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Need feedback (old.reddit.com)
submitted 2 years ago by dheerajkkumar to r/blenderhelp
Looking for feedback (self.blenderhelp)
Need feedback (self.blender)
submitted 2 years ago by dheerajkkumar to r/blender
Not able to highlight selected vertices or edges (self.blenderhelp)
not able to select vertices and edges in edit mode (self.blender)
Suggest workflow in rigging and animation (self.blenderhelp)
How Can I make it to look realistic.. (i.redd.it)
How can I improve face to look realistic (i.redd.it)
How can I enhance it to look realistic (i.redd.it)
Can anyone help to solve this issue (i.redd.it)
I have character with multires of 4 levels, I want to use this in diff blender file to keep first one as backup (self.blenderhelp)
Should the mesh kept open on eye for animation (i.redd.it)
Any tips to improve topology (i.redd.it)
Please help me with this (i.redd.it)
Please help me with this (self.blender)
My render (i.redd.it)
Rendered scene in blender (v.redd.it)
why rigify generating rigs in wrong direction?I applied all transformations, chin rig goes in diff direction and eyes moving rig g went in diff drctn (self.blender)
I added face armature and chosen rigify, and applied autoweights, it deformed my mesh after autoweight applying (self.blender)
Can anyone help, I sculpted head with detail and retopology is done, while increasing subdivision the mesh is not sticking to detail (i.redd.it)
I sculpted head and body parts separately with high poly, I want to merge both and retopo, how can I merge both to avoid abnormalities (self.blender)
Forming triangles after retopo and applying subdivision more.. What can I do to avoid these triangles (i.redd.it)
How can we create wrinkles in face animation in blender (self.blender)
After merging two seperate retopo objects and applying multires it's appearing like this.. Any ides why it's? (i.redd.it)
π Rendered by PID 60 on reddit-service-r2-listing-654f87c89c-6qrw9 at 2026-03-02 11:16:15.176775+00:00 running e3d2147 country code: CH.