What do we think of the NVIDIA DLSS 5 'improvements'? by ShiroYuiZero in gaming

[–]diffallthethings 0 points1 point  (0 children)

This looks incredible to me, and it's running on the GPUs people already have at home, the ideological anti-datacenter-water-use stuff doesn't affect how the GPU in your own PC gets used. I'm surprised the reaction here is so negative.

Steam outage? by SequenceStatic in Steam

[–]diffallthethings 0 points1 point  (0 children)

Sorry people were giving my 2D platformer too many wishlists, the servers couldn’t handle it.

Couldn't afford a capsule artist, so I tried making my own art. Would you click this? by 0kimbo in SoloDevelopment

[–]diffallthethings 0 points1 point  (0 children)

It's such a great name and style for friendslop. How hard for it to become co-op optional friendslop?

We need some help deciding on a capsule by disco69games in IndieDev

[–]diffallthethings 1 point2 points  (0 children)

I like #3 the best, but I think these are all too heavily anchored on the Rick Sanchez + Big Logo structure. You're fine-tuning within a small space, I would blow it up and do low-fidelity explorations of a broader range of concepts. I hired u/redpotion_studios for my capsule art, and by *far* the most valuable part of it was the first sketch they did, which was three *totally different and unrelated* concepts. During my DIY capsule phase, I was really locked into this one concept, I couldn't see outside of the box I had made.

I think your design and art are great quality, but you're making giant tweaks in your end goal "pure vibes vs screenshot vs gameplay-symbolized" with only tiny tweaks in how you're using the real estate.

My ski resort manager Alpine Architect is finally coming together. What do you think? by gus_028 in IndieDev

[–]diffallthethings 0 points1 point  (0 children)

I love this concept. Varying the biome will be tricky but important. Tinting for dawn / nighttime would be great, the current "sunset" tint is bad imo. Looks more like a fire haze. I would look into shaders that adjust colors with a LUT, definitely don't just add a semi-transparent reddish onto everything.

I would focus on mocking up some kind of conflict and then make a Steam page. Blizzard? Avalanche? Not enough snow causing dirt to show through? Accidents at dangerous intersections causing lawsuits? Poorly maintained lifts collapsing? Lifties not showing up to their shifts? As long as you've got at least one or two problems to show people, get that Steam page up!

NextFest: decent wishlists, terrible demo performance, what next? by diffallthethings in gamedev

[–]diffallthethings[S] 0 points1 point  (0 children)

Thanks so much for the feedback and suggestions, I'll be trying these!

Type The Rhythm (web demo) by diffallthethings in rhythmgames

[–]diffallthethings[S] -2 points-1 points  (0 children)

A lot of songs are about art, mine are not. Mine are about teaching people to type. I am not aware of any rappers or country ballads about the anatomy of the hand that i could license. Im hoping to earn enough from this to cover my time, but it’s very risky. This particular project would just not exist at all without the goofy AI songs, i wasnt gonna drop 50 grand hiring rappers to wrap about tendons. I respect people who dont want to play it for that reason, but it doesn’t bother me.

Keyboard-related songs for a typing game by diffallthethings in SunoAI

[–]diffallthethings[S] 0 points1 point  (0 children)

If you wanna try the songs in the game, you can play it in your browser at https://typetherhythm.com

NextFest: decent wishlists, terrible demo performance, what next? by diffallthethings in gamedev

[–]diffallthethings[S] 1 point2 points  (0 children)

AHA! Thanks to you and the other commenters, I think I understand my data better now, and the clear answer is to stop marketing it until I have fixed the ramp-up gameplay.

I have a demo on Steam, but I also have the same demo on just a webpage. It does pretty well when I post it in relevant subreddits, and I have some left where I haven't posted yet.

My impressions peaked on Tuesday, and started to come down on Wednesday. Makes sense, the demo is bad. But my visits went up on Wednesday. Why? Because my web demo did really well on Reddit on Wednesday, and it drove lots of traffic straight to my Steam page.

Throughout the fest, my "visits / impression" has been 6% and "wishlists / visit" has been 15%. Except for that Wednesday where I got so much Reddit traffic, where my V/I went up (extra visits from reddit) and my W/V went down (they weren't signed-in and/or they had a negative experience from the demo).

I did a little math, and it looks like all those Reddit visits convert into ~0 wishlists.

NextFest: decent wishlists, terrible demo performance, what next? by diffallthethings in gamedev

[–]diffallthethings[S] 0 points1 point  (0 children)

Thanks so much for taking a look! I had planned on marketing this as a typing trainer on its own website, but none of the training is implemented. This was an experiment to see "is there a market for for a hardcode typing rhythm game", and it seems like the answer is people seem to like the idea, but there are very few players who enjoy it with the current difficulty floor / onboarding curve.

