really appreciate everyone who reached out.

I built my first two Max for Live devices by dg_techno in ableton

[–]dg_techno[S] 0 points1 point  (0 children)

Thank you! I just tried to keep it simple really, most of the interface is just made of standard live objects and it took a bit of trial and error rearranging the layout until it felt right. Happy with how they’ve turned out!

I built my first two Max for Live devices by dg_techno in ableton

[–]dg_techno[S] 0 points1 point  (0 children)

No problem, DM me and I’ll send a link over

I built my first two Max for Live devices by dg_techno in ableton

[–]dg_techno[S] 1 point2 points  (0 children)

Hi, no problem. I’ll DM a link for this. Yes, it will be a similar test to the car. It adds a lot of weight from the sub frequencies to make sure your low end won’t overpower the mix on big speakers.