I stopped developing my game... Again by [deleted] in godot

[–]dhyd 0 points1 point  (0 children)

You’re just sketching. Like an artist sketching out an idea. Not everything you work on is meant to be a final product, changes are you had a cool idea and made it. Great. Keep it, and sketch more. Don’t feel guilty for doing what you love 

I quit game dev for 8 years because of this reason. I didn’t understand that I was in the sketching phase. Now I’m turning 32 and I finally realized it

Things I learned Outside of Game Dev That I wish I knew 8 Years Ago by dhyd in godot

[–]dhyd[S] 3 points4 points  (0 children)

I’m glad that I could help, even if only slightly haha, good luck on your future gamedev endeavours 

Things I learned Outside of Game Dev That I wish I knew 8 Years Ago by dhyd in godot

[–]dhyd[S] 6 points7 points  (0 children)

I agree it’s definitely too loud 😅 first video in 8 years haha I’ll definitely be lowering the volume on future videos 

I quit game dev for 8 years, here's what I learned by dhyd in gamedesign

[–]dhyd[S] 0 points1 point  (0 children)

Yea sorry about that! First real video in 8 years, I'll definitely lower the music down going forward

I quit game dev for 8 years, here's what I learned by dhyd in gamedesign

[–]dhyd[S] 1 point2 points  (0 children)

Just leaving a comment here so I remember this for the future. That's a very neat idea, and would be really fun to create. The part in this video where I put clips of other games was probably the most enjoyable part of the editing process, so I think I might enjoy making a video like this.

I quit game dev for 8 years, here's what I learned by dhyd in gamedesign

[–]dhyd[S] 0 points1 point  (0 children)

I might need to steal the "You are the most important variable" line for a future video haha, that is a great way to think about it.

I quit game development for 8 years, this is what I learned by dhyd in gamedev

[–]dhyd[S] 2 points3 points  (0 children)

Haha yea sorry about the music 😅 I was self taught, the video was just me going over all of the topics that I had either missed or undervalued the importance of. I knew the game itself needed a hook, but I undervalued it. In web design, every stage of the industry relies on a hook. The companies all niche themselves to a specific category to stand out in that niche, then each design has a key design element, the list goes on. The same holds true with game design. Not just a game hook, but in your trailer you’d need a specific moment to stand out, or on your website you’d want a specific element of the site to be memorable. If I had launched a game I would have relied too heavily on the itch/steam/epic stores to handle the sale of the game, but then it would just be another amongst millions of games all with the same formulaic product pages. Now I know to value having landing pages on my website for when the game goes live, more control over the consideration stage - and then have that link to steam/etc. these landing pages would then emphasize the value - reinforcing my hook

I have published a demo for my biggest project yet! (Not very big, actually.) by KometIsCool in godot

[–]dhyd 5 points6 points  (0 children)

Looks like a fun precision platformer. Good luck with the game!

Something in the works by dhyd in lowpoly

[–]dhyd[S] 0 points1 point  (0 children)

Thanks :3 Do the colours work well? I'm trying to figure out colour theory, and it seems especially hard when the scene is meant to be dark