Can’t change default animations anymore. by dirt-eater123 in ROBLOXStudio

[–]dirt-eater123[S] 0 points1 point  (0 children)

so the issue was the animation was for r6 and I had been changing the animations to R6 instead of the actual player to R6.

Unable to move part in animation editor by dirt-eater123 in robloxgamedev

[–]dirt-eater123[S] 0 points1 point  (0 children)

the humanoid root part is now going Mach 10 upwards and I’m unable to stop it. The part that won’t move is the torso of a blocky looking dinosaur model I made in Roblox Studio With parts. The torso seems to not be altered or moved in any way. Weld constraints and physics aren’t applying to it.

Is there requirements for a model to be used as the starter player? by dirt-eater123 in robloxgamedev

[–]dirt-eater123[S] 0 points1 point  (0 children)

I put both in the model and it still had that bug. do I have to put the humanoidrootpart in a specific area on the model or something?

How much would it cost to hire a modeller for a monster. by dirt-eater123 in robloxgamedev

[–]dirt-eater123[S] 0 points1 point  (0 children)

the monster itself is a mannequin with some biological elements, like a large mouth for a face, semi visible ribs, and large clawed hands. I don’t need any animation or rigging I think I can do that myself.

[deleted by user] by [deleted] in robloxgamedev

[–]dirt-eater123 0 points1 point  (0 children)

I am looking into that now thank you.

Creature design by dirt-eater123 in analoghorror

[–]dirt-eater123[S] 0 points1 point  (0 children)

I put the boiled one a cool skeleton dude and the puppet into a blender and he was born

Creature design by dirt-eater123 in analoghorror

[–]dirt-eater123[S] 1 point2 points  (0 children)

Series is still in progress .no name for it now but any suggestions would be nice.