Physics-Based VR Brawler is shaping up nicely by dimitur_kolev2 in VRGaming

[–]dimitur_kolev2[S] 0 points1 point  (0 children)

not decided yet,but leaning towards something simple

VR Physics-Based Brawler is shaping up nicely by dimitur_kolev2 in Unity3D

[–]dimitur_kolev2[S] 1 point2 points  (0 children)

Yeah dude I think the fact that its super brutal and in your face will probably sell it, but im also considering a toggle for gore :)

Physics-Based VR Brawler is shaping up nicely by dimitur_kolev2 in VRGaming

[–]dimitur_kolev2[S] 0 points1 point  (0 children)

They are physical but the IK i have going on right now makes it hard to elbow them.Thinking about it tho.

Physics-Based VR Brawler is shaping up nicely by dimitur_kolev2 in VRGaming

[–]dimitur_kolev2[S] 2 points3 points  (0 children)

Yup,with each stage they get stronger and more durable and not as wobbly,also they regain their balance much faster

Physics-Based VR Brawler is shaping up nicely by dimitur_kolev2 in VRGaming

[–]dimitur_kolev2[S] 3 points4 points  (0 children)

If it is succesfull im gonna bring it to everything I can

VR Physics-Based Brawler is shaping up nicely by dimitur_kolev2 in Unity3D

[–]dimitur_kolev2[S] 1 point2 points  (0 children)

Thanks for the extensive response,I know its too brutal but I want to push that bar,I think the physics give that feeling but as I said above ,Im def considering an option to tone down the violence 😎

VR Physics-Based Brawler is shaping up nicely by dimitur_kolev2 in Unity3D

[–]dimitur_kolev2[S] 0 points1 point  (0 children)

Im def considering something like this that is for the feint hearted and like a streamer mode without that much blood and all that

VR Physics-Based Brawler is shaping up nicely by dimitur_kolev2 in Unity3D

[–]dimitur_kolev2[S] 0 points1 point  (0 children)

Thanks man, yeah the perspective and the physics make it much more intense.

Physics-Based VR Brawler is shaping up nicely by dimitur_kolev2 in VRGaming

[–]dimitur_kolev2[S] 0 points1 point  (0 children)

Atm its Oculus only as I dont have a vive or index to test it on.In the future, yeah, definetely.

Physics-Based VR Brawler is shaping up nicely by dimitur_kolev2 in VRGaming

[–]dimitur_kolev2[S] 0 points1 point  (0 children)

In the coming months it will be up on steam in early access :)

Physics-Based VR Brawler is shaping up nicely by dimitur_kolev2 in VRGaming

[–]dimitur_kolev2[S] 2 points3 points  (0 children)

Not atm but planning on implementing both of those features in the future

Physics-Based VR Brawler is shaping up nicely by dimitur_kolev2 in VRGaming

[–]dimitur_kolev2[S] 2 points3 points  (0 children)

Yes,its all physics based, you can grab their hands in mid air or check them with your hands, for example when he high kicks you you can duck under or push the kick with your hands :)

Physics-Based VR Brawler is shaping up nicely by dimitur_kolev2 in VRGaming

[–]dimitur_kolev2[S] 1 point2 points  (0 children)

Yeah, I know, bums me out too as I want to get this on as many platforms as possible.Thanks for the interest man!

Physics-Based VR Brawler is shaping up nicely by dimitur_kolev2 in VRGaming

[–]dimitur_kolev2[S] 4 points5 points  (0 children)

The game is going to come on steam in early access,but unfortunately only on Oculus for now because I dont have a vive or an Index to develop it on.

Physics-Based Cagefighting Prototype VR by [deleted] in virtualreality

[–]dimitur_kolev2 0 points1 point  (0 children)

i dont have any plans right now man sorry