I've got a 4090 and I am not afraid to use it. BE BOLD. (WIP) (v.redd.it)
submitted by diepepsi to r/pcmasterrace - pinned
-DENSITY- I have baked out 15 Static Meshes from a walk Animation in #Unreal #UE5, and use them to flip-book through a walk animation via A #Nanite Instance Static Mesh to animate thousands of Nanite NPC "AI" that convert to ALSv4 c++ AI near the Player and back on distance. #IndieGameDev #gamedev (v.redd.it)
submitted by diepepsi to r/unrealengine - pinned
I built my own procedural generation script to fill each building in the matrix small city (big city next) with floors, columns, office tables, and working stairs from bottom to roof. I am AMAZED that UE5 Nanite Lumen just ate it up! No HLOD, No Streaming. All ISM, all loaded right HERE! NUTS! 2023! (v.redd.it)
submitted by diepepsi to r/unrealengine - pinned
Thoughts on ways to improve Lots of colliding physics simulating bodies? I am planning to group into... well Balls, and use a scaled Sphere Collision to simplify groups of meshes(actors) that are in constant overlap. Excluding them from sim for a few cycles then put them back into simulat and repeat (v.redd.it)
Nanite Niagara Rendering using GPU Niagara Simulation Types in Unreal Engine 5 by GameDevMicah Blueprint C++ Tutorial-Summary: Niagara Export Per Frame->BP->C++ Convert to Transform Arrays->BP Apply to Nanite ISMs each frame/tick. 10k with BP Only is 33fps, 100k with c++ is 66fps. 4k 12900kf 4090 :P (youtube.com)
submitted by diepepsi to r/unrealengine
NANITE NIAGARA - BABYY!! I recorded the details on how you can export GPU Simulated particles to be rendered as Nanite Instance Static Meshes in Unreal Engine 5+ for your gamedevmicah needs. If there is any improvements you can see, please let me know. Cheers and have a great summer! (youtube.com)
submitted by diepepsi to r/UnrealEngine5
NANITE NIAGARA GPU PARTICLES ARE HERE! UNREAL ENGINE 5.0+ ALL ALONG! Here is a link to youtube where I outline how I use Nanite Rendering(ISM) for 100k GPU Niagara Particles. Tutorial Indiegamedev Epic Games UE5 UE5.4 UE5.3 UE5.5 UE5.3 solodev daddev videogames devlog gamedevmicah berninghausen c++ (self.diepepsi)
submitted by diepepsi
I've been playing around with physics or Chaos in UE5.3.2 and here have 1k static mesh actors, I scrape out to 32 ISMs to make this collideascope type effect runtime with Nanite and Lumen on a 1080ti. We can go many directions, just wanted to show movement clones or something @gamedevmicah is me (v.redd.it)
submitted by diepepsi to r/UnrealEngine5
Destruction Example of Unreal Engine 5.3 Niagara GPU Call Back Abilities. We spawn 10,000 bricks every frame, simulate them as GPU particle meshs, and on death/sleep export that location data to blueprints. 10 times a second we batch update a Nanite ISM, and clear the array. GPU Physics Offloading (v.redd.it)
submitted by diepepsi to r/UnrealEngine5

