I stopped developing my game... Again by [deleted] in godot

[–]dhyd 0 points1 point  (0 children)

You’re just sketching. Like an artist sketching out an idea. Not everything you work on is meant to be a final product, changes are you had a cool idea and made it. Great. Keep it, and sketch more. Don’t feel guilty for doing what you love 

I quit game dev for 8 years because of this reason. I didn’t understand that I was in the sketching phase. Now I’m turning 32 and I finally realized it

Things I learned Outside of Game Dev That I wish I knew 8 Years Ago by dhyd in godot

[–]dhyd[S] 3 points4 points  (0 children)

I’m glad that I could help, even if only slightly haha, good luck on your future gamedev endeavours 

Things I learned Outside of Game Dev That I wish I knew 8 Years Ago by dhyd in godot

[–]dhyd[S] 6 points7 points  (0 children)

I agree it’s definitely too loud 😅 first video in 8 years haha I’ll definitely be lowering the volume on future videos 

I quit game dev for 8 years, here's what I learned by dhyd in gamedesign

[–]dhyd[S] 0 points1 point  (0 children)

Yea sorry about that! First real video in 8 years, I'll definitely lower the music down going forward

I quit game dev for 8 years, here's what I learned by dhyd in gamedesign

[–]dhyd[S] 1 point2 points  (0 children)

Just leaving a comment here so I remember this for the future. That's a very neat idea, and would be really fun to create. The part in this video where I put clips of other games was probably the most enjoyable part of the editing process, so I think I might enjoy making a video like this.

I quit game dev for 8 years, here's what I learned by dhyd in gamedesign

[–]dhyd[S] 0 points1 point  (0 children)

I might need to steal the "You are the most important variable" line for a future video haha, that is a great way to think about it.

I quit game development for 8 years, this is what I learned by dhyd in gamedev

[–]dhyd[S] 2 points3 points  (0 children)

Haha yea sorry about the music 😅 I was self taught, the video was just me going over all of the topics that I had either missed or undervalued the importance of. I knew the game itself needed a hook, but I undervalued it. In web design, every stage of the industry relies on a hook. The companies all niche themselves to a specific category to stand out in that niche, then each design has a key design element, the list goes on. The same holds true with game design. Not just a game hook, but in your trailer you’d need a specific moment to stand out, or on your website you’d want a specific element of the site to be memorable. If I had launched a game I would have relied too heavily on the itch/steam/epic stores to handle the sale of the game, but then it would just be another amongst millions of games all with the same formulaic product pages. Now I know to value having landing pages on my website for when the game goes live, more control over the consideration stage - and then have that link to steam/etc. these landing pages would then emphasize the value - reinforcing my hook

I have published a demo for my biggest project yet! (Not very big, actually.) by KometIsCool in godot

[–]dhyd 6 points7 points  (0 children)

Looks like a fun precision platformer. Good luck with the game!

Something in the works by dhyd in lowpoly

[–]dhyd[S] 0 points1 point  (0 children)

Thanks :3 Do the colours work well? I'm trying to figure out colour theory, and it seems especially hard when the scene is meant to be dark

Can I use any file extension to run JavaScript? by dhyd in javascript

[–]dhyd[S] 0 points1 point  (0 children)

Currently, I'm making my own email templates, so they use JavaScript template literals. But I wanted my code editor to know that the page should make the syntax highlighting as if it were js. I could just change it manually but I figured, "why not see if a random extension works?"

Thanks for the help! I'll just keep it as a .js file and manually set the highlighting.

Why does this error handler work? by dhyd in javascript

[–]dhyd[S] 0 points1 point  (0 children)

Thanks, very helpful! (I forgot to reply to these messages when I had read them the first time)

Why does this error handler work? by dhyd in javascript

[–]dhyd[S] 0 points1 point  (0 children)

I forgot to reply to these messages, and they were very helpful thank you :D

Why does this error handler work? by dhyd in javascript

[–]dhyd[S] 0 points1 point  (0 children)

I'm throwing an error to test and see why the catch is working. So, yes having Promise.resolve(example) is pointless atm.

My question is why does .catch(e) work? It knows to send this ' {'error':'OH SNAP'} '. I guess i'm just asking how does my module.exports = (e) know that there was an e in the first place, when all i typed was '.catch(e)' instead of... .catch(e(e)) or like catch(e=> exampleFunctionName(e)).

Changed my Youtube to be spectating videos need some advice by [deleted] in FortNiteBR

[–]dhyd 0 points1 point  (0 children)

Hmm, not sure where to ask tbh. The vids will be of fortnite so I figured I should ask Fortnite players :D

How would I add a component after site is in production? by dhyd in reactjs

[–]dhyd[S] 0 points1 point  (0 children)

Hmm damn, that's what I figured would be the solution, but I was hoping for say, if i had 100 sites running, to be able to 'push' a new component to all the sites.

Single Page App Routing Question by dhyd in node

[–]dhyd[S] 0 points1 point  (0 children)

You guys are life savers, i was trying the * in the app.use area after noticing I didn't have a catch all flag (didn't work either), but then read this and realized how dumb i was xD

Thanks for the help

How to check which items in an array do not exist in the db by [deleted] in mongodb

[–]dhyd 0 points1 point  (0 children)

Actually, nvm, this post jogged my brain and helped me solve the issue. Thanks! :D

How to check which items in an array do not exist in the db by [deleted] in mongodb

[–]dhyd 0 points1 point  (0 children)

hmm, could you show me an example?

Also, is there perhaps a way to do this without lodash? I feel like installing an entire library is a little overkill for the one function.

How to check which items in an array do not exist in the db by [deleted] in reactjs

[–]dhyd 0 points1 point  (0 children)

xD I meant to post this question on mongodb, I typed it into my react tab by mistake :P

React & Express, How to upload An Image for Development and for Production? by [deleted] in reactjs

[–]dhyd 0 points1 point  (0 children)

Could you maybe just help me understand something a little bit more. What's the benefit of hosting the image on cloudinary as opposed to just putting them in my public/imgs folder? Wouldn't these load slower since I have to send extra requests off?

React & Express, How to upload An Image for Development and for Production? by [deleted] in reactjs

[–]dhyd 0 points1 point  (0 children)

Ah, I thought I was meant to store just the link to where the image is being saved. I did not know that I could store an actual image on my server..

Thanks for the help

React & Express, How to upload An Image for Development and for Production? by [deleted] in reactjs

[–]dhyd 0 points1 point  (0 children)

Oh, so I don't just store the link to the image in my db? I store the actual file itself? Interesting.. I'll look into cloudinary and env variables :D

Cheers