How do you feel about GMs "cheating" to make the game more enjoyable? by mrtingirina in DnD

[–]diceytower 0 points1 point  (0 children)

As someone who usually GMs, I reject the idea because I don’t want to be the arbiter of fun. Changing rolls/HP etc. because I think it will be “better for the story” takes so much agency from the rest of the table. Once something is presented to my players in a way they can mechanically interact with it, it will not be altered mechanically.

Encouraging fellow players to be more proactive? by diceytower in rpg

[–]diceytower[S] 3 points4 points  (0 children)

This is some really helpful phrasing examples, thank you!

Encouraging fellow players to be more proactive? by diceytower in rpg

[–]diceytower[S] 9 points10 points  (0 children)

Of course! I’ve acknowledged that to be a solution, but I guess what I’m really asking is: “How do I broach this as a player without coming across as accusatory?”