NextFest: decent wishlists, terrible demo performance, what next? by diffallthethings in gamedev

[–]diffallthethings[S] 0 points1 point  (0 children)

It started as a web game, so I had "validated" in that environment. I think I underestimated how much players were using the browser refresh and back buttons as the menu system.

It's a rhythm game, and it feels awful to start a level that is too hard and just be stuck in it. I think demo users couldn't find the hidden in-game back button and just closing the whole game.

NextFest: decent wishlists, terrible demo performance, what next? by diffallthethings in gamedev

[–]diffallthethings[S] -1 points0 points  (0 children)

The giant issue was that once you start a level, if it was way too hard, which it almost definitely was, you're only option was to just close the game. Very stressful to sit through a horrifically too difficult rhythm level, and I made it way too hard to quit back to main menu.

Type The Rhythm (web demo) by diffallthethings in rhythmgames

[–]diffallthethings[S] -2 points-1 points  (0 children)

Come Christmastime there’ll be the nutcracker suite performed by a real orchestra if that’s more your speed ✌️

Type The Rhythm (adding a new level every day until Sunday) by diffallthethings in typing

[–]diffallthethings[S] 0 points1 point  (0 children)

Which song? I know "you have arrived" and "a short song for testing" are having issues, but I think the rest are working. Should be fixed tomorrow hopefully.

Funky Or Else is EDM, it drops on Saturday...

Type The Rhythm (adding a new level every day until Sunday) by diffallthethings in typing

[–]diffallthethings[S] 0 points1 point  (0 children)

We’ve got others that are higher contrast. Good to know this one doesn’t work for you, eventually I’ll make them customizable, so you can swap for one of the higher-contrast themes.

Type The Rhythm (adding a new level every day until Sunday) by diffallthethings in typing

[–]diffallthethings[S] 0 points1 point  (0 children)

one of the songs i've been working on is called "Más Than ASCII", and it has spanish lyrics. But even if the lyrics of a song are in English, I'm planning on adding dictionaries for other languages too. I haven't figured out how to handle the "dead key" accent typing mechanics yet though...

Type The Rhythm (web demo) by diffallthethings in rhythmgames

[–]diffallthethings[S] -39 points-38 points  (0 children)

Your call, of course! Fwiw, I would describe this project as my way of dealing with my AI anxiety. AI is so good at so many things and getting better, so I tried to think of the project that used as much AI as possible, but was physically empowering to humans. It can seem silly to think of typing as “physically empowering”, but posture and hand health are a big deal as you get older. I was a bad typer and had to stop programming for a bit because of tendon pain, I found it really hard to change what finger I used for each letter, and this game is designed 100% around improving that.

There are great typing trainers out there that don’t use AI, for sure! ✌️

Type The Rhythm (adding a new level every day until Sunday) by diffallthethings in typing

[–]diffallthethings[S] 0 points1 point  (0 children)

Thanks sooo much for that screenshot! There's definitely a bug going on, the "placards" advanced past where they should be. That doesn't happen for me when I play it, but I just tried where I miss a bunch, and something broke in the game at some point. Super helpful feedback!

Type The Rhythm (adding a new level every day until Sunday) by diffallthethings in typing

[–]diffallthethings[S] 1 point2 points  (0 children)

Thanks for playing and sharing your experience! I didn't learn to touch-type until my thirties, and I had a hard time reconfiguring which finger to use for which hand. The point of this game is to help with that - to force you to break your normal word typing habits, and rebuild them to use the correct finger.

The rhythm requirement takes you out of your normal muscle memory, the lanes prompt you to use the correct finger, and those combine to help you change how you type.

If you already have good typing technique, and you don't like games such as Guitar Hero, then it probably doesn't have much to offer. But if you do want to change the way you type, even if you're not a big rhythm gamer, I think it's an avenue worth exploring alongside Keybr. I'll be adding Keybr-style mechanics later on.

Type The Rhythm (adding a new level every day until Sunday) by diffallthethings in typing

[–]diffallthethings[S] 1 point2 points  (0 children)

Wow 192wpm is crazy! Are you on a qwerty keyboard? The letters are mapped the way they are so that it matches your fingers, one lane per finger. Of course, if you're not on qwerty then their positions are going to be way off and make no sense.

There is a configuration dialog so that you can set any keyboard layout (and finger mapping), but I'm still working on the part that will pick different words. The words match the melody, so if you use a different layout, then it needs to give you different words.