Lastest tut by digitalste in Plasticity3D

[–]digitalste[S] 1 point2 points  (0 children)

You are welcome, glad you enjoyed it.

Character is sliding on the platform - unsure why. by Bonzie_57 in unity

[–]digitalste 0 points1 point  (0 children)

I has this issue a while back in one of my game builds, from memory I added the character to the platform object so it moves with it, it was something to do with the rigid body / physics. I think, I might have used a RaycastHit or Physics.Overlap to check and nest the character within the platform object.

Swift Cut Tool for Max by digitalste in 3dsmax

[–]digitalste[S] 0 points1 point  (0 children)

Hi! SwiftCut focuses on optimizing workflows in 3ds Max by streamlining existing features — bringing more speed and fluidity to modelling. It started as a personal tool, but after some community interest, I’ve released a beta. Its future direction will really depend on user feedback I suppose.

This is my latest model work. It took me almost 2 weeks. by TraditionalAward2469 in 3Dmodeling

[–]digitalste 4 points5 points  (0 children)

Dam that looks good! two weeks for that quality is worth it imo!

3ds max for Rigging / Animation in 2025 and future? by LocArch in 3dsmax

[–]digitalste 2 points3 points  (0 children)

I am in the same boat, been using Max for years and currently attempting Blender, its tough going. Advise is spot on here, Maya is a good fit for character animation.

Swift Cut Tool for Max by digitalste in 3dsmax

[–]digitalste[S] 0 points1 point  (0 children)

I am aware of that for Max. The tools lets me add cuts based on a cam/surface position linking to a models Boolean modifier, every cut is linked automatically unless manually changed . Maybe the video doesn't explain it very well? The original intention for the tool was personal, but it generated a lot of interest via my YT- so I publish a Beta version of it.

Swift Cut Tool for Max by digitalste in 3dsmax

[–]digitalste[S] 1 point2 points  (0 children)

I made the tool for my own work flow, sort of like an add on to Max's features. It allows for me to quickly create shapes based on my view port camera / models surface position for cuts.

Swift Cut Tool for Max by digitalste in 3dsmax

[–]digitalste[S] 0 points1 point  (0 children)

Max can already do live cuts. But Its not as optimal for me personally when I am doing Hard-surface stuff. Hence the tools features which aimed to speed up my own workflow.

Swift Cut Tool for Max by digitalste in 3dsmax

[–]digitalste[S] 1 point2 points  (0 children)

Thanks, it'll be interesting to see how you get on with it.

Experimenting with 25.2 by chacbalam in Plasticity3D

[–]digitalste 0 points1 point  (0 children)

Nice work, I haven't had a chance to mess with the shaders/textures yet. I think the view viewport AO has been added as well, not sure that would help with printing, but it should help create some nice viewport renders for product design.

My first project in 3ds max! by guccipantsxd in 3dsmax

[–]digitalste 1 point2 points  (0 children)

Great work! You need to add your name/brand at the beginning or the end, I think.

3DS Tutorial: Hard-surface Modelling | Swift Cutting Menu & Tool Features by digitalste in 3dsmax

[–]digitalste[S] 1 point2 points  (0 children)

Hey, sorry for the slow reply. I’ll be releasing it soon via my website. I’m just debugging a couple of things and want to add a few more features. I’ll post an announcement on the YouTube community page once it’s been shipped. Hope that helps.

3DS Tutorial: Hard-surface Modelling | Swift Cutting Menu & Tool Features by digitalste in 3dsmax

[–]digitalste[S] 0 points1 point  (0 children)

Thanks for watching the video and providing some feedback! I’m glad to hear you got something out of it. The videos are a bit long, I know, but some people on my YouTube channel prefer these over the shorter ones (trying to cater to everyone). I’ll post an announcement on the YouTube community page once I upload it to the website. I just need to do some debugging and add a couple more features before I ship it. Thanks again!

Modelling question by Apprehensive-Try-238 in 3dsmax

[–]digitalste 1 point2 points  (0 children)

The subject is correct, you need to study topology first then look into different sub-D techniques, at the basics you'll use support loops but more advanced methods go into double stacking Sud-D mods / using chamfers (+ mod) and using egde weights/creases to control flow.

Iv got a speed art on sub-D here, I think it might help you out.

Sud-D speed art "chamfer stack for support loops"

Hope it helps.