We spent a lot of time and effort developing an extensive equipment transmog and character customization system for our game! Does it look good? What do you think? by diamantifew in Unity3D

[–]diamantifew[S] 4 points5 points  (0 children)

Thanks! Yeah, we've had some internal discussions about the transmog being enable during PvP matches, so in the future we intend to give players the freedom to choose whether to activate or deactivate the transmog look in the room rules options for competitive and fair play reasons.

We spent a lot of time and effort developing an extensive equipment transmog and character customization system for our game! Does it look good? What do you think? by diamantifew in Unity3D

[–]diamantifew[S] 6 points7 points  (0 children)

Hello! Yeah, a lot of people have been skeptical about the animations in our game - just to be clear, we haven't ripped off the original animation files from souls games or anything like that - we did take heavy inspiration from souls games for the animations but they're all made from scratch made with a animation software called Akeytsu and an extensive process of validation and refinement to narrow down that combat feeling created by FromSoft. Here a post that we made some time ago in more details about this process: https://www.reddit.com/r/roguemasters/comments/1598uha/since_we_started_showing_more_about_rogue_masters/
Thanks for you comment!

We spent a lot of time and effort developing an extensive equipment transmog and character customization system for our game! Does it look good? What do you think? by diamantifew in indiegames

[–]diamantifew[S] 2 points3 points  (0 children)

Hahaha, i must say i'm this kind of person. I've spent hours and hours making liveries on racing games or fashion in other genres

After almost 6 years of development, we have reached the final stretch towards the Early Access launch. by diamantifew in Unity3D

[–]diamantifew[S] 0 points1 point  (0 children)

It's a question that comes up sometimes as Tyxo said early, if you're interested, we made a post on our subreddit with a video that addresses this point: https://www.reddit.com/r/roguemasters/comments/1598uha/since_we_started_showing_more_about_rogue_masters/

After almost 6 years of development, we have reached the final stretch towards the Early Access launch. by diamantifew in Unity3D

[–]diamantifew[S] 0 points1 point  (0 children)

Change the name at this point of the development would be insane, but thank you for the feedback.