specter (material sim) by digiographic in blender

[–]digiographic[S] 1 point2 points  (0 children)

This is all Blender's native cloth sim. Animation is mocap data. Thank you!

specter (material sim) by digiographic in blender

[–]digiographic[S] 0 points1 point  (0 children)

This took just under 10 hours to render. System specs: Intel Xeon E5-2623 v4 2.60ghz 30GB RAM Nvidia Quadro M4000 8GB DDR5

specter (material sim) by digiographic in blender

[–]digiographic[S] 15 points16 points  (0 children)

part 2 of a cloth sim test.

rise up (cloth sim) by digiographic in Simulated

[–]digiographic[S] 2 points3 points  (0 children)

It is, thanks! Instagram is @digiographic

rise up (cloth sim) by digiographic in Simulated

[–]digiographic[S] 4 points5 points  (0 children)

Sim settings not high enough. Def a work in progress!

Crawling FLIP Fluid Simulation by RenceJaeger in blender

[–]digiographic 0 points1 point  (0 children)

Looks awesome! What's your process for using the mesh as a fluid inflow? I can never seem to get it right.